Armageddungeon by Diel Mormac
A game created in 48h by @DielMormac for the Ludum Dare 34
Made with Game Maker Studio Pro
**Click in the images to see it animated!**
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Z = Jump
X = Shot
Alt + Enter = Toggle Full Screen
Esc = Close the game
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About the Game:
The original idea was to create a NPC merchant where you can buy new weapons and supplies, but unfortunately i didn't had time :(
There's some features I didn't finished in time:
-NPC Merchant (Change your gold for weapons, ammunition, health and extra life);
-NPC Death (Change your souls for new outfits and characters);
-Light, Mist and ScreenShake effects;
-Save score;
-Game Over Screen;
I am currently working in a post compo version with all this features, so stay tuned!
Twitter: @DielMormac
About me:
-My name is Marcos Marcon a.k.a. Diel Mormac;
-I'm a 24 years brazilian, graduated in Game Development Since June 2014
-It's my first Compo (Not Really*) entry and I'm very happy! :D
-I have made de code for "Dagobert" - (JellyHard) at Ludum Dare 32 (JAM)
*I tryed to participate in the last compo at LD33 but due to personal troubles I had to abort the mission in the first day :(
I'm a programmer/game designer and I have been studying pixel art since last Ludum Dare to participate at this one!
I'm very happy with my evolution!
And what you think about it?
Please, tell me rating my game!
Thanks for playing!
Kind Regards,
Diel Mormac
Made with Game Maker Studio Pro
**Click in the images to see it animated!**
---------------------
Z = Jump
X = Shot
Alt + Enter = Toggle Full Screen
Esc = Close the game
---------------------
About the Game:
The original idea was to create a NPC merchant where you can buy new weapons and supplies, but unfortunately i didn't had time :(
There's some features I didn't finished in time:
-NPC Merchant (Change your gold for weapons, ammunition, health and extra life);
-NPC Death (Change your souls for new outfits and characters);
-Light, Mist and ScreenShake effects;
-Save score;
-Game Over Screen;
I am currently working in a post compo version with all this features, so stay tuned!
Twitter: @DielMormac
About me:
-My name is Marcos Marcon a.k.a. Diel Mormac;
-I'm a 24 years brazilian, graduated in Game Development Since June 2014
-It's my first Compo (Not Really*) entry and I'm very happy! :D
-I have made de code for "Dagobert" - (JellyHard) at Ludum Dare 32 (JAM)
*I tryed to participate in the last compo at LD33 but due to personal troubles I had to abort the mission in the first day :(
I'm a programmer/game designer and I have been studying pixel art since last Ludum Dare to participate at this one!
I'm very happy with my evolution!
And what you think about it?
Please, tell me rating my game!
Thanks for playing!
Kind Regards,
Diel Mormac
| Windows | http://dielmormac.itch.io/armageddungeon |
| Source | http://dielmormac.itch.io/armageddungeon |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=41935 |
Ratings
| Coolness | 89% | 2 |
| Overall | 3.59 | 218 |
| Audio | 3.54 | 129 |
| Fun | 3.48 | 249 |
| Graphics | 4.16 | 63 |
| Humor | 2.54 | 397 |
| Innovation | 2.96 | 598 |
| Mood | 3.51 | 158 |
| Theme | 3.77 | 455 |
@laFunk
The original idea was to create a NPC merchant where you can buy new weapons and supplies, but unfortunately i didn't had time :(
@All
I am currently working in a post compo version with all this features, so stay tuned!
That music track was bumping, too. I kinda want it in my playlist.
Critique wise I'd like to see the jumping touched up. In particular the two bottom spots were really hard to hit when jumping from the middle section. Either raise the platforms or flatten the jump arc?
Regardless I t think there's a lot of potential here and this is one of my favorite little games so far.
@deadpixelsociety Special thanks!
No really, am I the only one seeing an armed Mimiga in the main character?
The jump was a little hard to get right but can see some serious potential!
Great job
But! Why monsters have healthbars, if they are dying from one hit? :)
Also why there are no highscore button and what is the money/kills give you?
In summary, I really liked it, but I don't really understand what was happening during the game.
Also the idea is pretty good :)
But the art really looked awesome!
Gameplay wise I had fun but I did feel like the level didn't set me up to have a ton of options about jumps. Is it even possible to make the jump at the very bottom? I always hit my head and fell in when I tried, every time. The game was also pretty tough about being over the edge... none of that forgiveness about being a bit over the edge that many platformers include these days.
Because I couldn't make all the jumps I felt like I had a bit less agency. The game looked and sounded great, and felt pretty good. But in the end my most successful strategy devolved into very rarely using the jump key, and just constantly mashing the shoot button... which meant I was rarely making decisions. But that strategy was safer because I learned the loops my character would repeat, so I knew where to expect her, and the shooting would clean up most enemies if I just nonstop mashed it. Then I only jumped to avoid the occasional incoming collision, or sometimes to just mix up the action or go for a pickup.
So I think this is a clever idea about how to use the two buttons, that looks and sounds fantastic, but ended up not really capitalizing on the potential of the good ideas and dev skills.
Still, a solid around-entry, just a shame to see the potential not quite click for me as a player.
But overall great job! Hail fellow brazilian developer! :D
Missed only be able to change direction, perhaps pressing both buttons together :)
Consistent overall.
Good work.