Greedy Dungeons by Nils -Gecko- Munch

Collect stuff, be punished, have fun!
THEME
The more loot, the hungrier the enemies! Fight your fantasy hoarding urges and watch yourself throw your hard earned loot away. Or fight through it and beat the game with all coins intact (HARD)
LORE
Some people quest for glory. Some for power. And some for that sweeeet sweeet loot.
You are a kinda-noble warrior, set out to become the fastest wealthy hero the land has ever seen.
In fact, you are so eager for quick wealth, that you skipped training, buying a weapon and all that noob shit, only to get to the dungeon as fast as possible.
Not fight your... well dont fight, because you don't have a weapon silly... Loot your way through the dungeon, and get out with as much delicious cash as you can carry.
If you wanna play the testing version, visit https://gist.github.com/nilsmunch/2ed4e0a96ab80ba16f373a878dac2b30 !

BUGS
- The end screen mentions an incorrect max score, you can actually win the game with more gold than displayed.
- A signpost mentions highscore, we were not able to implement a highscore in time. It does log your local time but never post it.
- Coin CAN glitch through the walls if you throw them hard enough, or the client is experiencing some lag.
- The GOLEMS, an end level mob, does simply not work as intended. They were supposed to be slow, but hit hard. For some reason they move fast, and hit badly.
Probably much more yet undiscovered.
Ratings
| Overall | 67th | 3.895⭐ | 40🧑⚖️ |
| Fun | 89th | 3.842⭐ | 40🧑⚖️ |
| Innovation | 47th | 3.908⭐ | 40🧑⚖️ |
| Theme | 17th | 4.329⭐ | 40🧑⚖️ |
| Graphics | 99th | 3.974⭐ | 40🧑⚖️ |
| Audio | 64th | 3.792⭐ | 38🧑⚖️ |
| Humor | 165th | 3.279⭐ | 36🧑⚖️ |
| Mood | 56th | 3.75⭐ | 36🧑⚖️ |
| Given | 52🗳️ | 13🗨️ |
I really like the game though and will try it again!
Keep it up.
If I had one complaint it's that the gargoyles are tedious to deal with. More fires could be helpful in that regard, particularly if they aren't nestled against a wall.
Overall, though, this game is awesome! Great work!
Regarding the theme it was a nice use of it, with a touch of humor which is highly appreciated. You also managed to put in a decent amount of content which is commendable given the low amount of time we have to develop!
I also appreciate very much the fact that you don't underestimate the intelligence of the game's players, not giving away all the solutions (like how you deal with the gargoyles). This is something we are dearly missing in games these days.
The lore section was pretty funny and one of the rare cases I didn't mind reading an intro text (and it was obligatory as well!)
The music set the mood well. Did I hear correctly that you composed multiple soundtracks? Nice! The coin sound effect was a bit too generic for my taste, maybe some more time with bfxr might have netted you something a bit more unique.
Overall I enjoyed playing your game, I especially liked all the different approaches to the whole "harder to play if you carry more gold" theme: The "drop it to get past danger" mechanic, the choice you have of luring the gargoyles to the fire or simply shoving them in when you drop your gold, the path planning you have to do to get past the ghosts and so on.
The main problem I saw with your game was the fact that it feels a bit too buggy. Now and then my character would simply stop until I released and pressed the move buttons again. When I dropped coins the circle around me would move inconsistently, sometimes shrinking and sometimes growing after a coin drop. Not sure whether that was intentional, but I would have preferred "drop a coin and the circle shrinks, collect one and it grows". Also getting resurrected at a checkpoint would decrease the circle, but not the coin amount.
Also I was not sure whether that was some sort of glitch but I wasn't able to make it past the golems. I read the note that they die if they can't move anymore but I didn't get it. There was one golem that didn't move and didn't die (I think it died when I killed the gargoyles in the room). And the other golems moved. When I dropped all my gold I was able to push them in a position that trapped them in place, so they wouldn't move anymore, but still they wouldn't die. Maybe I'm dumb but I felt that could have been communicated better.
All in all a solid entry, especially considering the sheer content of the game. If it were a bit more stable I would have loved to finish it.
I did have the problem with the golems though. Extremely fast, and sometimes they would just push me with no real consequence. Still a bothersome enemy to deal with though, so I thought that it was a mechanic until I saw the bug list.
Well, it was a creative and challenging puzzle game. Great work! [In behalf of my team](twitter.com/whalesandgames), we congratulate you on making such a fantastic submission. Cheers! :whale:
Also working on the timelapse video.
Great music, visuals are good, level design is good.
I got stuck at the golems and gargoyles' gate, wasn't sure how to proceed there.
I ran into some bugs to note: if you die and respawn at a fountain the sense area resets to the same as 0 no matter how many coins you have, dropping coins will then make it get smaller (possible to make so monsters dont detect you when you touch them) and even bugged out at one point so I couldn't pick up any coins.
I picked up a heart even though I only had 3 coins; I ended up with 3 coins
But still a cool concept and nicely executed!
Also cool that you put it on Steam, cudos!