Roham! by Fenderbate
You are closed in a circle that's continously shrinking. The goal is to survive for as long as you can and reach the highest score and combo you can.

Controls:
move - WASD
aim - IJKL
dash - SPACE
How to play:
Move around to dodge enemies and to pick up heals and shrink stoppers.
Aim your spikes at an enemy and dash through them.
Programs used:
Game Engine: Godot
Art: Aseprite
Music: BoscaCeoil
Sound: Bfxr and Chiptone
You can download the game from Itchio:
https://fenderbate.itch.io/roham
And you can find the sourecode here:
https://github.com/Fenderbate/Roham
(No web export this time, Godot's html exported games don't work quite well :( )
If you have any ideas or complaitns make sure to leave them in the comments!
Notes
Mouse controls are added to the post-jam version if you want to try it :smile:
Arrow keys are not an option, because space doesn't register when pressed together (example: Down+Right+Space -> Space doesn't register) this is a hardware issue not a software one.
POST JAM VERSION IS HERE! :smiley: make sure to play it AFTER you played and rated THE ORIGINAL version! You can find what's in the post-jam version here: https://fenderbate.itch.io/roham/devlog/44975/post-jam-version-yay
| Windows | https://fenderbate.itch.io/roham |
| Linux | https://fenderbate.itch.io/roham |
| macOS | https://fenderbate.itch.io/roham |
| Original URL | https://ldjam.com/events/ludum-dare/42/roham |
Ratings
| Overall | 173th | 3.67⭐ | 55🧑⚖️ |
| Fun | 102th | 3.755⭐ | 55🧑⚖️ |
| Innovation | 264th | 3.368⭐ | 55🧑⚖️ |
| Theme | 206th | 3.858⭐ | 55🧑⚖️ |
| Graphics | 246th | 3.547⭐ | 55🧑⚖️ |
| Audio | 140th | 3.441⭐ | 53🧑⚖️ |
| Mood | 228th | 3.216⭐ | 53🧑⚖️ |
| Given | 61🗳️ | 42🗨️ |
@jharler I tried using the mouse and it made the game too easy. My friend suggested this aswell so I'll add it in the post-jam version as an option.
@mantou @jharler @divotionthebest thanks for the feedback guys, I'll make sure to play your games as well :smile:
Maybe it makes more sense putting those aiming controls on the arrow keys tho.
Art style and music / sfx fit really well together! I think this is an excellent entry, that I may even just keep on my PC as it is for some inbetween downtimes and fun gameplay! Great job!
*Edit: btw, I think you nailed the theme as well!*
I liked the menu made through character movement. And the music fits well to game.
Bug? The death screen preserves hidden border and powerups from game field, which look very strange.
Very fun to play and get high combos.
Well done!
@timbals I'm glad you liked it :smiley: i will make a post-jam version and trust me, it WILL have difficulty 😈
@shp Thanks for the heads-up i'll make it thicker and change to red when it's about to run out maybe that'll be better?
@alexey-akulovich The powerups on the screen are indeed a bug I'll make sure to fix that, but the border stays there, so the player cannot leave the screen and get lost :smiley:
My game is similar to yours? That's not intentional i swear 😇
@noam I'm glad you liked it :smile:
Thank you guys for the feedback I'll go ahead and check out your games too :smile:
The graphics/music made for a good mood too.
Anyways a well polished and complete take on the concept, well done
Loved the enemies! Great variety. It was also very on theme, good job!
@yscik interesting idea I'll see what I can do :smile:
@raccoon-js I'm glad you enjoyed it :smiley:
@monstr well... git gud? just kidding I'll tweak it a little to make it easier :smile:
@dalton5000 @laytanl I added the mouse control into the post-jam version and I'll release it as soon as it's done
@jaydek I'm adding the mouse contol to the post-jam version. Green dots you say? That might be a good idea :thumbsup:
Thank you guys for the feedback I'll make sure to play your games :smile: (but only tomorrow it's 4AM here right now :P)
My first run through, I ended up accidentally breaking my combo a few times dashing for upgrades that were on the edge of the circle. In my next runs, I paid more attention to positioning myself to dash through enemies and upgrades, so I like that there's another layer of gameplay there.
Overall, there was a good variety of enemies (hated the yellow ones since they always stayed on the edge of the circle) and the gameplay was enjoyable.
I got trapped in the edge once when I dashed into it.
But I had a lot of fun playing this.
8 way controls does not annoy me, I prefer it over the approximativeness of analog controls, it's precise in a way you can precisely set when it's on and off.
@chandymande I tied making the menu screen simple looks like i failed again :P The similarity wasn't intentional :D (int his game at least)
@jegus9 Yea i already tweaked the laser enemy and added mouse control, planning to release the post-jam version tomorrow... Also, I remember you from GodotJam :smile: (well, I think i saw you there )
EDIT: it was The Heart Game Jam I recognize your game too :smile:
@fakefirefly maybe the mouse controls would be easy, but if it's too hard many people will just leave and give a low rating :cry: the yellow ones are invincible anyway, so even if you reach them, nothing will happen :P
@sentmoraap I'm not going to do remappable controls but I'll defenetly keep the keyboard layouts in mind for my next game, thank you for mentioning it :smile: I already hit roadblocks with the controls, the space key doesn't register when 2 arrow keys are pressed at the same time :/ I know about the dashing through the wall problem, I spent the second day teaking it, but I just can't get around to fix it
Thanks for the feedback guys, Imma go and play your games now :smile:
As far as difficulty is concerned, you went about it in an odd manner imo. I love the idea of a hardcore mode, but it's a bit off-putting and confusing to be thrown directly into insane difficulty. You still need to gradually build up with a difficulty ramp, same thing applies to the normal mode. It's not that the mode itself was too easy, but rather there was no difficulty progression. It felt the same from start to end. An easy way to fix this in Godot is to use a Tween to interpolate the spawn rate, so that enemy spawning is increased as the game progresses.
I think you have an amazing game here with just the right tweaks here and there. Great job.
@gamepopper I thought about adding the gamepad as an option too, but I don't have one so I couldn't test it :frowning2: I'm glad you liked the manu it was a last minute implementation :smiley:
@rk3omega The difficulty actually does scale both in normal and hardcore, but it does little by little and the enemies come fast from the start. I wished I could tweak the difficulty when I was making the game, but I had no time. In the post-jam version I didn't want to tweak it, because it got really easy with the mouse. I made the hardcore version intentionally that hard, for those who want a proper challange :smile:
@suchista I'm glad you liked it :smiley:
@yamiog I didn't :P it's there for those who think it's too easy with the mouse :smiley:
Thanks for the feedback guys, I'll go and play your games too :smile:
I am not fond of the fact that not hitting anyone with the dash resets your combo. Progression seems to be tied to the combo and not time, which means the game becomes harder and more fun the higher your combo is, but you can't dash the growing danger, especially yellow guys, or your fun will be reset, and so you need to slowly move out of the way in a very not fun fashion, or pray that a valid target will move close enough in time. It would be way more fun if I could just dash all day. But the fun is there.
It definitely feels more natural with mouselook to aim, but works well enough without. My only real complaint is that the yellow guys feel a bit...cheaty, maybe? Especially when the circle is big enough that you could dash attack 'em. Having to break combo with a dash out of the way just to survive is...not super great, too.
Outside of that one nitpick - excellent work!
@kingdork I'm glad you liked it :smiley:
@cliffracerx I'm happy you enjoyed it :smiley: I know it's difficult to dodge the lasers, but it's defenetly possible. It would be too easy to keep the combo up if missing the dash wouldn't reset it, so you either dash and reset the combo, or risk your life dodging normally :wink:
Thank you for leaving feedback I'll play your games too :smile:
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a