Crate Rush by Sroxs

Our heroic package handler Brawn has been chosen to work overtime! Alone he faces the drudgery of having to sort packages onto the proper warehouse racks. Will he be able to complete his task in time!?
This is our first Ludum Dare and our first "completed" game. We plan to take a look at making this a full release. Hope you have fun!
Controls are shown below:

| HTML5 (web) | https://sroxs.itch.io/crate-rush |
| Original URL | https://ldjam.com/events/ludum-dare/42/crate-rush |
Ratings
| Overall | 1174th | 2.717⭐ | 25🧑⚖️ |
| Fun | 1124th | 2.609⭐ | 25🧑⚖️ |
| Innovation | 1132th | 2.522⭐ | 25🧑⚖️ |
| Theme | 1167th | 2.5⭐ | 25🧑⚖️ |
| Graphics | 814th | 3.091⭐ | 24🧑⚖️ |
| Humor | 750th | 2.275⭐ | 22🧑⚖️ |
| Mood | 1014th | 2.5⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 21🗨️ |
Would be nice to have some kind of "enemies", like coworkers who are in the way or maybe "steal" some of the boxes so you need to catch them or something, just to add some extra challenge to the game.
- The movement felt kinda strange, I know that you wanted to basically go one step in a grid upon pressing a button but in the end it felt kinda wierd
- I would suggest you to add at least a little bit of audio. I know you have opted out from audio but still it adds up to the whole feeling while playing the game quite a lot so you would get better overall and mood scores.
- I would suggest to use different font and button than default Unity ones, those look really bad and again it's small, fast to be done thing but it adds up to the overall mood / feeling.
- Same goes with the blue skybox (aka background). I beleive it would look much better with just a subtle texture on the background or something like that.
cycle.
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a