The WeeZard by Kornel
The WeeZard - a third person shooter with hand painted 2D assets. As a crazy wizard you have to clear out every room in this mysterious dungeon. Be aware of dangerous creatures, take care of your health and mana.




| Windows | https://kornel.itch.io/the-weezard |
| Linux | https://kornel.itch.io/the-weezard |
| macOS | https://kornel.itch.io/the-weezard |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-weezard |
Ratings
| Overall | 281th | 3.689⭐ | 47🧑⚖️ |
| Fun | 208th | 3.678⭐ | 47🧑⚖️ |
| Innovation | 840th | 2.744⭐ | 47🧑⚖️ |
| Theme | 1013th | 2.167⭐ | 47🧑⚖️ |
| Graphics | 188th | 4.122⭐ | 47🧑⚖️ |
| Audio | 73th | 3.967⭐ | 47🧑⚖️ |
| Humor | 30th | 4.156⭐ | 47🧑⚖️ |
| Mood | 295th | 3.602⭐ | 46🧑⚖️ |
| Given | 63🗳️ | 23🗨️ |
I can't stop laughing at the animal heads on sticks. Hahaha!
I also notice the monsters have the power on/off symbols on them. Hmm....
Great Job!
@amigopadilha, @pierkwadrat, @j0ye, @corvin, @nolifedev, @syrapt0r, @causacreations and @special-bonus - thank you for playing our game, your lovely comments and your feedback!
@syrapt0r you're right, I think I'll do a post-LD 1.1 version right now.
Changelog:
post-LD 1.01 version:
- due to popular request drop rate of mana has been increased (and more placed on the level itself) - thank you everyone who mentioned it!
- updated Game Won text
- lowered volume of some sounds
Thank you everyone!
However, to be honest, I don't really feel "sacrifice"
Maybe you can add some mechanism like sacrificing your health point to restore mana.
Then it fits the theme and also gives players more mana to fight the monster.
Currently, I tried a few times and I was like 0 mana for 90% of the time, which is not satisfying :cry:
@captainweeaboo yeah, the random number generator seems to spoil a bit of the fun, sorry about that :( I will do it another way next time. And this is a really nice idea with the mana - to tell you the truth we run a bit out of time to execute that part better. Thank you for your feedback!
Fun to play.
I also really liked the sound, the character designs, all of it's great.
However, the mana/ammunition was a problem. Sometimes you kill the first 3 enemies, they don't drop any mana, and then your hands are tied to your and you can't cast any spells, forcing you to restart.
I didn't make it very far, so I also didn't see where the theme connects to the game. Other than that, great entry!
PS: Just played your game - it's very nice and the arty style is very lovely!
I agree with most others here about the mana. In the original version I ran out of mana quickly, and then ran around trying to find more without luck and eventually dying. In the new version on the other hand there were plenty of mana, and the cap was just a slight annoyance. I think having limited mana doesn’t really contribute a lot and just having it unlimited would have been better. Alternatively, it could be rarer, but you’d give the player a weaker non-mana using attack as well. This way you’d have to choose in when to use the mana.
I’d also love to see more variety of enemies as the two types there are now are basically doing the same thing and it gets a bit boring after a while.
Overall it’s a really solid entry! Well done!
Also, the pug paintings were awesome :D
Your idea with the non-mana attack is ingenious!
As for the enemies: I totally agree. We had planed (and even graphics) for at least 5 types. Including a stationary and a shooting enemies (with avoidable and non-avoidable, but telegraphed, attacks). Unfortunately we (or to be precise I) run out of time to implement them :sob: