ZombieEnclosure by bovandenberg
my first game jam, hope you like it.
| Windows | http://bovandenberg.itch.io/zombieenclosure |
| Source code | http://bovandenberg.itch.io/zombieenclosure |
| Original URL | https://ldjam.com/events/ludum-dare/42/zombieenclosure |
Ratings
| Overall | 646th | 2.789⭐ | 40🧑⚖️ |
| Fun | 604th | 2.737⭐ | 40🧑⚖️ |
| Innovation | 684th | 2.297⭐ | 39🧑⚖️ |
| Theme | 590th | 3⭐ | 39🧑⚖️ |
| Graphics | 364th | 3.237⭐ | 40🧑⚖️ |
| Audio | 422th | 2.722⭐ | 38🧑⚖️ |
| Humor | 133th | 3.141⭐ | 34🧑⚖️ |
| Mood | 351th | 2.957⭐ | 37🧑⚖️ |
| Given | 23🗳️ | 56🗨️ |
A few notes:
When dealing with actor movement, you generally want to set a `moveSpeed`, and use actor input to control the identity of a vector. This way, you avoid having different move speeds when the actor moves diagonally. In pseudocode, this looks something like:
```
moveSpeed = 5;
moveVector = Vector2(Player.HorizontalAxisInput, Player.VerticalAxisInput).identity * moveSpeed;
```
Additionally, please don't package into an installer for LudumDare, it's enough to just package your game into a zip file (this avoids unnecessary system bloat for the hundreds of LD games 3 times a year).
Overall, nice entry! I hope you come back this Winter for more. :smile:
Anyhow nice work!
I found it to be really tricky, and it fit the theme well! I did run into a bug where my time wouldn't reset after each try, but overall I enjoyed it!
Congrats on completing your first LD entry! That is no small feat!
The music is pretty good, however, I noticed that another instance of it is played each time I restart, which can become pretty weird (just keep dying and clicking play again over and over and you'll understand what I mean ;) ).
Anyway, good work !
I'm giving feedback considering that you're going to continue developing it.
My favorite part so far was the menu! The animation remind me 'Bind of Isaac'. Pretty nice.
But let's get into some criticism:
• Be careful with "outside world" spawns. I died to a zombie that I couldn't see, feels frustrating.
• Interact more with your player. It lacks interaction. You don't need to go far to achieve this, maybe a block that you could push somewhere to protected yourself and block zombies path would be great.
• Music is great, congratulations. But it doesn't feel like it is part of the game.
That's all I can say. I've played for around ~2 minutes, die twice.
In case you continue to develop your game let me know! I'd love to see your progress, my info is on my LD profile.
Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player who like and dislike it). The link to it is on my profile, I won't post to avoid spam.
I think it needs a better mechanic than only running around, if you keep developing it. Maybe an ability to sprint, if you have the energy, but you need food to get the energy?
I'd be a little more generous in the hitboxes - gimme a few pixels of leeway when I'm near a guy.