Devil Warship Makujin by Ceuteum

[raw]
made by Ceuteum for LD 42 (JAM)

Makujin is a cosmic demon that devours space and time itself. His black jaws appear all over the galaxy, brought by his smaller minions.

cover.png

You will assume the role of Kinrunner, a living spaceship created by cosmic god Gokagu for the sole purpose of defeating Makujin. The demon has transformed into a huge cybernetic space battleship. He has also brainwashed a number of wandering space pirates with his supreme mental power, to use them as a weapon against you. Play through three levels full of dangerous enemies to reach the cosmic evil at the last stage.

Screenshot<em>-</em>14.08.2018<em>_0</em>07_51.png

Kinrunner has enough potential to beat the demon's minions thanks to its Saturnus cannon. But this weapon alone is hardly enough to defeat Makujin himself. Fortunately, your ship can absorb the power that the demon uses to devour space. This power can be easily converted into various useful upgrades for the living ship. With them, you can surely defeat this fearsome devil.

Screenshot<em>-</em>14.08.2018<em>_0</em>13_25.png

Go forth, Kinrunner! There is no way back. Devil Warship Makujin awaits.

CONTROLS:

Arrow Keys - Movement

Z - Shooting, Start button, weapon selection on the upgrade screen

X - Weapon selection on the upgrade screen

Note: You cannot shoot while your ship is at full stop.

Ratings

Overall 1054th 2.933⭐ 32🧑‍⚖️
Fun 1092th 2.683⭐ 32🧑‍⚖️
Innovation 1236th 2.19⭐ 31🧑‍⚖️
Theme 1114th 2.661⭐ 33🧑‍⚖️
Graphics 590th 3.452⭐ 33🧑‍⚖️
Audio 516th 3.034⭐ 31🧑‍⚖️
Humor 822th 2.071⭐ 23🧑‍⚖️
Mood 701th 3⭐ 28🧑‍⚖️
Given 29🗳️ 22🗨️

Feedback

🎤 Ceuteum
28. Jul 2018 · 20:39 UTC
i am a comment
Wekaj
14. Aug 2018 · 03:34 UTC
I tried to start the game but no buttons seem to work? Not the start button on my controller, not the enter key, nothing.
🎤 Ceuteum
14. Aug 2018 · 03:38 UTC
@wekaj , Thanks for downloading. There are controls at the end of the description :)

Z to shoot/first menu option/next slide, X is the second menu option. Arrows to fly.

No controller support yet (I had the idea, but I had no time for the implementation)
TontonPizza
14. Aug 2018 · 03:41 UTC
Good job for your game. It has a good taste due to to graphics and sounds.

The controls feel a little bit clumsy because you can not rotate precisely, beside this point, the game is great
🎤 Ceuteum
14. Aug 2018 · 03:52 UTC
@tontonpizza Thanks a lot :)
Wekaj
14. Aug 2018 · 03:56 UTC
Ah right, thanks! I tried your game out and I like the art style a lot! I agree that the ship controls were a little difficult to use, making it hard to aim at enemies. The different weapon types were cool. Nice work.
🎤 Ceuteum
14. Aug 2018 · 04:11 UTC
@wekaj Thank you c:
HYPRGLOO
14. Aug 2018 · 07:35 UTC
Great looking game! I did find it a bit frustrating that I had to restart the entire program after every death, but I really enjoyed the various weapons as well as the sound and music.
Sinnis
14. Aug 2018 · 07:41 UTC
I like graphics and sound design. The controls doesn't bother me, but maybe a little more life would have been nice :p I don't know if there is any way to restart the game when you die without closing and launching the application again ?
Hare Software
14. Aug 2018 · 09:55 UTC
It was a little unclear to me what I had to do and the game might be a bit hard, but I do really like the graphics and the controls are solid. I hope you make a post LD version, since this looks really promising!
MiracL
14. Aug 2018 · 11:29 UTC
Both graphics and sound are great, the game design is not very original but the feedbacks make it enjoyable to play. Maybe a retry button at the game over screen would be great. Good entry !
max6333
14. Aug 2018 · 11:32 UTC
Nice game, but pls no XZ controls, it's very bad when you have the QWERTZ layout.
Dark Prince Zen
14. Aug 2018 · 11:38 UTC
Graphics and sounds stand out. Controls are a little clunky. Awesome job
Shozou
14. Aug 2018 · 12:05 UTC
The game is rather tough, it's really easy to die - perhaps a little bit too easy to die. But otherwise, solid game. It needs retry button - restarting the game each time is rather tedious.
sat9
14. Aug 2018 · 12:51 UTC
@hyprgloo, @sinnis, @hare-software, @miracl, @dark-prince-zen, @shozou, thanks a TON for the feedback, guys! The retry button was unfortunately one of those features that had to be cut (that sounds kinda weird, I know)

@max6333 I can't agree with you about the control scheme here. It's probably a matter of preference. I played with arrow keys in most PC shmups and it was great for me. Thanks for the feedback nevertheless, mate.
max6333
14. Aug 2018 · 12:54 UTC
@sat9 Im not talking about the arrow keys, the problem is that Z and X are far apart on the QWERTZ layout. You gotta really stretch your hand if you want to get them both and also place it in the middle of the keyboard, which is akward.
sat9
14. Aug 2018 · 12:59 UTC
@max6333 ahhh, I see. Sorry about that. I didn't remember there's a layout like that, pretty sure the rest of the team didn't either.
max6333
14. Aug 2018 · 13:11 UTC
@sat9 Don't worry much about it, it's a common thing to oversee. By the way, the layout is used in Central Europe(Germany, Switzerland, Austria, Croatia, Slovenia, BiH, Montenegro, Albania...).
EatThePath
14. Aug 2018 · 13:45 UTC
This looks like it's right up my alley as a game, unfortunately some difficulty with the controls(I'd rather have left-right be turning than the direct directional controls) and the lack of a restart button, combined with the ease of death, kept me from getting very far in it.
sat9
14. Aug 2018 · 14:00 UTC
@eatthepath Oh, but the very best stuff is at the end of the game, you know? Thanks a lot for playing!
tulipekoni
14. Aug 2018 · 14:07 UTC
it really needs a retry button :-D as everyone has already said I too find the movement to be a little awkward but not in a bad way. usually these types of games have rotational based movement. It's good to push boundaries and try new stuff tho. good job!
sat9
14. Aug 2018 · 14:17 UTC
@tulipekoni That's interesting, because we were going for controls like in Sinistar or Bosconian and those are pretty old games. So not exactly pushing boundaries, haha. Thank you for playing!
zozol
14. Aug 2018 · 15:02 UTC
haha, i'm so bad at this game... but it was quite fun nevertheless. would love to have a way to restart the game after 'game over' without having to exit it though (or is there a way to do so?).
ROBOWARRIOR1982
14. Aug 2018 · 15:45 UTC
Nice classic pixel art(1990'),love the shmup.Difficult to avoid the bullets properly, because of the controls the game is very difficult and requires us to turn around the area being small (which corresponds perfectly to the theme!), with different controls and acceleration, velocity and than a dezoom to see the enemies further it would be great! And as said previously forced to restart the application after the game over, it also lacks a score screen, continue and improve it!
🎤 Ceuteum
15. Aug 2018 · 03:45 UTC
@zozol Thanks for playing!

A level retry feature was planned, but I didn't manage to implement it in time. Just a little design error which I realized too late and which made it harder to implement before the jam end.

There will be a retry feature in post-jam version :)
Necromic
15. Aug 2018 · 15:09 UTC
Nice graphics but gameplay is too confusing.
Yursa
16. Aug 2018 · 09:53 UTC
Ну нормально, правда меня разочаровало, что я так и не смог понять, будет ли пространство уменьшаться и что там по игре дальше, будет ли босс-вертолёт , меня овнили противники, летая кучей, и если я с нон-стоп зажатым Z херакирился в них, то его дружбан всё равно успевал в меня попасть и это было близко к летальному исходу. Зона просто съедала меня, не давая вылететь из неё я вертелся как в паутине. Прокатившись по всей клавиатуре головой, я так и не нашёл как рестартить игру после геймовера. Летающие сай-фай табуретки выглядят стильно, облака на бегкраунде, загораживающие звёзды смотрятся странно. Музыку хотелось немного по драйвовей. Чувствую себя невыкупившим эту игру, поэтому ставить овернизкие оценки, опираясь на мою критику выше - глупо будет.
mrsylar59
17. Aug 2018 · 12:10 UTC
I liked the idea, it's a nice little game, it gets frustrating to restart the whole game once dead though. I had troubles finding the enemy without being hit. The controls are a bit weird too as it's relative to the camera but doesn't allow for very precise rotation. Some collisions felt a bit off, as if the hitbox were a bit big. Also, some explosions effects would have been appreciated. On the bright side I liked the general aestetic of your game, from the music and sound effects down to the graphics which are really nice. Overall a good entry, well done :)
Darylsteak
19. Aug 2018 · 14:13 UTC
The game was quite nice, and I liked both the art style and the sound effects. I am not used to the movement however. I also hope the game can also be expanded upon (with, maybe, a menu and a tutorial) , since it has great potential.

Overall, good job.
geekdrums
20. Aug 2018 · 11:07 UTC
Nice graphics, but I mostly attacked from outside of the window and the speed of bullet is too fast. This makes me feel "I can't escape from them". Maybe more wide camera or slower bullet speed will help?
SheldonZS
24. Aug 2018 · 18:59 UTC
Not a bad space dog-fighter. Nice music and sound effects too.

The controls made it really hard to aim, and the enemies rotate so fast that any time you try to shoot them, they are pointed right back at you, so you can't aim a good shot before they shoot back. Also, having to restart the game each time you game over is inconvenient.

I wish I could have seen level 3
Jonathan Lorenz
03. Sep 2018 · 13:13 UTC
Imo this kind of movements doesn't fit really well a shmup. I had a hard time aiming at ennemies whiles they were pretty good at shooting me. Maybe add a fonctino to rotate without moving? Or use two axis, one for aiming, one for shooting. Other then that, the game is nice. Good work.