Jack's unremarkable, absolutely normal day by Jod
Made in24 hours with a lot of hard work, a complete disregard for proper game creation protocols and a lot of enthusiasm!
This game is an interactive novel, so you'll be deciding how the story goes by making the protagonist's choices for him. Depending on what you choose, the story will change!
The game consists of several rounds. The first round there's not a lot of interactivity. This was a snobby design choice to underline the contrast of the base scenario with future choices.
There are six different endings. Theoretically 7, but you can only find the last one if I messed up in my game logic. Good luck finding them all!
Some stats:
35,420 Characters
5,508 Words
40 Passages
56 Links
This game is an interactive novel, so you'll be deciding how the story goes by making the protagonist's choices for him. Depending on what you choose, the story will change!
The game consists of several rounds. The first round there's not a lot of interactivity. This was a snobby design choice to underline the contrast of the base scenario with future choices.
There are six different endings. Theoretically 7, but you can only find the last one if I messed up in my game logic. Good luck finding them all!
Some stats:
35,420 Characters
5,508 Words
40 Passages
56 Links
Ratings
| Coolness | 75% | 2 |
| Overall | 3.82 | 99 |
| Fun | 3.36 | 324 |
| Humor | 3.79 | 50 |
| Innovation | 3.59 | 223 |
| Mood | 3.38 | 218 |
| Theme | 2.50 | 930 |
I really like how this game looks, for a text based game I can see you have given a lot of thought into the font and colour and I really appreciate that.
There are too many well written parts for me to point them out here however "I reject your linear perception of time! I want to create a different fate for myself." has to be the best restart button I have ever seen.
I hope this gets a good rating, it would have been amazing if it were part of a game with actual gameplay, however I fear many will not see this as a game, also I really struggled to find a connection with the theme. Best of luck!
But cool game anyway ;)
It was a fun experience, with enjoyable writing.
That said, I can't imagine writing and programming this much content in 24 hours, so props on doing that! I really like where this is going.
It's just a visual novel but it's very polish, and I really wanted to see all endings, that's a good sign :)
Well done!
@abuzreq: you can find out how she gets the money in the game, if you want.
@Aelius: It is the most glorious of endings, yes.
@PC Ferreira: Thanks! I am honoured!
@bogely: I know what you mean. Adding audio and some visuals would be the next logical step. Sadly, with 24 hours to make this game, I decided to focus on one type of content.
@cicanci: Good point! A little Xbox-like 'achievements' pop up would be really good.... hmmm, I should brush up my javascript/html5 skills...
@MrDave: I'm honoured! Honoured!
From a technical perspective, I'm really impressed by the [SPOILER]time loops[END SPOILER]. I don't know how to do that myself. The visuals are good. I could have done without the characters having different font colours, but it didn't go as far as to annoy me, either.
Found a typo: "cafetaria".
I played to a few different endings, might come back to see if I get another one. They were all short, but pretty interesting.
Recommended for everyone who likes interactive fiction.
Spoilers below:
I tried using the "love me!" function on Lydia to see what would happen, even though it made me feel creepy. I like that the game acknowledged that mind-controlling someone into loving you isn't really a happy ending.
@Christina: Thanks for the extensive feedback! I don't know which engine you used for your game, but I can tell you how to do it in Twine :). The different fonts/colours were an experiment for me... maybe I should've just picked different colours _or_ different fonts? As for the creepy button: yes, I find the idea of that button very, very creepy :).
Also, I recorded and commented while I played this game (quite quickly I started reading everything aloud and commenting as I went along, I had so much fun :) ). I'm uploading the video here (it's a long one...!): https://youtu.be/dWSmeG9BUXw
@Christina: It's a bunch of flags that are initially set to false, which will show extra options when they're set to true. The end of a loop will give you the option to go back to the start, but will set the flag to true before returning. Then, when you go through the loop again, the previously hidden options will be visible for the player.
I'd be glad to show you in a bit more detail: send me a mail at j(dot)m(dot)duchatinier(at)gmail(dot)com
Yes, it didn't have any graphics and music I had to attach myself, but it was soooo worth it!
You have quite a writing talent here. I'm playing it for 30 minutes now and got only 4 endings... of course one of these was the crushing game one, which I was trying to get from the very beggining (HULK~! SMASH!).
I love the way you introduce the characters and explain different places or objects. It was simply, yet very clever and pleasant for my aesthetics.
The whole story was well planned and nicely presented. The plot for me could be easily put it into a book and I would read the crap out of it.
Hat's off to you!