Domino Sanctus Spiritus by shiitman
Arrange the elements harmonically to achieve Enlightenment, but beware the tricks of the Devil.
Each ingredient card represents a pair of primary elements. You need to arrange the elements to complete the magic circle. Same elements can be merged together (yes, like domino), you will win if the circle will be closed. But one thing you did not expect: this ritual needed a sacrifice. And if you have nothing to offer, you may be sacrificed yourself. Demon will try to interfere your ritual and to break out the circle. He has his own deck of ingredients, and he will add them, making your ritual impossible to finish. If you run out of cards, demon will take you.
https://www.youtube.com/watch?v=EtpzoB67cQo
This game is some kind of spin-off of our bigger tabletop project October Nights, so, many hand drawn images by @ambientchild are re-used.
With heavy heart we opted out "Graphics" category.
Music by @askaniam
Ideas, Game Design, Programming by @shiitman and @genebesserit

| HTML5 (web) | https://shiitman.itch.io/domino-sanctus-spiritus |
| Windows | https://shiitman.itch.io/domino-sanctus-spiritus |
| Original URL | https://ldjam.com/events/ludum-dare/43/ritual-sacrifice |
Ratings
| Overall | 916th | 2.895⭐ | 21🧑⚖️ |
| Fun | 993th | 2.368⭐ | 21🧑⚖️ |
| Innovation | 941th | 2.579⭐ | 21🧑⚖️ |
| Theme | 922th | 2.684⭐ | 21🧑⚖️ |
| Audio | 357th | 3.316⭐ | 21🧑⚖️ |
| Humor | 794th | 2.237⭐ | 21🧑⚖️ |
| Mood | 349th | 3.526⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 16🗨️ |
We had overseen some UI-bugs, which are fixed now, you can just try to play once more.
We will also add a post-mortem version, with some in-game explanations.
Thanks!
good game, but needs better explanations about what we need to do to win, because win its easy but don't have a real clear feedback that you won. overall its a good card puzzle game :D
For the concept, I didn't really understand: I played some cards without really knowing what I was doing and won. The winning screen is not really clear, I thought it was som kind of transition to another level.
It's a little un-intuitive, but after playing through it a few times, I figured it out. Playing a card with an element on it will move that element out of the way and leave the other one open for another, so you can play a different card later to hopefully complete the circle. Even though that's not well portrayed, you can figure it out and that's very cool.
But, that strategy goes out the window with the AI also being a factor. He messes up your plan so any setup you could make is up to a coin flip if he destroys it, so it's a lot of luck.
Dialogs will be fixed, auto delay will be made longer, and you will be able to close them via mouse click.
There are a little bit more in-game explanations now, you can still download archive with the old version.
And game, of course, needs some balancing.
I just clicked on the card that were highlighted and sometimes I won, sometimes I lost. Maybe is there something that I didn't understood. For now, it seems to me that randomness determine if you win or lose the game. Nice graphics and mood however!