THUNDER RUNNER by NOFUEL

MISSION
Keep the player alive by getting energy: * collect thunder coins * get hit by a lightning * destroy enemies
Controls
- A - Jump / Double Jump
- K - Dash down
Leaderboard
post your score in the comments
- ------ 1754m - @shell-pirate
- ------ 1286m - @superpokeunicorn
- ------ 1113m - @ryluu
- ------ 585m - @nuebomundo
- ------ 552m - @automatonvx
Download
https://nofuel.itch.io/thunder-runner
Changelog * v1.0.1: energy bar reset after dying * v1.0.0: original release
https://twitter.com/nofuel_games
Ratings
| Overall | 238th | 3.636⭐ | 35🧑⚖️ |
| Fun | 196th | 3.545⭐ | 35🧑⚖️ |
| Innovation | 659th | 2.647⭐ | 36🧑⚖️ |
| Theme | 359th | 3.588⭐ | 36🧑⚖️ |
| Graphics | 172th | 4.147⭐ | 36🧑⚖️ |
| Audio | 355th | 3.129⭐ | 33🧑⚖️ |
| Humor | 466th | 2.25⭐ | 30🧑⚖️ |
| Mood | 296th | 3.455⭐ | 35🧑⚖️ |
| Given | 13🗳️ | 9🗨️ |
I needed some getting used to the controls but after discovering the dash I managed to reach 350m :)
Very well done!
Aside from that though, excellent job!
463 is my best score!
I liked the animation and the overall mood! Maybe you should implement sound when you collect the "coins".
It is perfect for mobile: tap to jump and double jump and slide down to make the bump!
Congrats!
One thing i would have added, if you double jump and go off the screen, some indicator as to where you are would be really helpful and some music too.
I reached 542m !

I've reached 423m! haha! It's really fun! First I've thought that the jump is a bit high and like I think jumping on moon must feel, but after playing around with the dash it felt really great! Nice controls, great graphics and a great polishing! Now I test the music version. :0)
well done! :0)
I got to 406 meters, and enjoyed the game for the whole run. The dash was a great addition but i feel like you could gain slightly more power for killing enemies, as there were times it was simply alot better and safer to just pick up the lightning bolts. well done, I Enjoyed the game very much!
I would have hoped that the jump would've felt a tad bit faster, it felt a little bit too airy and hard to predict for a game like this now. The dash down felt really good and nice to hit, especially when you hit the enemies with it.
The difficulty ramping felt good and the level generation seemed to work very well. Enjoyed playing it, I think the simple controls would work very well on mobile.
Thank you for your game! :0)
A simple runner game, not very innovative but well executed with a good challenge.
it would be perfect on mobile !
My highscore is 1113.
What would be nice if the double jump would recharge in midair after killing an enemy,
(P.S. In comments to my game you said you've stuck on the boss. Probably you didn't shoot long enough, sorry. :P And that's not the end of the game, more like a half of it.)
I like how you give the classic runner mechanic a little twist with the Downwards Dash, that ability gives the player enough control over the player movement to evade most hazards, but at the same time it remains challenging.
Extremely small nitpick: allowing the retry button to be the same as the most used button during gameplay (in this case, A for jump), player will more likely try again. I know it sounds small but it can actually make a change.
P.D: My best run was 585 P:

