Backwards by MerpADer
My game is called Backwards! This is a reverse-metroidvania style game.
You have already beaten the boss and have all the powers, now you must sacrifice those powers every few rooms you go into to proceed
This is my second Ludum Dare but first compo.
| Source code | https://github.com/MerpADer/Ludum-Dare-43 |
| Windows | https://merpader.itch.io/backwards-windows |
| Original URL | https://ldjam.com/events/ludum-dare/43/backwards |
Ratings
| Overall | 473th | 2.632⭐ | 21🧑⚖️ |
| Fun | 466th | 2.474⭐ | 21🧑⚖️ |
| Innovation | 403th | 2.737⭐ | 21🧑⚖️ |
| Theme | 352th | 3.132⭐ | 21🧑⚖️ |
| Graphics | 469th | 2.289⭐ | 21🧑⚖️ |
| Audio | 346th | 2.526⭐ | 21🧑⚖️ |
| Humor | 271th | 2.656⭐ | 18🧑⚖️ |
| Mood | 430th | 2.5⭐ | 19🧑⚖️ |
| Given | 19🗳️ | 15🗨️ |
A pretty interesting concept! The mechanics of jumping around and shooting took a while to get used to, with the jump feeling so floaty and the gun sometimes not registering if I was in front of it.
Pretty nice pixel art and I liked the level design (the parts I could access at least :slight_smile:)
Nice job!
I did run into some collision bugs where I fell through the floor, but otherwise, nice compo entry.
A couple of things I think could be improved a bit (that I could get to at least) - I think the jump is **waaaaaaaaaay** too floaty, I spent so much time just waiting to get back down to the ground. Also I thought the platforms should have a bit more contrast from the background - I found them a bit hard to see.
* Some more feedback to the player about what is going on would be nice, In particular, I am not sure if beat the game or not (I reached the guy saying the boss will beat me; looked like the start (or end :smile:) of the game, and I couldn't find anything else to do, but who knows?)
* Character movement didn't feel natural
* Key mapping wasn't great, in my opinion. For example, there are too many controls on the left hand (WASD, Q, only left shift works for running), it's hard to use them all comfortably.
* I found some glitch: Press A and D simultaneously and the hero starts looking at the wrong direction (as if moonwalking :stuck_out_tongue_winking_eye:). Also, walking and shooting really quickly makes the bullets self-destroy (or destroy each other).
Out of the few mechanics to sacrifice, I found that shooting and sprinting were the least beneficial. I feel the game can be finished without doing any of that. Conversely, I thought jumping is extremely important in the game, I dunno How'd you finish the game w/out jumping.