Devil Warship Makujin by Ceuteum
Makujin is a cosmic demon that devours space and time itself. His black jaws appear all over the galaxy, brought by his smaller minions.

You will assume the role of Kinrunner, a living spaceship created by cosmic god Gokagu for the sole purpose of defeating Makujin. The demon has transformed into a huge cybernetic space battleship. He has also brainwashed a number of wandering space pirates with his supreme mental power, to use them as a weapon against you. Play through three levels full of dangerous enemies to reach the cosmic evil at the last stage.

Kinrunner has enough potential to beat the demon's minions thanks to its Saturnus cannon. But this weapon alone is hardly enough to defeat Makujin himself. Fortunately, your ship can absorb the power that the demon uses to devour space. This power can be easily converted into various useful upgrades for the living ship. With them, you can surely defeat this fearsome devil.

Go forth, Kinrunner! There is no way back. Devil Warship Makujin awaits.
CONTROLS:
Arrow Keys - Movement
Z - Shooting, Start button, weapon selection on the upgrade screen
X - Weapon selection on the upgrade screen
Note: You cannot shoot while your ship is at full stop.
Ratings
| Overall | 1054th | 2.933⭐ | 32🧑⚖️ |
| Fun | 1092th | 2.683⭐ | 32🧑⚖️ |
| Innovation | 1236th | 2.19⭐ | 31🧑⚖️ |
| Theme | 1114th | 2.661⭐ | 33🧑⚖️ |
| Graphics | 590th | 3.452⭐ | 33🧑⚖️ |
| Audio | 516th | 3.034⭐ | 31🧑⚖️ |
| Humor | 822th | 2.071⭐ | 23🧑⚖️ |
| Mood | 701th | 3⭐ | 28🧑⚖️ |
| Given | 29🗳️ | 22🗨️ |
Z to shoot/first menu option/next slide, X is the second menu option. Arrows to fly.
No controller support yet (I had the idea, but I had no time for the implementation)
The controls feel a little bit clumsy because you can not rotate precisely, beside this point, the game is great
@max6333 I can't agree with you about the control scheme here. It's probably a matter of preference. I played with arrow keys in most PC shmups and it was great for me. Thanks for the feedback nevertheless, mate.
A level retry feature was planned, but I didn't manage to implement it in time. Just a little design error which I realized too late and which made it harder to implement before the jam end.
There will be a retry feature in post-jam version :)
Overall, good job.
The controls made it really hard to aim, and the enemies rotate so fast that any time you try to shoot them, they are pointed right back at you, so you can't aim a good shot before they shoot back. Also, having to restart the game each time you game over is inconvenient.
I wish I could have seen level 3