ArenaBots by Lazzor
Are you ready to battle? Are you ready to battle with little robot tanks? Then this is your game!
Kill as many robots as you can while surviving as long as possible!
Before each round you get to choose your equipment with a certain value. But be careful! The enemies get to choose their equipment before each round as well and their choice is based on the value of your equipment.
Your final highscore is calculated based on your points (which you get for killing robots of course), your setup value and your chosen difficulty!
Have fun!
Controls:
W/A/S/D - Move your robot Mouse - Move the cam and shoot Esc/P - Pause the game Z - Respawn ingame if you get thrown over (might work, might not work :D)!
Ratings
| Overall | 435th | 3.2⭐ | 22🧑⚖️ |
| Fun | 299th | 3.375⭐ | 22🧑⚖️ |
| Innovation | 420th | 2.975⭐ | 22🧑⚖️ |
| Theme | 352th | 3.425⭐ | 22🧑⚖️ |
| Graphics | 314th | 3.35⭐ | 22🧑⚖️ |
| Humor | 471th | 2.188⭐ | 18🧑⚖️ |
| Mood | 569th | 2.472⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 14🗨️ |
Edit: Oh seems like I still have an hour... :D
Suggestions:
Adding audio for a sense of weapon feel, as well as a way to tell your damaging enemies (sparks flying off, health bar, hit marker, etc)
I thoroughly enjoyed this.
Controls could use a bit more love... And I had some wierd phisics going on when my bot got dropped on one side and was still perfectly mobile.
Cons: no sound, glitchy things happening
Also didn't want to be that guy, but there is no source for your game or at least I could not find it. Since it is a compo game source for your game must be included (refer to https://ldjam.com/events/ludum-dare/rules)
I could be wrong, but I think source means just the scripts and nonpublic libraries, not your entire Unity project.
But it's pretty clear that you fokused on the graphics and you did a great job on those!
Also is this supposed to happen? I flipped upside down for no reason and could still drive

I already fixed some of the above mentioned flaws but only on my local build. Maybe after the competition is over, I'll add a link to a newer version.
First, the camera is often blocked by walls making aiming a blind gamble. Either it should move towards the tank or the wall should become translucent. Another issue is the tank tilting to its side when colliding with enemies, rigidbody constraints should fix that issue.
Audio! Where is it? Bending metal, explosions, the death screams of electric brains! The mood is utterly lost. The 3D models are well made, yet the overall look is too gray for me. More particles for everything would be an improvement too.
Good effort, ok implementation. Far from polished unfortunately.
Overall: *Above average (3.5)*
Fun: *Above average (3.5)*
Innovation: *Above average (3.5)*
Theme: *Above average (3.5)*
Graphics: *Good (4.0)*
Humor: *Above average (3.5)*
Mood: *Lacking (1.5)*