Arc by machrom

[raw]
made by machrom for LD 42 (COMPO)

Another one finished!!

Preview1.png Preview2.png Preview3.png

Arc

Description

The planet of your species is dead. Now on board a ship -ARC-, you must bring your people and your ship to your destination through various perils on the journey.

Gameplay

At first you have to design your ship, along with placing various systems: * Engine * Life support * Shields * Sensors * Weapons Each play a role in your journey Once you launch your ship a turn represents how far your engines can take you. Also each turn you can do a limited amount of changes/repairs to your ship.

Theme

Since there's a limited amount of space on your ship, you have to manage it well.

Tools

  • Unity
  • Gimp
  • Bosca Ceoil

A few notes

If i had more time i could have added more events along the journey and a few improvements on the ship looks and mechanics, which were planned. I am satisfied with the result, though I could have invested a bit more time Also, it's damn easy to win the game since there are only a few events...

Links

Down below, source code and build.

Ratings

Overall 523th 3.119⭐ 23🧑‍⚖️
Fun 515th 2.932⭐ 24🧑‍⚖️
Innovation 187th 3.5⭐ 23🧑‍⚖️
Theme 461th 3.318⭐ 24🧑‍⚖️
Graphics 536th 2.841⭐ 24🧑‍⚖️
Audio 296th 3.048⭐ 23🧑‍⚖️
Humor 401th 2.194⭐ 20🧑‍⚖️
Mood 221th 3.238⭐ 23🧑‍⚖️
Given 23🗳️ 15🗨️

Feedback

Bentekiller
13. Aug 2018 · 11:41 UTC
Looks a bit intimidating, but quite fun to play, tough I couldn't rebuild on top off a already use block, and had no idea when I was able to rebuild more or how many blocks I have to build with. I tried just pure speed on my second run, but ran into battle and lost, but on my last attempt I got to like 80% of the way. I do like these sort of games, I enjoyed it
Wekaj
13. Aug 2018 · 11:47 UTC
Interesting game! I liked the general mood, and the intro was cool, but the gameplay seemed pretty easy once I worked out which components were needed for each event.
Albin
13. Aug 2018 · 12:40 UTC
This was really unique compared to every other LD42 game I've seen so far. I love the strategic gameplay. The only thing I would change is to be able to replace parts instead of having to delete them and place in new ones. Other than that its a really fun game. Well done!
Dark Roast Studios
13. Aug 2018 · 12:41 UTC
Nice idea and I like the ambition of letting the player design their own ship, needs more events for sure, but a really good start!
Borys
13. Aug 2018 · 13:10 UTC
Very unique idea! I really like solution with ship design with many systems that useful for each events. Keep it up!
vivek.sharma20
13. Aug 2018 · 15:47 UTC
The game fits in pretty nicely together graphics wise. For 48 hrs pretty good job. Can use better audio and a bit challenging gameplay
ngUpsiLoN
13. Aug 2018 · 15:52 UTC
Very original idea!
I love your ship creation system, good job to being able to make this in 48h!

The only comment I would have would be to *warn* the player to what he needs to do in order to protect himself for the events (ex: the poison nebula, just write in the description something like "(...) let's home our Life systems will be able to endure this"). It's my humble personnal opinion of course :smile:

Big GG o/
Andrey Ugolnik
15. Aug 2018 · 03:41 UTC
I like your pixelart style​ but add the ​html5 build, please.
AwiX
15. Aug 2018 · 07:07 UTC
A good game idea, the music should be improved. The graphics are good.
Try our game too, maybe you'll like it)
🎤 machrom
15. Aug 2018 · 13:38 UTC
Thanks for the great feedback guys! :)

@andrey-ugolnik I've added the link to itch.io, where the web build is hosted. However there are some small UI problems, so I still recommend the Windows build. :eyes:
🎤 machrom
16. Aug 2018 · 14:50 UTC
For everyone that played the web build, the UI should be fixed now! :)
bloodyaugust
18. Aug 2018 · 02:06 UTC
Wow, this is a seriously impressive entry. Short of some UI bugs in the ship building mode (editing while en route seemed to break regularly, fixable by exiting the edit screen and executing a turn), everything here is _very_ solid. The gameplay was both unique and fun, the story short but interesting and at least engaging enough for a compo game, the music was really quite good (I'm totally using that tracker in the future), and the mechanics were solid and well implemented. Really, I just wanted more! :clap: :smile: