worm.exe by Linus

worm.exe is a game about running out of space on your desktop. You are fighting against a worm that spreads files on your desktop, you need to sort the files correctly to be able to free up space on your desktop.
Use the mouse to point and click and drag each file to their correct folder!
Note, red files are dangerous and if you don’t remove them quickly, they will spread recursively out of control!
Tools used:
- Unity3D
- MonoDevelop
- Gimp
- http://sfbgames.com/chiptone/
- Game Jam Menu
- dreamlo.com
- Audacity
- https://pernyblom.github.io/abundant-music/index.html
- Windows XP soundfont ("2gmgsmt.sf2")
- SynthFont
- https://www.dafont.com/leviwindows.font
- https://www.dafontfree.net/freefonts-satellite-f107922.htm
- Mobile camera
- https://deepart.io
Ratings
| Overall | 580th | 2.978⭐ | 25🧑⚖️ |
| Fun | 578th | 2.804⭐ | 25🧑⚖️ |
| Innovation | 570th | 2.761⭐ | 25🧑⚖️ |
| Theme | 176th | 3.913⭐ | 25🧑⚖️ |
| Graphics | 513th | 2.891⭐ | 25🧑⚖️ |
| Audio | 376th | 2.841⭐ | 24🧑⚖️ |
| Humor | 293th | 2.548⭐ | 23🧑⚖️ |
| Mood | 463th | 2.714⭐ | 23🧑⚖️ |
| Given | 8🗳️ | 11🗨️ |
I was hoping to be able to box select xD
Graphics are decent, music has a definite Tetris feel to it, no bugs that I observed. Gameplay is a little simple, but gets the idea across.
I'll come back to rate once ratings are open!
---------
**Edit:** Said I'd be back! Dropped a rating.
https://www.twitch.tv/videos/297624571 gameplay at 23:00ish
Graphics are just from windows and default icons i think so could be critical for a compo game ? who knows^^ cool soundtrack btw. :D
BTW: shame there isn't a quick way to see top scores, maybe adding that to main menu would be a good idea? Well i certainly would want to see everyone that i got the first place ;)
What I liked:
- It works flawlessly
- Fits the theme nicely
- Clear gameplay
- Scoreboard, yes!
- The retro visual style is quite convincing
What I would improve:
- I would add more depth to the gameplay. Someone suggested to add a zip file you have to uncompress first, that could be neat.
- Background music is quite repetitive after a short while, maybe just a longer loop would work.
All in all, I enjoyed it, it kept me entertained for a while, trying to beat the top score. Good job! :)
Oh, btw, there seems to be a scaling issue with the UI, it covers a small part of the desktop up top.

Anyway, good job!
I have rated your game, but all of my feedback was captured in the stream. It was close to the end.
You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=08h13m02s
Here the worms appear really late and then in such numbers that the memory fills up nearly immediately. I can see the desktop clutter working out better if all the files had an affect on neighbouring spaces and files so that the worms aren't the main target all the time. More dynamism needed, that is.
The graphics are mushy, I would have much preferred actual Windows XP visuals, you can disable the graphics rating category after all. Not to tout my own horn too much, but back in January we made a Win 95 inspired, hacking themed puzzle with the visuals ripped directly from the source; looks and feels authentic as a result. If you are interested [take a look](https://teamsneaky.itch.io/sneak-95).
The music isn't any better than last time. I've heard this generator before, and it is no good... Maybe look into composing your own stuff? Making a simple beat combined with a melody (based on a scale, plz) is not that hard after a bit of researching.
It works, yet could do a lot of tweaking. Audio-visuals also took a hit this time. Keep challenging yourself in that department.
About the graphics and music, thanks for giving me honest feedback. It is super helpful and now I know what I need to work on in the future. I've been doing Ludum Dare for about 4 years and I feel my progress have slowed down a bit. I've looked back at my timelapses for Ludum Dare and seeing what I spend the most time doing, quite fascinating how I've started spending less time on what I am bad at and more time at what I think I do the best.
By the way, I checked out the puzzle game with windows 95 graphics. Great example on how small details makes the game more fascinating. I'll try to implement that concept into my future games.
Thanks for always giving me so sincere criticism. I appreciate it very much!