Real Espace by Viater

[raw]
made by Viater for LD 42 (COMPO)

AD - Movement

W - Jump

E - Action

Enter\Escape - Pause

Stones are used to buy upgrades. Cores are used to charge your gun, once you have it to blast away those blockers.

I recommend full-screening the browser with F11

Caution! Getting Squisher'd is the #1 cause of death in Real-Espace


This was my first time ever doing Ludum Dare. Also my first time really “completing” a game. Some of the code I wrote near the end was spaghetti because I normally don’t make it that far, I was learning as I went. Thanks everybody this has been a blast! DON’T GET SQUISHER’D!

Everything was made from scratch by me in less than 48 hours!

Jump up the platforms and fight to survive as you slowly become overwhelmed by people slowly buying up all the space! Go for a personal best, mine so far is 2380!


Real Espace: https://viater.itch.io/real-espace

Made Using:

  • GameMakerStudio2
  • Aseprite
  • SFXR
  • Rytmik Ultimate

Ratings

Overall 217th 3.607⭐ 30🧑‍⚖️
Fun 353th 3.268⭐ 30🧑‍⚖️
Innovation 539th 2.821⭐ 30🧑‍⚖️
Theme 307th 3.667⭐ 29🧑‍⚖️
Graphics 375th 3.214⭐ 30🧑‍⚖️
Audio 214th 3.268⭐ 30🧑‍⚖️
Humor 251th 2.688⭐ 26🧑‍⚖️
Mood 348th 2.958⭐ 26🧑‍⚖️
Given 27🗳️ 22🗨️

Feedback

Ranjan
12. Aug 2018 · 23:29 UTC
Really fun! My personal best is about 700 - no idea how you managed 2300 without getting blocked off.

Feedback - it would be nice if you could access the shop in the middle of a run from the pause menu.

Great job!
suve
12. Aug 2018 · 23:30 UTC
An interesting take on the classic formula a'la Icy Tower. Quite polished in terms of craftsmanship, but could use a bit more variance in the gameplay.
Syrapt0r
12. Aug 2018 · 23:41 UTC
A solid platformer with a good shop system. I got squished sometimes because blocks would just spawn instantaneously. Maybe try to give an indicator where a block will appear next? Other than that, good job!
Moczan
12. Aug 2018 · 23:47 UTC
That's a really good entry, you quickly feel the spacing running out, the game is fun to play, both music and sound effects are pleasant, solid work!

Also thanks for making game playable in browser!
jackou
13. Aug 2018 · 01:48 UTC
I enjoyed it! Overall cool little game, like the graphics and sound!
rk3Omega
13. Aug 2018 · 04:12 UTC
Nice game. I'm terrible at it and couldn't get far, but still enjoyed it. My favorite part was your art, it looks very nice.
rargrave
13. Aug 2018 · 05:01 UTC
I was also no good at it, but I enjoyed it enough to keep trying (played at least 10 times). I found sometimes there was no way out, if you had 2 platforms all on the left and then a long one with a hole on the right, I couldn't find a way to get there.

Overall, very solid game especially for 48 hrs.
Erendelous
13. Aug 2018 · 06:39 UTC
The game is great. Not really sure about audio, but in everything else you did great job:)
🎤 Viater
13. Aug 2018 · 11:11 UTC
Thanks everyone for playing! This was my first game jam and my first real "playable" game. Had a lot of fun!
tuism
13. Aug 2018 · 16:11 UTC
Not a bad game, it's got all the right bits in, I think a few things could improve the experience:
- A game session is too long, there's not much sense of impending trouble - the blocks that fill up the screen seems to be the primary mechanic for that, in that case it should fill up faster - though I also feel like those blocks are a bit weak in terms of gameplay challenge, they don't present any risk/reward to the player, which is what you want in a game like this.
- The speed of progress should perhaps accelerate over time or just be faster, again, the current setup feels like it's too slow and it's easy to stay ahead of the movement on the top of the screen. It doesn't feel urgent.
- More variety in level setup - there are only so many platform variations, leading to a lot of the same kind of movement patterns. The jump-from-platform-exactly-below got annoying for me.
- Variation! I see you had powerups in the "shop", but a) It takes too long to get stuff enough to upgrade, b) I could not figure out where the shop was for the life of me, the message popped up telling me to go buy stuff but doesn't say how. There are no prompts on screen and even reading stuff elsewhere didn't help. Help your players. Be straightforward. Treat them like idiots (in terms of instructions)
🎤 Viater
13. Aug 2018 · 16:24 UTC
@tuism Thank you for the great feed back! A lot of what you said was stuff I wanted to include but didn't have the time. Such as the platform variations, speeding up the platforms as the game went on (It was causing weird collision issues with the player), and as someone else mentioned a "warning" where the blocks were going to appear.

The shop thing I didn't think of before hand, but it would have made more sense to be able to access it in the middle of a run as well as after. As it is, you can only access the shop once you finish a run, its on the endgame menu, and when you get enough to buy something the in game message tells you to visit once you've been squisher'd.

As far as the risk reward, the only way to score is to collect the falling objects, I realized that isn't very clear in the game and some players might not even see that as enough motivation to go get one. I was thinking about adding some kind of powerups that players would actually want to go grab.

Once again thank you for the feedback!
AwiX
15. Aug 2018 · 06:07 UTC
Good Gaming Idea, Music needs to be improved Graphics good
Stefan Jovanovic
19. Aug 2018 · 19:16 UTC
Nice idea with good execution! Only problem for me is that my screen resolution is 1366x768 so I have to zoom out a lot where text becomes unreadable. Really good first entry, keep up the good work! :smiley: