Closing In: Barney's Daring Escape by cppchriscpp

Closing in is a new game for the original Nintendo Entertainment System.
You are Barney, a dog in a world that is running out of space. An unknown power is swallowing the world whole, and to survive you have to move!
Rumor has it there are scientists that can reverse the damage with Vacuum Stabilizer parts. But, the world is collapsing beneath your feet, so you must travel quickly while collecting them.
Can you make it out alive?
PS: The web-based emulator isn't that good. If you know how, please download the ROM and play it on an NES emulator, such as Mesen or FCEUX.
Controls
A Button (Z): Talk
Directional Pad (Arrow Keys): Move
Start (Enter): Pause
Changelog
Initial Release (#20)
- Game release :)
Bugfix Release (#21)
- Close off a section of the 7th map where you could walk out - this could trigger a corruption or a crash
Bugfix Release 2 :cry: (#22)
- Fix bug that could cause the game to become unwinnable if the darkness got to a key item before the player
Bugfix Release 3 (After competition scored) (#24)
- Fix a bunch of level bugs where you could walk off and get stuck. Wish I'd caught them sooner, but better late than never!



(Yep, it really runs on the NES too!)
If you want to make something like this yourself, it's easy to get started! Check out nes-starter-kit
| HTML5 (web) | http://cpprograms.net/classic-gaming/daring-escape/ |
| Nintendo Entertainment System/Famicom | https://s3.amazonaws.com/ld42-space/master/ld42_space.latest.nes |
| Source code | https://github.com/cppchriscpp/daring-escape |
| Other (web) | https://cppchriscpp.github.io/nes-starter-kit |
| Original URL | https://ldjam.com/events/ludum-dare/42/closing-in-barneys-daring-escape |
Ratings
| Overall | 42th | 3.977⭐ | 46🧑⚖️ |
| Fun | 169th | 3.591⭐ | 46🧑⚖️ |
| Innovation | 360th | 3.193⭐ | 46🧑⚖️ |
| Theme | 126th | 4.023⭐ | 46🧑⚖️ |
| Graphics | 110th | 3.911⭐ | 47🧑⚖️ |
| Audio | 121th | 3.511⭐ | 46🧑⚖️ |
| Humor | 143th | 3.11⭐ | 43🧑⚖️ |
| Mood | 33th | 3.872⭐ | 45🧑⚖️ |
| Given | 42🗳️ | 35🗨️ |
I'd really like more information about the door crash - I've never experienced that and it sounds really bad. It might be an issue with the underlying engine, and I really want to fix that if so!
@ghen If you get a chance, could you let me know any of these details you remember?
1. was this the first door you saw? If not do you remember what level it was on?
2. Were you able to move the character?
3. Did the darkness eventually catch up and reset the level?
4. Did the music keep playing?
5. Is there anything else you can remember?
No hard feelings if you don't get to it, but I'd be really curious if you can share any of those details. If anyone else hits that, please let me know.
Thanks for playing, to everyone who has!
I just finished it, how many parts are to be found ? I Had 11 and it seemed the bad ending.
I noticed a few bugs, some exits are misplaced, because in the next screen you are stuck in a block (at least 2 of them). And there is one level in which you have to quickly take a key and then go right, I wasn't quick enough and died, and when I respawned, the key didn't ! So I couldn't enter the door to the right and had a forced game over.
I will make a video review of your game, as I did with Dizzy Sheep Disaster and Fluffy Space Escape ;).
I super look forward to your video; it's always great to see someone play through.
There are actually 13 parts, but only 12 are required for the "good" ending. There are a couple that you could miss if you're a bit slow at some points, and there's one that requires exploring a branched path (look for an arrow on the ground).
They key thing could definitely happen if the darkness gets to a key (or a vacuum part!) before you do, which is pretty game-breaking. (I actually bet that's why you couldn't get all of them) I hadn't realized the flaw in my logic until now. That seems like the kind of fix that is allowed post-release, so I will try to get something out to remedy that. [rules, for anyone curious](https://ldjam.com/events/ludum-dare/rules) -- see the additional notes section.
Thanks for pointing this out; it may also explain an earlier comment.
Also for the map bit, I tried to catch all the places but I guess I'm not shocked that I still missed a few. Hopefully none were game breaking.
**Update**: Fixing this was very simple, so I've already released it as build #22 - the web version is up to date, and the changelog section has links to both the original and updated roms. Thanks again for pointing this out; I think I would have taken a long time to realize the problem if you hadn't!
Also, wow, I never thought I'd hear that a LD game I made might be too long, haha... that's not a bad point though. People have a limited attention span for these games considering the number they have to play, and I probably could have cut a few levels and ended up with a more appealing game. Honestly, I got excited at the extra time I had using the new engine, and got a little carried away with level designing. Thanks for the honest feedback! :)
Close calls in a few places but I made it with 12 pieces. Thanks for having the good ending with not 100% items :)
I think my main issue with the online emulator is input and sound both lag a bit. It's thoroughly playable; it's just way better in a non-web-based emulator. (Also hi I'm running around rating all kinds of things on the site so I saw this almost immediately)
It's definitely been something that's on my mind, so thanks for bringing it up!
I like the old school style.
You nailed it, super fun to play and with dialogs that IMO always make the game better.
Congrats on the entry!
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
As for the game itself, it was enjoyable. The dialogue enhances the mood, and just having it puts the game a cut above many others, in my opinion. Like others have said, it's easy to get caught on other characters. I'd like it more if Barney's and enemies' collision boxes were actually a little smaller than their sprites, to make fitting through narrow corridors (and slipping past enemies) easier. But there are a lot of jam entries that don't bother to knock back or give the player temporary invincibility, so I really appreciate that in this game.
There are also a couple of places where it is possible to walk off the edge of the screen, but once scrolled onto the next screen there is no more ground (or lilypads, as the case may be) to walk on, so Barney is stuck until the darkness reaches him.
For collisions, did you play the for-the-deadline version, or the newer one? I know I caught a couple spots where you could walk off the edge and released a new version soon after. I wouldn't be shocked if there are more, but I haven't found them. Hope you were able to get through ok!
Thanks for playing :)
Even more thanks to all the reviewers who scored this so highly! I'm absolutely ecstatic to see this break the top 50 overall. Almost makes me want to carry this forward, though I'm not sure where that would mean.
Thanks everyone!