S.O.B.A.D. by Jamie Reed
Singleplayer Offline Battle Arena Domination!!
My first Ludum Dare entry. The Game was made with Unity, blender, Inkscape, and LMMS. I didn't have time to animate (or model really) but the gameplay is there.

Controls:
Right click to move and attack.
Q - power shot
W - heal (left click friendly target)
E - mind control (left click enemy minion)
R - not yet implemented
Esc - pauses game.
Note: These are standard MOBA controls for my keyboard. If you have a different keyboard, the downloadable Windows version allows you to rebind keys if you want.
Design, Programming, Graphics, Sound, Music by Jamie Reed
| HTML5 (web) | https://naxarad.itch.io/sobad |
| Source code | https://naxarad.itch.io/sobad |
| Windows | https://naxarad.itch.io/sobad |
| Original URL | https://ldjam.com/events/ludum-dare/42/s-o-b-a-d |
Ratings
| Overall | 601th | 2.932⭐ | 46🧑⚖️ |
| Fun | 615th | 2.693⭐ | 46🧑⚖️ |
| Innovation | 674th | 2.372⭐ | 45🧑⚖️ |
| Theme | 705th | 2.298⭐ | 44🧑⚖️ |
| Graphics | 622th | 2.523⭐ | 45🧑⚖️ |
| Audio | 449th | 2.651⭐ | 45🧑⚖️ |
| Humor | 379th | 2.284⭐ | 39🧑⚖️ |
| Mood | 571th | 2.303⭐ | 40🧑⚖️ |
| Given | 46🗳️ | 28🗨️ |
Basic controls made sense, felt like LoL. Would love to see the spell casts visualized more but I imagine it was hard to find time for everything. It's hard to do AI and pathing and all that input in the span of a game jam! You were very ambitious!
scene!
More seriously, this was probably a lot of fun to make, it may not be finished but it was probably fun to make!
I'm still working on it. This is the first 3d game I've released and I still have a ton of things to learn.
So far I've fixed the hitboxes, added effects and sounds to the abilities, made the player controls better, tons of balance changes, and made the Power Shot skill an active skill. Still to do: make better models, animate them, texture them, add neutral monsters and polish, polish, polish. If anyone wants to check out the progress, you can here: [http://naxarad.com/](http://naxarad.com/). Or follow me on [Twitter](https://twitter.com/NaxaradStudio) to hear about my progress and when it gets "finished".