Lost Without You by jackrugile

[raw]
made by jackrugile for LD 41 (JAM)

Lost Without You is a turn-based action puzzler.

Help two friends find each other in the dark before they run out of light. Alternate between each friend to navigate through the darkness in a mysterious labyrinth. Can you help them escape?

lost-without-you-smaller.gif

https://www.youtube.com/watch?v=8wzq9bFgZtk

Tech and Tools:

  • Three.JS - Rendering
  • Howler.JS - Audio
  • BFXR - SFX Generator
  • Photoshop - Graphics
  • Sublime Text - Text Editor
  • FL Studio - Music Composer
  • RStudio - Level/Maze Generation

More Info:

My girlfriend Nicolle and I had a great time making this game together. We put our own spin on a few genres combined together, and took over our own meaning of the phrase "turn-based". We hope you have fun playing it and would love to hear some comments and constructive feed back from you all. Thanks!

Ratings

Overall 29th 4.23⭐ 39🧑‍⚖️
Fun 33th 4.162⭐ 39🧑‍⚖️
Innovation 150th 3.892⭐ 39🧑‍⚖️
Theme 509th 3.703⭐ 39🧑‍⚖️
Graphics 91th 4.378⭐ 39🧑‍⚖️
Audio 66th 4.029⭐ 37🧑‍⚖️
Mood 11th 4.392⭐ 39🧑‍⚖️
Given 41🗳️ 24🗨️

Feedback

CJGladback
24. Apr 2018 · 02:17 UTC
Congrats, you two! Your game is beautiful and felt unique.

It is difficult, which I'm sure adds to the panicked mood but means that I feel like I'm missing out on a story because I can't finish level two. Part of that is the normal awkwardness of WASD/arrow key controls, but I wonder if you could give a little more time before switching? It seemed to be just enough time for me to realize I'd stuck one in a corner before I switched to the other and had to keep going the direction half of my brain was telling me to back away from.

EDIT: Nevermind, just got through the whole thing; that was fun and it's probably the right hardness but I'm uncoordinated. My wrists *are* all extra tense (to the point I'm noticing after three days of tense computer use), so I might still go for some other method of locomotion? I dunno; it's cool.
Lucas Hoffmann
24. Apr 2018 · 02:26 UTC
Nice graphics
EkkoEkko
25. Apr 2018 · 04:34 UTC
Amazing Graphics. Your team is a full or artist. Love it! 5/5 Graphics
🎤 jackrugile
25. Apr 2018 · 04:58 UTC
@CJGladback Thank you for playing and for your feedback! I'm glad you got through the whole game. Yeah, it was tough to find the right balance of difficulty and timing on the characters. Ultimately we ended up making it pretty hard since we only had time to make four levels. I personally find WASD/arrow keys to be less strenuous than a mouse or other control methods, but I guess that just comes down to personal taste. We have plans to add mouse, touch, and gamepad controls in the coming weeks though. Thanks again!
theslate
25. Apr 2018 · 05:10 UTC
Very pretty! Loved how each level progressed through Hegelian dialectic stages.
Tayfun
25. Apr 2018 · 06:31 UTC
very good level design, increasing the difficulty. I thought I was lost in level 2. Well done.
Plopsis
25. Apr 2018 · 07:59 UTC
Very nice. Just some small slowdowns running it.
Balance686
25. Apr 2018 · 16:33 UTC
Excellent graphics, beautiful music, and a blast to play! Very impressed with this!
agar3s
26. Apr 2018 · 01:12 UTC
Great! it was a nice and enjoyable experience!
Joe Zabriskie
26. Apr 2018 · 01:35 UTC
I was immediately struck by the atmosphere. The simple polished effects and the sort of haunting soundtrack got me involved immediately. Really set the mood of being lost. Game play was super fun! The feeling of seeing the other color around a corner was a fun surprise.

I feel like the first thing I would add would be more to the environment, maybe objects that can help you find each other. Might enable you to make some harder levels, give players more to interact with in the level.

Thanks for the great entry!
Yetman
26. Apr 2018 · 14:51 UTC
The atmosphere is great and even with the basic visuals, the particles and lighting made it a beautiful experience. I had to go read the particle system code in your repo and I am amazed that game jam code can look so neat (I am struggling to trace my own game code after 2 days only). I enjoyed all 4 mazes although it took me some trials to get the last one done. The music was also so beautiful. When I read "turn-based", this wasn't what I expected, but I like your interpretation and think it can fun to apply to other genres too since it adds some sense of urgency and need for fast actions (for example, a multiplayer online game where only one character is allowed to move at a time for limited span then the turn goes automatically to another player).

My only complaint about the game is that it seems to depend a lot on trials and errors and memorizing the dead-end paths the you took in the past to avoid them. This was not a big problem in the 4 levels in the game but I think it can be a problem if there are harder levels in the future since it will eventually lead to frustration.

Great job and Thanks for the nice experience.
funisfun8
27. Apr 2018 · 07:32 UTC
Wow! Just WOW! If you don't develop this further it's a waste! Throw a good, deep, mystery story in there, some interesting level elements/gimmicks, and you've got yourselves a HIT! This game is incredible. Let me know when it hits Steam! I'll be there with my $20-$30!
Erunno
27. Apr 2018 · 13:22 UTC
I really loved that simple but still original graphics. Thank you I've enjoyed playing :)
Ayushman
28. Apr 2018 · 16:39 UTC
Really beautiful game to play... Beautiful lighting, music and a cool little story... Overall a nice beautiful game to play. I will surely buy this game if it gets a full version. And the most interesting thing to me is that this game is made without any game engine! Which overwhelmed me while playing the game...
Fenderbate
29. Apr 2018 · 10:52 UTC
I like the idea and the game looks really good.
honey
29. Apr 2018 · 13:59 UTC
Two things on my mind - I would suggest making the firefly snapping stronger, sometimes I had to go back chasing firefly that i missed just by milimeters because it couldn't catch me. I don't really see the point to be able to escape the firefly you wanted to hit. Second - it's kind of luck game, you just have to hope you hit the right turn (or have I missed something?), so it would be great if there was something you had to actually think about more than just roaming randomly. Second one is minor for the actual rating because of the time constraints, but maybe for the future development I think it'd be great to think of something like that.

Apart from aforementioned, I loved the experience - the idea of time dependent changing is really clever, visuals are great and audio really helps to set the mood, which is overall very strong! So thank you for that, I really enojyed playing this game!
Latrabili Noctu
29. Apr 2018 · 14:19 UTC
It made me go through some tense moments. It's a nice idea with a really really smart implemantation. The sound, graphics and the tiny bits of dialogue made it feel unique.
Hopeen
29. Apr 2018 · 14:38 UTC
Just pure awesome. Enjoyed it immensely. The atmosphere is great, gameplay is mostly smooth. Would love to see some further mechanics (possibly something like a guide firefly that uses light quickly) and levels and hope that you two keep working on it further.
🎤 jackrugile
01. May 2018 · 05:21 UTC
@joe-zabriskie Thanks for playing! We absolutely agree with you on the more items remark. We ran out of time, but would like to add different light collections types, like campfires and torches, and even add in some enemies to avoid.

@yetman Thanks for the kind words, we're so glad you liked it! We are still getting the tuning of the difficulty right, and we hope that more dynamic level designs with new items to collect will help with the frustration of pure memorization.

@funisfun8 Oh boy, Steam, here we come :) We'd love to get this on there some day. Thank you for your inspiring words.

@ayushman Thanks for playing! Yep, no game engine, but Three.js did all the heavy lifting for rendering. Couldn't have come close to this look without that library, it's so nice.

@honey So glad you enjoyed it! We 100% agree with the firefly snapping. After playing it more, we miss WAY too many fireflies and it is frustrating. The first day, we were playing with no snapping at all and it was complete hell, haha. The levels are not randomly generated, so there is some replaying encouraged to get familiar with the mazes and see if you can find faster routes. We are working on getting some new items in so that it is less frustrating to play and navigate though. Thanks for your feedback!

@hopeen That's an excellent idea! We have so many new ideas for elements to add to the game that we want to explore. We plan on continuing to work on this soon. Thanks for your support!
NicMagnier
01. May 2018 · 06:01 UTC
I really love how polished and clean the game is. The particles following the character are amazing. All the music, sound effect, typeface, light effects everything is top notch and well produced
I am never a fan of maze game but it wa still enjoyable because of the atmosphere and the light mechanic which add some tension.
Richard N Silva
01. May 2018 · 19:20 UTC
Good concept! The idea has potential for a deeper experience, something like "Thomas was alone" meets "Brothers - A Tale of Two Sons".
The sound design helps to set the mood, really well done. The gameplay, yet simple is very polished and well done. It seems that your project scope was very well managed.

Congratulations on the entry!
M-1
05. May 2018 · 16:10 UTC
I would appreciate a stronger indication of "a transition to the other character is coming in 3..2..1". Also the light should not be so high above the player's characters (there should be no highlight/reflection on top of the the maze blocks when the character is near). Other than that, I'd say it's perfect!

Offtopic: This reminded me of our game [lit](https://ldjam.com/events/ludum-dare/39/lit) from Ludum Dare 39. :smile:
Pennycook
07. May 2018 · 02:37 UTC
Absolutely fantastic, you should both be very happy with this. The graphics are simple but fit the mood perfectly, and using color as sparingly as you have gives it an eerily beautiful quality.

My only suggestion is related to the controls: it's possible to use WASD/Arrow Keys for either character, which I found surprising. My initial reading of the controls at startup was that each set of keys was bound to the character of the same color. I don't know what your intention was, here, but it'd be good to clear up the confusion -- my recommendation would be to enforce different controls for Mary and Zoey; it "feels better" to me (sorry I can't be more specific than that) and would work better for two players sharing a keyboard.
🎤 jackrugile
07. May 2018 · 03:09 UTC
@nicmagnier Thank you! We are glad you enjoyed it and got into the maze concept.

@richard-n-silva Thank you! It's an honor to be compared to such respected games. So glad you enjoyed it.

@m-1 We absolutely agree about some sort of indicator that a switch is about to happen. We'd like to find an abstract visual and audio way of doing that. Will look into it. We initially had the lights lower in the world, closer to the characters (how it should be in a real physical space), but we didn't like how much it reduced the visual reach of the lights. We'll have to play with this to get it more physically accurate, but still expanding outward for what we want the player to see. We just played lit and loved it! I can definitely see the similarities. I think it's so cool that your maze is procedurally generated and that the walls go up past the camera. Nice work!

@pennycook Thank you for the compliments, glad you liked it! You're right about the control confusion. The colors we added there are really misleading, now that we look back on it. Apologies for that! We'll need to rethink how we describe those. Ya know, another thing is that we actually never considered that two people might be sharing the keyboard! We always assumed it would be single player, but there is no reason it can't be two player local coop like you said. Will consider this. Thank you!
PavelDlouhy
07. May 2018 · 18:16 UTC
Game with great atmosphere! We finished each level under 1 minute. It would be nice to be able to play more. Very good job! :-)
PTSnoop
14. May 2018 · 08:44 UTC
At first I was like "wait, how is this turn-based?" And then I was like "ohhhh..."

Very atmospheric - and for an LD game, very polished!
codemaster
15. May 2018 · 19:34 UTC
Very pretty! Loved the little narrative. It was a bit confusing hopping back & forth between the two - maybe a bit of warning before the swap over.
MZA
15. May 2018 · 19:36 UTC
Very engaging game and beautiful visuals. I was just hoping there is some sort of enemy at the end.

But a great game nevertheless!
jusw85
15. May 2018 · 19:43 UTC
Beautiful game, I loved the music, particle effects, and overall mood! I averaged 30s for each level, not too hard, but I'd love to see it expanded with more levels / mechanics.
Sokuaisushi
15. May 2018 · 19:48 UTC
Love this game! Really good job here, the atmosphere is really good too!
SHINBAXTER
15. May 2018 · 20:07 UTC
really nice gfx, effects & atmosphere. reminded me of Quasar! great work ^__^