Edge of Abyss by Swift

[raw]
made by Swift for LD 42 (JAM)

Edge of the Abyss is a quick town builder game that was made for Ludum Dare 42. The entire game takes place on the edge of the titular abyss that is constantly pulling your town to its doom. You'll need to think fast, build fast and occasionally throw half the town into the void to make room for new buildings.

Edge of the Abyss was made by a mom, dad and their toddler, proving that even that anyone can find the time to make a game over the weekend. We'd love to hear your feedback!

Known Bug: Double clicking a button gets the building stuck to your cursor, basically preventing you from doing anything. Sorry :(

Ratings

Overall 1009th 2.981⭐ 28🧑‍⚖️
Fun 979th 2.827⭐ 28🧑‍⚖️
Innovation 355th 3.423⭐ 28🧑‍⚖️
Theme 560th 3.538⭐ 28🧑‍⚖️
Graphics 894th 2.981⭐ 28🧑‍⚖️
Given 29🗳️ 16🗨️

Feedback

MerpADer
14. Aug 2018 · 03:02 UTC
overall "eh" game. text overlays each other. can't deselect buildings. buggy.
Joseph Manley
14. Aug 2018 · 03:02 UTC
Good core mechanics! I think with a UI revamp, perhaps some snapping to building placement, and a clearer building tree could massively improve the game. Good job. :thumbsup:
zeta0134
14. Aug 2018 · 03:03 UTC
This is a cute idea! The most glaring issue was the text overstepping the bounds of the buttons, which seems like it was probably a resolution issue in testing; it's really hard to read on my monitor. I appreciate the time-saving "don't move the abyss, move the whole town" approach. :)
Sauski
14. Aug 2018 · 03:03 UTC
Certainly more stressful than any other town building game I've played! A nice evocation of the theme, although perhaps having the abyss move towards the town would be more thematically fitting. I somehow managed to bug the game and got a Shaman Tent stuck on my cursor which put a slow but sure end to my poor town. ![tent.png](///raw/0d6/3/z/18d49.png)
Matank
14. Aug 2018 · 03:09 UTC
Cool idea!

It was a bit too complicated for me and I had a hard time understanding what each building type was doing, especially while panicking about everything falling into the abyss. I think the idea could be an amazing game if you had more time to polish this (including maybe adding a tutorial that would make it easier to learn).
Inworks
14. Aug 2018 · 13:54 UTC
nice and idea and great mechanics but with a some polishing you got yourself a very nice game you can build upon.
ThatSommeS
15. Aug 2018 · 23:00 UTC
Well done, tent got stuck to the cursor on my first attempt but after a restart I was able to lose a town :stuck_out_tongue_closed_eyes:
Luca1152
15. Aug 2018 · 23:18 UTC
Cool game, mate! One really minor thing and pretty easy to fix was the color of the text. Make sure that you set a color that is easily readable. I would have chosen, for example, instead of the black text a brighter color.
ReMake
15. Aug 2018 · 23:43 UTC
Nice Work!
JLV
16. Aug 2018 · 00:08 UTC
Nice little game ! You kept the art simple, and that is for the best, as your game is really readable. Your take on the theme is clever, and makes for a fun challenge. However, the double click bug ruined many playthroughs in a really furstrating way ; once you solve it, you'll have a pretty great game on your hands !
RandyTayler
16. Aug 2018 · 00:19 UTC
Ahhh! Not my style of game - too stressful. :) But kudos on what you created.

My thoughts:
1. As a colorblind guy, I had trouble with some of the graphics.
2. Drag-and-drop seems like the wrong mechanic for this concept (which IS a really neat concept, by the way) - I think using arrow keys to highlight a column to drop a structure onto would be faster and less frustrating then clicking and moving the mouse. (Think Tetris. That way you could also drop new stories on towers, etc... but then you've got to find a reason to make an investment in vertical development. Dunno.)
3. I'd scroll it the other direction. It feels weird to go right-to-left instead of left-to-right.
Wahooney
16. Aug 2018 · 00:36 UTC
Interesting idea, it needs a bit of polish but you have something here. Some on-boarding would be a good idea, but there's definitely something to explore here.
LuppaTeam
16. Aug 2018 · 00:36 UTC
Good game!
Pros:
- Really great idea
- I like the challenge
- Game mechanics make you think fast
Cons:
- The colour pallete was meh
- The ui needs some love
- Some sort of tutorial would be nice

Overall, a nice little game, 6.5/10
squabbler
16. Aug 2018 · 01:52 UTC
Good idea, a bit difficult to understand what each type I built was doing (example, it took me a while to figure out wood). One thing I really did like was the constant counter of what you needed when looking at what to build.