Key Thieves by Thijs Tak
"The keys to your farm have been stolen. You will need to track down the thieves if you ever want to enter your house again."
This is a small adventure game where the hero needs to find and reclaim the keys to win the game. However, without any pockets, he can only carry two items at a time, one in each hand. Gather food and upgrade him to complete your quest.
You can control the hero with the following keys:
Out of combat: - WASD -> Movement - Space -> Jump - Left mouse -> Grab items - Right mouse -> Target enemy and swtich to combat mode. You need to hold down the right mouse button. - Middle mouse button -> Show the way home. Hold down like the right mouse button.
In Combat: - W -> Advance towards opponent. - AD -> Circle opponent. - Left Click -> Attack
Note: All keys can be rebound in the startup screen. Gamepad will also work, but wasn't tested a lot.
The enemy doesn't attack due to various reasons. Also, enemies that will drop items will have the item equiped on their back. Apples are used to upgrade your abilities and keys are needed to win. There is a start of a tutorial in the game, but not all controls are explained.
Tips: - Items will have a purple glow so you can find them when they drop in the grass and enemies are finite. There are more than enough apples to fully upgrade if you want.
The skeletons carrying the keys are spawned from the start of the game and are visible at large distances. Normal skeletons spawn when you get close to their start and will remain in the area.
When you enter combat you will drop the two items you hold in your hands, but not the items you carry on your body. Upgrading your carry capacity will really speed up the game as you can do this up to four time, for six items max.
Good luck.
Post dare update: Enemies will flash green when hit. Beams of light will indicate the general location of missing keys while holding down the left mouse button when not in combat.
Note: For voting, please use the original release, or ignore the new features. Both features will make the game quite a bit more playable.
Ratings
| Overall | 672th | 2.689⭐ | 39🧑⚖️ |
| Fun | 708th | 2.122⭐ | 39🧑⚖️ |
| Innovation | 688th | 2.278⭐ | 38🧑⚖️ |
| Theme | 719th | 2.014⭐ | 38🧑⚖️ |
| Graphics | 477th | 2.961⭐ | 40🧑⚖️ |
| Humor | 383th | 2.279⭐ | 36🧑⚖️ |
| Mood | 510th | 2.586⭐ | 37🧑⚖️ |
| Given | 42🗳️ | 17🗨️ |
Thank you very much for the feedback. I made two minor changes that will make the game a bit more playable. While I don't think I'll be making more changes to this version I'm already using what I learned here and your feedback in a new project.
Thanks again.
I really like the models of enemies and players, as well as the general forest setting :)
Everything about the enemies has been already pointed out.
The mood of the game was nice and the Legend-Of-Zelda-esque aiming mode was fun.
What I didn't like was the camera, which felt rather lazy and made some really strange movements when you jumped down a cliff, for example. Music would have made the game much more enjoyable and I think it was a little too long without variations of the gameplay.
The walking is too slow for my taste. Also, 12 keys is quite a lot, esp. as the latter ones you'll really have to scout all over the map.
With a bit more polish and adjustment this could get real fun.