LimitedLootHunters by rhewid
Hello!
This is my first Ludum Dare entry. Since Ifound out about this competition, I always wanted to participate.
Sadly I couldn't finish adding some music, but I'll try to continue the work on this game. Maybe someday it will have some music.
Anyways here is the idea for this game with this Ludum Dares theme "Running out of space".
You start out with three Players. Your goal: keep them alive as long as possible. You'll get Loot from enemies and also from chests. Some of these are useable some are not. Useable items will vanish after they were used, equip items however will not.

The violet highlighted boxes are where you obtain your loot. If all of these slots are occupied you won't get any new loot. -> Keep them empty!
The other coloured boxes represent the free storage of the group. Each group Member has 2 colored Columns. Equipable Items can be put there, they will be automatically equipped. You can swap these Items around. However say blue dies and had some sword equipped and you try to equip it on green, you won't get the effect on him. Useable items however can still be used.
Controls: Mouse only
Left click: Swap the items in the inventory. Middle click: Shows information for the item. Right click: Use the item if it is useable.
Update
Thank you all for the feedback. I've been working on this game after the competition and I wanted to show you my progress.

There have been alot of changes and I'm looking forward to add even more to the game. Changes that were made: - You can now trash items. - You can now move the player to the enemy. - Each player has his own inventory and equip slots. - Animation for loot drops. - Graphical overhaul. - Skill system - still work in progress.
I have updated the background image and the player sprite. Huge thanks to rvros from itch.io (https://rvros.itch.io/animated-pixel-hero) for providing this awesome payer asset for free and also edermunizz from itch.io (https://edermunizz.itch.io/free-pixel-art-hill) who provides this great free background asset.
Ratings
| Overall | 686th | 2.6⭐ | 22🧑⚖️ |
| Fun | 669th | 2.475⭐ | 22🧑⚖️ |
| Innovation | 302th | 3.3⭐ | 22🧑⚖️ |
| Theme | 556th | 3.1⭐ | 22🧑⚖️ |
| Graphics | 642th | 2.45⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 10🗨️ |
But I could play it through anyway because I could stack the best items on my tank who got immortal in the process. But it depends on what "playing it through" means because well... my inventory got full but nothing happened so if I'm correct the end of the game is dying because there is no more room left for healing items.
It was a fun experience even if I couldn't enjoy the main (would be) strength of the game: managing the team's resources.
For a first time jam it's a pretty solid idea, someday I will make a game like this aswell :smiley:
Great job for the first time! :)
I think the game lack of readability. I don't know what i'm doing, if i'm doing it right and the effect of it.
Also life of your character are at the opposite of where action is so it's difficult to keep track of it.
keep going !
Anyhow, I ran into an error, maybe you can look into that and fix this in the post-jam version.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object oOrcBrightGreen:
Unable to find any instance for object index '100007' name '<undefined>'
at gml_Object_oOrcBrightGreen_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oOrcBrightGreen_Alarm_0 (line -1)

Good job putting everything together, keep it up!