POP! Save Person McPersonFace by SixBeeps
Oh no! Person McPersonFace has gotten trapped inside a bubble, and if it pops, he dies! Do you have what it takes to save him (or this game's logic) in a timely manner?
In-game instructions can be located from the main menu.
Tools used: Unity3D Piskel GIMP Music Studio 2 Audacity
Ratings
| Overall | 1186th | 2.69⭐ | 23🧑⚖️ |
| Fun | 1171th | 2.5⭐ | 23🧑⚖️ |
| Innovation | 1172th | 2.425⭐ | 22🧑⚖️ |
| Theme | 1205th | 2.381⭐ | 23🧑⚖️ |
| Graphics | 1141th | 2.286⭐ | 23🧑⚖️ |
| Audio | 481th | 3.1⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 19🗨️ |
For some reason the controls felt reversed to me using keyboard controls. Am I insane?
My top score is HIGHSCORE! XD
@ian-kettlewell + @dalbinblue Thanks! Yeah, I've been getting lots of people saying that the controls are inverted. I kinda wish I added an invert option now...
@mazzletov That was a though I had about the platform, however, I didn't think that was realistic with the "Don't run out of bubble" concept. Maybe if you respawned in a couple of seconds afterwards? I may patch this game afterwards to test the idea.
@scott-purcival + @bladesides Sorry to hear about the motion sickness! With the patch that may or may not go out, I will look into a better camera. I do agree that the stage shouldn't rotate, but the player should.
I immediately got the controls wrong as soon as I started. I feel like left and right (A, D) are inverted. My brain kept kicking in with skills from GTA and other games about how to properly reverse and go forward but it was always wrong when I didn't concentrate on the gameplay. When I did concentrate it was a bit better but that increased the motion sickness factor massively.
The graphics are simple and get the point of the game across. I would suggest maybe binding the action buttons to the user's keyboard and letting them keep their hands off the mouse.
Otherwise, it was a great concept.