Satellite Bash by Elemental Zeal Game Studios

[raw]
made by Elemental Zeal Game Studios for LD 38 (JAM)

SS04.png

Satellite Bash

We present our entry for LD 38, Satellite Bash. :satellite_orbital:

Description:

Defend your tiny planet against various space hazards by bashing into them with your satellites. Small circular motions are recommended.

Controls:

  • Use the Arrow Keys/WASD/Left Stick to move.
  • Once unlocked, use Left Click/Right Trigger to shoot.
  • Escape/P/Start to pause.

Known Issues:

  • In the WebGL build, there is a bit of an issue selecting dropdowns with a controller. Press "A" lightly/quickly in order to work around this issue.

Links:

Please note, Mac and Linux builds have not been tested. Windows build is recommended where possible. - Itch.io (WebGL, Windows, Mac, and Linux builds available): https://elementalzealgs.itch.io/satellite-bash

  • Our Site (WebGL build available): http://elementalzeal.com/project.php?game=SatelliteBash

Ratings

Overall 270th 3.567⭐ 32🧑‍⚖️
Fun 187th 3.548⭐ 33🧑‍⚖️
Innovation 181th 3.548⭐ 33🧑‍⚖️
Theme 473th 3.258⭐ 33🧑‍⚖️
Graphics 274th 3.806⭐ 33🧑‍⚖️
Audio 422th 2.69⭐ 31🧑‍⚖️
Humor 434th 2.448⭐ 31🧑‍⚖️
Mood 438th 3.138⭐ 31🧑‍⚖️
Given 51🗳️ 31🗨️

Feedback

killerkun
01. May 2017 · 04:24 UTC
Woah! This is the first game I review and I am pleasently surprised to find it is this good!
The idea of using the satellites as shield/weapon is fresh and well implemented, the controls take a while to get used to but they make complete sense, they are intuitive and on point. Instinct drives the gameplay, which I enjoyed.
The only thing I felt was missing was some music to really tie down the action to the atmosphere of the game. All in all a great game and experience!
![Capture.PNG](///raw/64d/2/z/2ead.png)
I made my first 1,000,000 points with all 5 satellites attached. (which kinda felt like godmode, but was fun still)
Wati888
02. May 2017 · 05:24 UTC
Really enjoyed the game. Really is one of the first games I've reviewed that I did really enjoy. But I do suck at the game. The one, only thing missing from this masterpiece was a constant "space-ish" song in the background. But overall, great LD submission!
SimplePotential
06. May 2017 · 20:36 UTC
Very interesting little game. I think if I had the ability to control my moons a bit more I might of enjoyed it better early on. Overall though I really enjoyed it!
conrad123
06. May 2017 · 20:36 UTC
Nice Game. Interesting background. The sounds effects don't really match your style, but the individual components of the game are great.
wobbleboxx
06. May 2017 · 20:38 UTC
Nice graphics! I got a little frustrated with the controls. Maybe I've done it wrong, reading the first comment here :)
Alex Hart
06. May 2017 · 20:40 UTC
Nice, I really liked the thought put into re-playability.
Quetzakol
06. May 2017 · 23:04 UTC
Really clean graphics and a quite original idea ! I found it too hard to control though and left click did not do anything (but maybe I had to go further in the game for that ?)
mwcz
11. May 2017 · 01:14 UTC
I really like the idea for this game! The controls felt nice, and the graphics were simple and smooth. I loved it! :D
SubWooferX3
11. May 2017 · 03:39 UTC
Very fun game, controls were a bit clunky but after I played for awhile I got used to them pretty easily. Graphics were great and sound was alright, really loved the idea of upgrades giving the game playability.
mortus
11. May 2017 · 10:23 UTC
Very fun and original game! I love how controls work, it's unexpectedly fun feeling and dynamic. I was feeling like there should be a limit on amount of some tools though, for example if you can justify using small moons after you've unlocked the big ones, it's hardly like that for laser satellites. In fact, the game becomes arguably too easy after you unlock the satellites. So, I believe, with a few minor tweaks it could be even better than it is now. Great game anyway, good job!

Edit: forgot to mention that either enabling continuous collision detection for small moons or disabling their collisions with each other altogether could probably make them more predictable and useful/fun.
UnidayStudio
11. May 2017 · 11:09 UTC
Congratulations, you've made a Dark souls, but harder! LOL!

This game is haaard, but FUN!, and have a great learning curve. I've spent a lot of time playing and trying to unlock all the features. Great controls, I had to learn how to use the physics to help me to win. .Very well planned.

Good job!
Jiri_One
11. May 2017 · 12:16 UTC
very fun game! Got a highscore of about 300 000, a way of repairing the world would maybe be usefull. ;)
Smiling Cat Entertainment
12. May 2017 · 03:37 UTC
I loved it! Especially the upgrade unlock path, allowing you to get stronger each playthrough. The graphics were good, too. Great job!
LeviDSmith
12. May 2017 · 04:00 UTC
I really wasn't sure what I was supposed to be doing in this game, but swinging the moon around and crashing my planet into things was fun.
Porcus_Pie
12. May 2017 · 06:03 UTC
I had way too much fun with this. I was going to review many games this afternoon but after how much time I spent with this one I don't know how. The game started off rather hard to control and rather slippery, however soon you get the hang of it and it starts being a destructive mess (in the best way possible). The graphics look really good as well, although I feel the audio could have used some work. I also felt that until you got the laser, it was really hard, and then after the laser it got really easy, so that curve might need to be fixed. My only other suggestion would be that the game could have used more impact, maybe particles or vibrations when you slam into an enemy. Great game, I had lots of fun
HuvaaKoodia
12. May 2017 · 07:37 UTC
The graphics are fine. The physics based gameplay reminds me of Hammerfight, while the theme is very different of course.

I'm not too keen on the progression system. It is a jam title, people want to play it and have fun, not to grind for the good stuff. In this case the good stuff is also way too good. The satellite lazors kill any challenge whatsoever.

Solid entry. More physics based shenanigans, less easy mode lasers plz.
PietPtr
12. May 2017 · 13:46 UTC
Quite hard, but an enjoyable experience nonetheless.
Headmade
12. May 2017 · 15:27 UTC
That was fun! Really like the idea and it has a good amount of polish, good job!

The moon swinging mechanic reminds me very much of Hammerfight. I know it is not fair to compare a LD game to a commercial game but the swinging of the moons felt a bit too stiff and the moons did not always react in the way I would have expected them to. Maybe reducing the moons mass or maybe making the joint between moon and earth more bouncy would improve the feel. I know that is hard to do in such a short amount of time, so still well done.
Ajayajayaj
12. May 2017 · 21:24 UTC
Very fun, I liked the idea, but it was a little too hard to control. This would be awesome with music.

Good Job!
MewSoul
13. May 2017 · 15:57 UTC
Nice arcade game you got here!

Really pleasant art style, and that's great to find a game with things to unlock, that's perfect to wanna play again and do better, because actually it's kinda hard to control.

Great entry to me! :)
theDoodleGuy
14. May 2017 · 00:27 UTC
Wow! this game is really hard to control, but mega fun trying to lol. Great job :slight_smile:
masterkrepta
14. May 2017 · 16:14 UTC
I really loved this game. the "slipperyness" felt just about right and added a nice skill set to the game. I loved the little explosion effects the most. but the graphics overall are impressive
feltip
15. May 2017 · 19:21 UTC
Really fun! Difficult to get used to controlls, but real cool! Nice work :))
Jupiter_Hadley
08. Jun 2017 · 18:09 UTC
Challenging game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=knRl6LSzZ9c