{"author_link":"\/author\/richardboegli\/","author_name":"richardboegli","author_uid":"60190","comments":[{"author_name":"FairyBlossom03","author_uid":"65260","time":"Dec 14, 2015 @ 8:59pm","epoch":1450126440,"text":"Hey, great game! But, I don't think that no animation what-so-ever is really helping because me and my friend played and it took a while and several random turns to figure what in the world was happening. Other than that it's a neat game! Quite original but it took a while to understand."},{"author_name":"sharpfrog4","author_uid":"60660","time":"Dec 14, 2015 @ 9:07pm","epoch":1450126920,"text":"Interesting concept, but the minimalistic lack of sound and animation makes it hard to play.  Kudos for putting it on the web instead of a download though :)"},{"author_name":"IAmSpencer","author_uid":"24919","time":"Dec 14, 2015 @ 11:19pm","epoch":1450134840,"text":"I agree that the lack of animation does make it sort of hard to tell what's going on, but non-the-less it's a fun little party game when you want to break your keyboard and lose friends haha"},{"author_name":"richardboegli","author_uid":"60190","time":"Dec 15, 2015 @ 8:09am","epoch":1450166640,"text":"@FairyBlossom03 Sorry about lack of animations, but we were just focusing on gameplay at the time. It was a 50 \/ 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)\r<br\/>\r<br\/>@sharpfrog4 Yeah no worries. We will be releasing it on a few platforms when time permits.\r<br\/>\r<br\/>@IAmSpencer\r<br\/>&gt; non-the-less it's a fun little party game when you want to break your keyboard and lose friends haha\r<br\/>We really loved this quote. The keyboard got a serious hammering during playtesting and quite a few words were exchanged :)"},{"author_name":"Tasgardyen","author_uid":"62459","time":"Dec 17, 2015 @ 9:08am","epoch":1450342980,"text":"I dont know.. I didnt really like the game.. its actually hardly a game"},{"author_name":"Raphi","author_uid":"60783","time":"Dec 17, 2015 @ 9:42am","epoch":1450345020,"text":"It's an original concept, but sadly the combat system is too mess, for me it would be more fun if the attacks had a cooldown and with a notion of timing (to block or attack). But it still fun :)"},{"author_name":"marod","author_uid":"62521","time":"Dec 17, 2015 @ 9:53am","epoch":1450345680,"text":"I understand the concept of the game, but I think that it's poorly executed"},{"author_name":"Monochrome Bears","author_uid":"29825","time":"Dec 17, 2015 @ 10:43am","epoch":1450348680,"text":"Too poor game"},{"author_name":"richardboegli","author_uid":"60190","time":"Dec 17, 2015 @ 2:12pm","epoch":1450361220,"text":"Thanks for everyone's feedback.\r<br\/>Here are our answers.\r<br\/>\r<br\/>@Tasgardyen \r<br\/>&gt; I dont know.. I didnt really like the game.. its actually hardly a game\r<br\/>Fair point, we were going for pure gameplay, so it is lacking from what most people would expect in a traditional game. We'll be adding animations later.\r<br\/>\r<br\/>@Raphi\r<br\/>&gt; It's an original concept,\r<br\/>...\r<br\/>&gt; But it still fun :)\r<br\/>Thanks.\r<br\/>&gt; but sadly the combat system is too mess, \r<br\/>We made it purely so that the player would try to psych each other out.\r<br\/>Think of how cycling sprints work in velodrome, they will follow each other slowly and then sprint when they think they can get the upper hand.\r<br\/>This is why there is very little on the actual screen itself.\r<br\/>There is like a meta game built in :)\r<br\/>&gt; for me it would be more fun if the attacks \r<br\/>&gt; had a cooldown and with a notion of timing \r<br\/>&gt; (to block or attack). \r<br\/>Technically it does have a cooldown, the attack and block build up again over time. Or is this not what you meant?\r<br\/>\r<br\/>@marod\r<br\/>&gt; I understand the concept of the game, but I think that it's poorly executed\r<br\/>Would care to elaborate? We are working on a version which will have more visual feedback. Actual animation for punching and blocking.\r<br\/>\r<br\/>@Monochrome Bears\r<br\/>&gt; Too poor game\r<br\/>Care to elaborate? See above."},{"author_name":"justinooncx","author_uid":"38380","time":"Dec 17, 2015 @ 3:58pm","epoch":1450367580,"text":"Kinda bare-bones, but it works."},{"author_name":"danidre14","author_uid":"32791","time":"Dec 17, 2015 @ 10:21pm","epoch":1450390560,"text":"Really simplistic, almost too easy."},{"author_name":"Oye Beto","author_uid":"7933","time":"Dec 18, 2015 @ 4:57am","epoch":1450414320,"text":"It's ok if you don't want to add animations but at least some feedback of what's happening would improve your game. Maybe just overlapping a sword when attacking and a shield when blocking."},{"author_name":"richardboegli","author_uid":"60190","time":"Dec 18, 2015 @ 5:28am","epoch":1450416180,"text":"@justinooncx\r<br\/>&gt; Kinda bare-bones, but it works.\r<br\/>Thanks. That was the intent\r<br\/>\r<br\/>@danidre14\r<br\/>Really simplistic, almost too easy.\r<br\/>Thanks. That was the intent\r<br\/>\r<br\/>@Oye Beto\r<br\/>&gt; It's ok if you don't want to add animations but at least some feedback of what's happening would improve your game.\r<br\/>&gt; Maybe just overlapping a sword when attacking and a shield when blocking.\r<br\/>That was what was planned for initial build. It was a 50 \/ 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)\r<br\/>\r<br\/>We'll be doing a revised version based off the comments through out Ludum Dare 34, so thanks everyone for taking the time to comment!"},{"author_name":"FireSlash","author_uid":"3130","time":"Dec 19, 2015 @ 8:18am","epoch":1450512780,"text":"To echo others, the lack of any kind of feedback makes the mechanics largely unclear.\r<br\/>\r<br\/>Even if you want to avoid animations, having something simple like a text log would at least explain the combat flow better. The only feedback you get right now is a few counters, which don't really tell you much about what's really going on."},{"author_name":"felilix","author_uid":"60598","time":"Dec 19, 2015 @ 8:22am","epoch":1450513020,"text":"Nice idea for a simple two player game! Some more player feedback would have been great. A fun game to play in such a short amount of time :)"},{"author_name":"Nizar89","author_uid":"35517","time":"Dec 19, 2015 @ 9:51am","epoch":1450518360,"text":"A bit hard to play\/understand, but I get the idea. I was wondering: did you intentionally make a game without feedbacks to &quot;focus on gameplay&quot;, or it was more a matter of time available?"},{"author_name":"richardboegli","author_uid":"60190","time":"Dec 19, 2015 @ 11:59am","epoch":1450526040,"text":"@FireSlash\r<br\/>&gt; Even if you want to avoid animations, having something simple like a text log would at least explain the combat flow better.\r<br\/>\r<br\/>The log idea is a interesting one and we'll give it a go in the next version. Just thinking as to where it should appear and if streaming just the blocks and attacks or also when the attack and block counter increment.\r<br\/>\r<br\/>@felilix\r<br\/>&gt;Nice idea for a simple two player game!\r<br\/>&gt; ...\r<br\/>&gt; A fun game to play in such a short amount of time :)\r<br\/>Thanks.\r<br\/>&gt; Some more player feedback would have been great.\r<br\/>Yeah we'll try @FireSlash suggestion of a log, but the plan is to have some animation in the next version.\r<br\/>\r<br\/>@Nizar89\r<br\/>&gt;A bit hard to play\/understand, but I get the idea. \r<br\/>Thanks. The intent was to have very simple gameplay.\r<br\/>\r<br\/>&gt;I was wondering: did you intentionally make a game without feedbacks to &quot;focus on gameplay&quot;, or it was more a matter of time available?\r<br\/>Sorry about lack of animations. We did have enough time to work on a simple attack and block animation \/ indicator, but we were just focusing on gameplay at the time. It was a 50 \/ 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)\r<br\/>We will be doing another version which will have attack and block animation."},{"author_name":"TomenLuca","author_uid":"66261","time":"Dec 19, 2015 @ 12:03pm","epoch":1450526280,"text":"The gameplay is enjoyable, but some feedback to the players about what is happening is really needed."},{"author_name":"richardboegli","author_uid":"60190","time":"Dec 19, 2015 @ 12:36pm","epoch":1450528260,"text":"@TomenLuca\r<br\/>&gt;The gameplay is enjoyable\r<br\/>Thanks.\r<br\/>&gt; but some feedback to the players about what is happening is really needed.\r<br\/>Sorry about lack of animations, but we were just focusing on gameplay at the time. It was a 50 \/ 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)"},{"author_name":"Nizar89","author_uid":"35517","time":"Dec 19, 2015 @ 2:55pm","epoch":1450536600,"text":"Ok, good luck for the next version ;)"},{"author_name":"Blobo","author_uid":"52667","time":"Dec 20, 2015 @ 9:01pm","epoch":1450644960,"text":"pretty cool, but some sound effects could've helped."},{"author_name":"richardboegli","author_uid":"60190","time":"Dec 20, 2015 @ 10:47pm","epoch":1450651320,"text":"@Nizar89\r<br\/>&gt; Ok, good luck for the next version ;)\r<br\/>Thanks!\r<br\/>\r<br\/>@Blobo\r<br\/>&gt; pretty cool\r<br\/>Thanks!\r<br\/>&gt; but some sound effects could've helped.\r<br\/>Noted."},{"author_name":"Aaranos","author_uid":"51253","time":"Dec 20, 2015 @ 11:11pm","epoch":1450652760,"text":"I'm not sure if it is supposed to auto attack and defend, but the numbers rise without doing anything.\r<br\/>\r<br\/>Visuals and audio, even simple would of lended to the game."},{"author_name":"richardboegli","author_uid":"60190","time":"Dec 21, 2015 @ 4:08am","epoch":1450670580,"text":"@Aaranos\r<br\/>&gt; I'm not sure if it is supposed to auto attack and defend, but the numbers rise without doing anything.\r<br\/>There is no auto attack or defend. \r<br\/>The attack and block counters act as a cooldown so that the players cannot constantly spam the attack and block buttons. The game increments these counters, the player decrements them by pressing attack or block.\r<br\/>\r<br\/>&gt; Visuals and audio, even simple would of lended to the game.\r<br\/>Sorry about lack of animations, but we were just focusing on gameplay at the time. It was a 50 \/ 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)"},{"author_name":"kowalski","author_uid":"58012","time":"Jan 2, 2016 @ 8:47am","epoch":1451724120,"text":"Interesting concept. I have to agree on my previous commenters though, that it's difficult to play."},{"author_name":"Big Cow","author_uid":"51323","time":"Jan 5, 2016 @ 12:35am","epoch":1451953800,"text":"You took minimal to the maximum level! It is a game and actually has more gameplay dynamic than some other games I have played in this compo :)  There is not much to it but interesting concept so nice work"}],"images":["ld34\/60190-462607dc070c6c4a2974026a0142092d.jpg","ld34\/60190-a18a0917e5c1880d945a5a512c54b88b.jpg"],"links":[{"url":"http:\/\/goo.gl\/evxuCa","text":"WEB - Click here to play"}],"metadata":{"g_key":"4720","g_author":"60190","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"4826","g_title":"Sam and Mas Two Button Attack Game - MULTIPLAYER O","g_status":"UCHK1","g_place":"1120","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/60190-shot0-1450171545.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/60190-shot1-1450171546.jpg-eq-900-500.jpg"],"text":"Reduce your opponent's health to zero to win.\r\n\r\nA pure gameplay focused game. No animations to distract attention.\r\nMade for Ludum Dare 34 - Themes: Two Button Control and Growing\r\n\r\nTwo Button Control - Each player has an attack and a block button\r\nGrowing - Attack and Block counter increases over time\r\n\r\nMULTIPLAYER ONLY, two people required to play.\r\n\r\nGame took 5 hours from concept to submission\r\nRemoved time for Dinner and watching Red Vs Blue :)\r\n\r\nTrollPiggy's 2nd game, richardboegli's 4th.\r\n\r\nTrollPiggy:\r\nhttp:\/\/rungunswordpunchkick.com \/ https:\/\/www.youtube.com\/watch?v=wZFiirX0KHw\r\n\r\nrichardboegli:\r\nCarrot Attack 2: https:\/\/goo.gl\/k4Gc01\r\nCarrot Attack: http:\/\/carrotattack.com\r\nMatch Face Game: http:\/\/www.newgrounds.com\/portal\/view\/659158","title":"Sam and Mas Two Button Attack Game - MULTIPLAYER ONLY, two people required to play"}