Semi-Industrial Witchcraft by f7f5
To react to the competition from countries with lower wages,
you're trying to move your magic potion business into a semi-industrial
format, but you're not sure you got things exactly right.
You need to collect the right ingredients - Bat and Spider, it's a really simple recipe - and add them
to the cauldron. Any other ingredient will degrade the quality of the mix
and possibly cause awful side effects.
At the same time, you need to fill in the vials with the potions - be careful
not to waste any liquid!
Use "Q" to grab an ingredient from the line and "P" to fill the vial.
Points are scored for vials that reach distribution with a good quality potion,
so keep an eye on the bars left of the cauldron. A red Poison bar means the
current mix is toxic, and yellow bat/spider bars means the mix is not well
balanced.
Wasted (empty) vials and bad potions will lower your score. If deliver
a bad series of vials, the distributer will go away and you'll have to
close the shop. Keep an eye on the smiley Crystal Ball - it tells you
how happy the market is, currently.
Press SPACE to begin and to restart.
Graphics were mostly hand-drawn on Infinte Design and the music was created
with Fake Music Generator. Sounds effects generated with jfxr.
Enjoy!
Software used to build this game:
Chrome, Firefox
ImpactJS
Kate
Audacity
jfxr - http://jfxr.frozenfractal.com/#
Fake Music Generator - http://www.fakemusicgenerator.com/
ffmpeg
Infinte Design
Pinta
Gimp
jQuery
Google App Engine
This work is GPL3 (except for the Impact library).
you're trying to move your magic potion business into a semi-industrial
format, but you're not sure you got things exactly right.
You need to collect the right ingredients - Bat and Spider, it's a really simple recipe - and add them
to the cauldron. Any other ingredient will degrade the quality of the mix
and possibly cause awful side effects.
At the same time, you need to fill in the vials with the potions - be careful
not to waste any liquid!
Use "Q" to grab an ingredient from the line and "P" to fill the vial.
Points are scored for vials that reach distribution with a good quality potion,
so keep an eye on the bars left of the cauldron. A red Poison bar means the
current mix is toxic, and yellow bat/spider bars means the mix is not well
balanced.
Wasted (empty) vials and bad potions will lower your score. If deliver
a bad series of vials, the distributer will go away and you'll have to
close the shop. Keep an eye on the smiley Crystal Ball - it tells you
how happy the market is, currently.
Press SPACE to begin and to restart.
Graphics were mostly hand-drawn on Infinte Design and the music was created
with Fake Music Generator. Sounds effects generated with jfxr.
Enjoy!
Software used to build this game:
Chrome, Firefox
ImpactJS
Kate
Audacity
jfxr - http://jfxr.frozenfractal.com/#
Fake Music Generator - http://www.fakemusicgenerator.com/
ffmpeg
Infinte Design
Pinta
Gimp
jQuery
Google App Engine
This work is GPL3 (except for the Impact library).
Ratings
| Coolness | 60% | 3 |
| Overall | 3.13 | 570 |
| Audio | 3.03 | 305 |
| Fun | 3.23 | 424 |
| Graphics | 2.45 | 790 |
| Humor | 3.11 | 179 |
| Innovation | 3.35 | 361 |
| Mood | 2.96 | 475 |
| Theme | 3.81 | 418 |
I have had fun to play it!
Well done!
The graphics need work. They're not without charm, but they're lacking clarity: for example, I wasn't expecting the potion to come out of that end of the pipe, and it cost me a few vials figuring it out.
A bug: the score didn't reset itself after I died. Also, some ingredients are spaced so closely that you can't avoid grabbing both at the same time. I also found a bug where the hand would get stuck and glitch at the top of the screen.
Those problems aside, I played this a lot of times, so the gameplay is addictive enough.
If you make a post-compo version, ingredients with different effects would be cool (for example, a rare one that counteracts toxicity).