The Compactor by Skosnowich

Controls
Tutorial is also available ingame:

Description
You tried to flee through a waste chute. Well... not the best idea. Besides smelling awful, you are now trapped in a trash compactor. Your goal is to delay the compactor walls until help arrives.
Gameplay
Try to delay the compactor walls by clamping scrap metal in between the walls or by hacking. Beware of monsters, but no worries you got blasters.
I am interested which score you achieve.
Technical Details
The game was made in Unity (https://unity3d.com/). I made all the graphics myself, using GIMP (https://www.gimp.org/) and Pyxel Edit (https://pyxeledit.com/). All the sound effects were created with Bfxr (https://www.bfxr.net/). The music was created using Cubase (https://www.steinberg.net/de/shop/cubase.html).
Made by
Skosnowich
Screenshots


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Ratings
| Overall | 941th | 3.069⭐ | 31🧑⚖️ |
| Fun | 959th | 2.852⭐ | 29🧑⚖️ |
| Innovation | 361th | 3.411⭐ | 30🧑⚖️ |
| Theme | 148th | 4.034⭐ | 31🧑⚖️ |
| Graphics | 675th | 3.321⭐ | 30🧑⚖️ |
| Audio | 589th | 2.889⭐ | 29🧑⚖️ |
| Humor | 592th | 2.6⭐ | 27🧑⚖️ |
| Mood | 788th | 2.904⭐ | 28🧑⚖️ |
| Given | 38🗳️ | 1🗨️ |
Fits the theme perfectly, and overall executed pretty well.
Nice job.

Got smooshed :<
Nice game once you figure out what to do, good job!
If you have time, I'd love to hear your opinion on my game too. Thank you!
One gripe I have is the sound for searching is gets really annoying after some time, and it took me a bit to realize that's what the sound was. Another thing is that the clamping mechanic was unclear: it took me some time to realize that the clamps took time to put up and that they broke eventually. The textures for the clamps themselves blended into the background and the sound of them breaking was covered by the beeping sound of searching.
Other than these two things, I thought the game was great! Once I got over the initial confusion I had a lot of fun playing it.
A couple improvements I'd suggest - searching shouldn't require an extra click, since no other interaction needs one and they can find trash anywhere. I also I wish there was an indicator over their heads so I could tell who was selected without having to look down at the UI. I definitely had a few flubs where I just didn't have the right person selected in a tense moment.
Good game and keep on it!!!