Get Of That Damn Island by LaytanL_
The game
A puzzle game where you need to get your ship to the landing strip before the whole world is gone.
This is achieved by pushing around blocks and using the destroying in your advantage. My very first game jam and i think i did pretty well, all the feedback is greatly appreciated.
How to avoid the bugs
- On the win screen only the bottom half of the main menu registers clicks
- Sometimes after getting in your spaceship the game does not take you to the win screen. You actually did win tho :)
- Don't spam the movement when trying to push an object, this will sometimes get you stuck in an object
Other then that it's bug free, sorry for the bugs!
Controls
WASD or Arrow keys to move the player.
Background
This game is made in 48 hours (minus sleeping, eating and going out one night). Ludum Dare 42 is my first ever game jam, and second ever completed game. This is the first. I thought this was a very nice experience and i learned alot about everything in game development, because i mostly make little games or prototypes. This caused me to waste alot of time on actually trying to polish my game and doing scene transitions and all of that.
Get of that damn island still came out pretty cool if you ask me. I am very proud of what i came up with, and i hope that you guys like it. There are some bugs tho, so be sure to read that part asswel. To fix these bugs i would have loved to get like 2 more hours of polishing in, but you know, after those 2 hours i would want even longer. Also one thing i would have done differently is the character controls, they feel very clunky but i sadly got used to them. This caused me to not notice the importance of redoing it. Thanks for playing!
Author
- Laytan Laats
- Laytanlaats@hotmail.com
- Github
Tools
- Unity & Visual Studio
- Photoshop
- Audacity
- Bosca Ceoil
Screenshots



Ratings
| Overall | 666th | 2.711⭐ | 40🧑⚖️ |
| Fun | 658th | 2.513⭐ | 40🧑⚖️ |
| Innovation | 607th | 2.671⭐ | 40🧑⚖️ |
| Theme | 378th | 3.539⭐ | 40🧑⚖️ |
| Graphics | 541th | 2.829⭐ | 40🧑⚖️ |
| Audio | 494th | 2.458⭐ | 38🧑⚖️ |
| Humor | 393th | 2.217⭐ | 32🧑⚖️ |
| Mood | 586th | 2.129⭐ | 33🧑⚖️ |
| Given | 38🗳️ | 23🗨️ |
Oh and the push sound has a really harsh frequency in it that starts to hurt a while after wearing headphones. Not a big deal but something to keep in mind
@fadex Thank you, i really liked doing the ships animation and sound so i am glad that you like it!
@chillen Yeah the tutorials are very necessary to get the destroying mechanic. Movement was quickly implemented in the beginning and i did not have time to change it anymore sadly. Thanks for playing!
@josh-riley Movement was quickly implemented in the beginning and i did not have time to change it anymore sadly, it is pretty clumsy. Thanks for the kind words and the feedback!
@sthor726 Thanks for the feedback! Yes the movement was planned to redo but i did not have enough time sadly. A background would be nice indeed.
@jelbre Yeah you don't want to see my spaghetti code haha, so there are some bugs that can be annoying. Thanks for the words!
Most of all, the levels were fun and made you think, great stuff!
@vulpineblazeyt Yeah the game had some bugs, due to the spaghetti code i reckon. Thanks for trying it out!
@ghen Thank you, i will check out bastion for sure. I coded pretty badly so there were bugs that i couldn't fix in time. Thanks for trying it out.
@noa-calice Oh thats a bummer, I thought those were in. Thanks for trying it out anyway although the controls are even more clunky on your azerty keyboard. Love your channel!
@dangogamedev I know, thank you!
Its a little awkward / buggy in places, but its a compo entry so its overly nit-picky to criticise for a lack of polish; if you wanted to continue work on it post-jam, I'd echo a lot of the comments on it being a little clunky and spending some time polishin that up would help a lot.
Nice graphics and style ( theme , menu , colors)
Audio will definitely take it up a notch.
A bit glitchy the guy was crushed under one of the boxes? Not sure if its webgl or a bug but game will not go back to main menu without refreshing the whole thing :).
Great effort and design.
I realized after playing level 1 I should have started with T1 (T for tutorial! Doh!), so that may have saved me some grief.
Level advance would be nice, but compo deadlines can be unforgiving.
Love the little "shwoo" sound at the end.
But our game is better)))
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/297482480
@mrnyarlathotep I agree, sokoban games are great. So i decided to put my own spin on things (The world dissapearing). This ads a nice mechanic to the game in my opinion. Yeah a few buggs due to lack of time. I am going to add to the game and redo the code and release that new version in the future. So i will definetely get alot out of these comments. Thanks for playing and reviewing!
@vivek-sharma20 Hi, thanks for the compliments and constructive feedback. It looks like you encountered all the bugs ;) Being stuck under the plane is a bug and the main menu button only accepts clicks of the bottom half of it. Thanks for playing!
@enver-arco Thank you very much. I will definetely redo the controls!
@fireslash Thanks for the feedback! I will definetely add level advancement and a system to start the tutorial when you first boot it up, i might even make it only one level that covers all the mechanics because the tutorials feel very long. Controls will get an overhaul for sure. Thank you!
@smiley Thank you for trying it out! Yes the level endings sometimes dont trigger, i did not find out why sadly.
@jupiter-hadley Thank you for playing my game in your video! It is unfortunate that you did not get to play the real levels for the best experience. But i understand that it is to buggy.
@wongkongphooey Thanks for playing and understanding that these bugs happenes because i did not have enough time and overscoped the game a bit.
@jackou Thanks for the feedback! Yes the bugs ruin the experience quite a bit sadly.
@awix Thanks for the feedback, i agree that the sound is lacking. I will check out your game!
@saoi-games Thank you for trying it out and recording it! This really gave me good insight into someone that does not know the game very well, how they play etc. Thanks for the constructive feedback also. I liked your way of streaming, not rushing things and being really honest but cool about it. The bugs are quite unfortunate and really ruin the experience. You got a new follower and I will keep at it!
@meatpudding Thanks for the compliments! Yeah i know about that bug and it sadly ruins the experience a bit.
However, the bugs are annoying. Sometimes it did not move when pressing arrow keys, and sometimes I could even walk onto boxes. It would be much better if there is a bug free version.