MonsterWithin by Sycmasters
The game represent yourself when you're being choke by the pressure of the huge world, at constant problems in life, so the best you can do is to make your world small :)

This game you play with Arrows and Left Button Mouse, or Left Control as you wish, sadly I didn't have time to make a build for any other platform than windows, there's no instructions on the game so that's why I told you the controls, have fun testing!! xD
Windows build link: https://drive.google.com/open?id=0B5duKIPrTguCWFFnMm56ME9zdXM
Well this is all I could make with the time I got for my first Ludum Dare, it was quite fun to make and as well I learned a lot from myself and my creativity skills as a solo developer, which I have a loooong way to go. Anyways I gave the idea or concept of the game, might not be a funny game to play but I think I like it a lot actually, is like I can make a lot more with this concept in the future. Hope you like it and thanks for any feedback you want to give! :D
Just in case (new on LD so..) The graphics are made by me as well as sounds. The music I used from royalty free music (background music) and the quotes are from videogames or movies (I put the name where I took it from anyways).
As well as these two libraries that you can check they are open source and I suggest them a lot (for Unity3D) https://github.com/alvivar/TeaTime https://github.com/alvivar/Liteprint
| Original URL | https://ldjam.com/events/ludum-dare/38/monsterwithin |
Ratings
| Given | 0🗳️ | 0🗨️ |
- Even though game suggests otherwise, playing unzoomed does nothing bad - no sanity decrease or anything. Just wait a while and wait for energy to come back.
- Sound effects when in zoomed-out world are nice, but those ghosts aren't really creepy.
- There's sudden increase of difficulty after second level - what do those faint, yelling circles do? Am I supposed to visit them in some specific order? Why do i get more time to stay in zoomed world? Why can't I zoom in when I don't have full energy?
It's really small game, so sadly I don't have much to say about it.