Spar! by Cryovr

[raw]
made by Cryovr for LD 42 (JAM)

Use your nonsensical sword to damage enemies no matter how far away they are and keep your ground! The closer the enemies are, the more damage you can do!

picture4.png

//README// Use WASD to move and click anywwhere on the screen to attack

Ok, sooo... i unfortunately wasn't able to start working on the game until Sunday night, i wanted to participate in the compo but i'l have to submit Spar to the Jam, next time i guess.

picture3.png

Ratings

Overall 925th 3.081⭐ 39🧑‍⚖️
Fun 784th 3.027⭐ 39🧑‍⚖️
Innovation 1066th 2.649⭐ 39🧑‍⚖️
Theme 812th 3.23⭐ 39🧑‍⚖️
Graphics 969th 2.838⭐ 39🧑‍⚖️
Mood 1013th 2.514⭐ 39🧑‍⚖️
Given 66🗳️ 3🗨️

Feedback

Paulo Augusto
13. Aug 2018 · 23:50 UTC
Nice Game man
anstabo
13. Aug 2018 · 23:51 UTC
I like what you did with the concept, it's not much but it works and is playable. keep it up !
sadsmile
13. Aug 2018 · 23:51 UTC
Neat ^^
🎤 Cryovr
13. Aug 2018 · 23:51 UTC
@paulo-augusto Thanks man! glad i could make it enjoyable!
🎤 Cryovr
13. Aug 2018 · 23:53 UTC
@anstabo Totally! i did what i could. i'm ready for the next jam, thanks for playing!
Djibess
13. Aug 2018 · 23:53 UTC
Nice Game Enjoyed playing it
DPS2004
13. Aug 2018 · 23:57 UTC
fun game! i really like the graphics.
🎤 Cryovr
14. Aug 2018 · 00:00 UTC
@anstabo I JUST PLAYED YOURS! i love the look so much!
🎤 Cryovr
14. Aug 2018 · 00:01 UTC
@djibess @dps2004 Thanks for playing! i'm really glad you had fun, even for a good 20 seconds.
Jeremy Ryan
14. Aug 2018 · 00:01 UTC
Nice game! Surprisingly good visually even though there isn't much art... minimalism with some particle effects goes a long way!

It feels like another mechanic or two would make it a little less repetitive, but not bad for a game in a weekend :)
Sciman101
14. Aug 2018 · 00:01 UTC
I like the player sprite, and the sword swinging effect is nice. One recommendation, though, would be to have the screen shake only when you hit an enemy, not just when you swing. It would make it feel more responsive.
anstabo
14. Aug 2018 · 00:06 UTC
@cryovr thanks <3
Biowater
14. Aug 2018 · 00:06 UTC
Simple but fun game! I really liked the graphics, I just think that it needs more feedback to the player, to make destroying the squares more satisfing.
🎤 Cryovr
14. Aug 2018 · 00:11 UTC
@jeremy-ryan Thank you, i really appreciate it! You are totally right, there was actually a dash mechanic that ALMOST made it to the final game but it generated a few very time-consuming bugs.
🎤 Cryovr
14. Aug 2018 · 00:12 UTC
@sciman101 @biowater You are right, that and more visual queues! i appreciate the feedback!
otmani yacer
14. Aug 2018 · 00:42 UTC
nice and fan
AdultLink
14. Aug 2018 · 00:59 UTC
I like the damage mechanic, it allows you to get out of sticky situations. It feels fun and satisfying to play! The movement however feels a bit slow in general, might be worth experimenting with making both player and enemy move faster :)
Logicon211
14. Aug 2018 · 01:09 UTC
It's too bad you didn't have as much time. The full game loop is there for sure and it would feel pretty good with some polish.

Good job though!
nihilaleph
14. Aug 2018 · 01:14 UTC
Nice little game!

Pros:
- Nice graphics (too bad there is no enemy sprite :confused: )
- Fun and satisfying mechanic

Cons:
- Damage felt kinda confusing, don't know if it's a bug in the health bar (it didn't start full and I could take more hits than I thought before I died)

Cheers!
DarrenH
14. Aug 2018 · 01:19 UTC
Neat little game, art is simple but effective
🎤 Cryovr
14. Aug 2018 · 01:55 UTC
@adultlink Glad you enjoyed the mechanic! and yes, less movement dampening may have been a good idea
🎤 Cryovr
14. Aug 2018 · 01:56 UTC
thanks @logicon211 !!
Plepletier
14. Aug 2018 · 02:00 UTC
The idea is good. The black square enemies could be something like character, something like shadow of him. Something to look like enemy. Took a while to make me know of the character hit on the mouse cursor and not on the sword of the character.
stellaryyan2
14. Aug 2018 · 02:24 UTC
Really fun to play.
🎤 Cryovr
14. Aug 2018 · 02:35 UTC
@plepletier how did I not think of that?????? Thanks a lot for playing and the feedback man!
JLV
14. Aug 2018 · 02:56 UTC
Neat game ! My favorite part was that we were able to find out the sword's abilities (stronger when used closer, ...) by ourselves, thanks to the variety of situations. It's also visualy clean, without anything fancy but with an emphasis on readable action.

I would have loved some special cubes as well as some soundtrack, but I guess space is not the only thing we were running out of during the jam...
ryusui
14. Aug 2018 · 03:53 UTC
I love this concept. I also love how you can hit multiple enemies at the same time. One slight bug I noticed though: I imagine you didn't mean to allow players to end up with a score ending in ".5"?
crazi456
14. Aug 2018 · 04:43 UTC
Cute little character! Enjoyed it!
hdmmy
14. Aug 2018 · 06:29 UTC
Nice game
Bredera
14. Aug 2018 · 08:46 UTC
Fun little game, that would benefit if there were some sound effects and/or music but Good job!
Deadeyejoe02
14. Aug 2018 · 11:27 UTC
Very simple and cool game :)
Ravengar
14. Aug 2018 · 12:12 UTC
simple and effective
🎤 Cryovr
14. Aug 2018 · 14:22 UTC
@jlv i was going for that yeah, i really need to improve how i manage time, otherwise i will work the same lines and pixels for hours
🎤 Cryovr
14. Aug 2018 · 14:23 UTC
@crazi456 @hdmmy @bredera @deadeyejoe02 @ravengar I'm really glad you guys enjoyed it
🎤 Cryovr
14. Aug 2018 · 14:24 UTC
@ryusui Good to hear. hmm, it is not a bug per se.. just a rare occurrence, lol
PlusMinus
14. Aug 2018 · 15:34 UTC
I mean this isn't a worst game, but it isn't the best either. also watch what you pack in archive and make an esc button.
🎤 Cryovr
14. Aug 2018 · 15:55 UTC
@plusminus Sorry if i'm being ignorant but can you elaborate on the archives? Can i DM you somewhere??
PlusMinus
14. Aug 2018 · 15:58 UTC
@cryovr you added UnityCrashHandler
G4MR
14. Aug 2018 · 23:29 UTC
Never thought about doing a wave style game, nailed the theme. I did lose my cursor though with the bright background.
Rodrigo Ramirez
15. Aug 2018 · 23:00 UTC
the mechanic of the player feels smooth, i like it. would be great with music.
🎤 Cryovr
16. Aug 2018 · 17:53 UTC
@g4mr good to hear and also sorry about that one! i'm working on some fixes for a post-jam version
🎤 Cryovr
16. Aug 2018 · 17:54 UTC
@rodrigo-ramirez thanks!
Koala Squad
17. Aug 2018 · 04:16 UTC
@cryovr We've finished Part 1 of our Play and Rate video for Ludum Dare 42, and we've added it per your response. Check it out!
https://youtu.be/vuUp1EYEiuA (The video may be uploading for a little while. If so, check back after a day or so)