BOXKILL by warxen

Tried to keep this jam as simple as possible. My goal was to create a small gameplay loop that was as fun and addictive as possible. Game is inspired by the old school flash game called Bubble trouble.
Engine used: Unity 3D Music from: https://gamesounds.xyz Audio Effects from: www.freesound.org
| Windows | https://lowscope.itch.io/boxkill |
| macOS | https://lowscope.itch.io/boxkill |
| Original URL | https://ldjam.com/events/ludum-dare/40/boxkill |
Ratings
| Overall | 92th | 3.983⭐ | 31🧑⚖️ |
| Fun | 39th | 4.069⭐ | 31🧑⚖️ |
| Innovation | 324th | 3.466⭐ | 31🧑⚖️ |
| Theme | 187th | 3.948⭐ | 31🧑⚖️ |
| Mood | 198th | 3.759⭐ | 31🧑⚖️ |
| Given | 18🗳️ | 0🗨️ |
I don't know if it was my computer (doubt it) or the visual effects but the game seemed very choppy though. Also the game is quite difficult because of the small map and the fact that the camera doesn't cover a big space so you can get surprised by bubbles easily. It would also be nice if you could see the shadow of a bubble before it falls, because sometimes you hardly have time to avoid them (although maybe my game just laggued).
Anyway good work !
Only thing that is missing is some kind of player upgrades.
Lots of fun though.
The only real problem I encountered is that it's quite easy to push the camera through the walls which really isn't that big of a deal.
I'm not a fan of the balls dropping in. Since the player is moving on a 2D plane and the the balls drop in from the 3rd axis it's pretty confusing at least for me. I thing a simple warning animation and then the ball scaling up/in would be nice and their initial velocity could be gradual. I do like the wall animation though, that's slick.
Some kind of multiplier would be pretty cool as well. For instance rewarding the player for breaking several large balls in a row which could result in riskier play.
Now if you'll excuse me, I'll give it a few more tries :grin:
I also the way balls light up the more you laser them; it's quite subtle, but you still get a sense of how far along you are without complicating the HUD.
Among the very few suggestions I'd be able to make is that you maybe should drop one of the wall-sections right at the start. I died _very_ quickly in my 1st attempt and at first thought it was a graphics-glitch. I wouldn't even have mentioned it, but reading through the comments here it seems that at least one person didn't play long enough to see one of the walls fall.
Related to that, I also want to know why so many people go with the '1 strike and you're out' model with these games. I guess it's simpler, reduces clutter both in mind-space and screen 'real-estate' but is it more _fun_? You could say it's 'more challenging', but the moment-to-moment difficulty would remain the same if, say, the player gets 3 lives: You still have to dodge the balls.
Not that there's anything wrong with the fun-factor in this game! Far from it! :slight_smile:
I found it a bit hard to avoid the new spheres that enter the game. Also thought that the spheres could collide with each other, but maybe that will give you a lot of problems with physics when you turn 1 sphere into 2.
Overall this is a great game, fun and addictive. Congratulations!
We already have the needed votes, but we’d love if you tried our game :)
https://ldjam.com/events/ludum-dare/40/santas-factory