The Infinite Mine by SuperCrunchy

[raw]
made by SuperCrunchy for LD 39 (COMPO)

logo.jpg

Short description

This game is a simple strategy/tower defense game set in space. Playing time is around 5-15 minutes. There are only 2 resources in this game:

  • Metal
  • Energy

Both can be obtained from the (many) asteroids that you can find around the base. This game cannot be "win", at some point you will either be overwhelmed by the enemies or you will run out of resources to extract. The objective of the game is to gather as much metal as possible, while not dying under the pressure of the enemies.

Online scores

Your score will be submitted to a database, in which you'll be able to compare with the rest of the players. The server was coded during ludum dare and is currently hosted at my home, so it could go offline some times :smile:.

Important

  • Start by building METAL extractor, as if you run out of it, you cannot build extractors anymore (yes, it would need a good rebalance, but I didn't know how to fix it without setting the cost to 0 (suggestions are welcome!). TL;DR: Don't run out of metal or you'll not be able to build anything else.
  • When you run out of energy for too long you will still lose the game. There's no visual indication of this! If you don't hear turrets shooting then you have a problem with energy.
  • You need to be paying attention closely to the energy level (or the amount of energy asteroids you are mining, when you are later in the game), as without energy the turrets cannot shoot...

Tips

  • Resources run out, you need to expand to stay alive, but expanding also increases your defenses requirements...
  • Enemy kills count towards the score.
  • if you use the same name your score will be REPLACED with the new one. You may go forward in the ladder, but you may also go back and worsen your score.
  • the map is generated randomly (even though the number of asteroids is the same). You could find a map easier than another.
  • The enemies are not intelligent at all, they just attack the nearest structure. They plan to win by overwhelming you with sheer numbers!
  • Pay attention to enemy formations. At late stage their numbers become dangerous!

Original ideas that I didn't implement due time constraints:

  • Originally I wanted this game to have a power network like creeper world (look it up! It's an excellent game!) and a more interesting distribution of the asteroids (a bit more clustered - to force the player putting weak spots /links between the clusters), but there was really no time to get it up in time.
  • I also wanted some more variety both in structures and enemies, but I already found it a bit challenging to reach an acceptable balance with the only enemy that is there, so adding more was out of the question.

Update: Web version, Mac & Linux

Added web version, mac and linux versions here: https://supercrunchy.itch.io/the-infinite-mine

We still * highly reccomend using the native version*

Here are few disadvantages of the web version: - It's not able to post the scores to the web server due to CORS being disable on the server (for the moment - until I enable it) - It runs very slowly, especially when the enemy starts getting up to some big numbers.

Ratings

Overall 134th 3.667⭐ 29🧑‍⚖️
Fun 77th 3.741⭐ 29🧑‍⚖️
Innovation 363th 3⭐ 29🧑‍⚖️
Theme 407th 3.37⭐ 29🧑‍⚖️
Graphics 451th 2.889⭐ 29🧑‍⚖️
Audio 429th 2.407⭐ 29🧑‍⚖️
Humor 398th 2.045⭐ 24🧑‍⚖️
Mood 272th 3.083⭐ 26🧑‍⚖️
Given 22🗳️ 30🗨️

Feedback

🎤 SuperCrunchy
31. Jul 2017 · 00:04 UTC
Didn't have time to find a host for the HTML5 version, so I uploaded a zip of it :disappointed:
Maybe tomorrow I'll upload it somewhere!
Goodnight!
Taffaz
31. Jul 2017 · 19:50 UTC
Enjoyed playing this, nice job.
Cristi Mihai
31. Jul 2017 · 19:55 UTC
That was fun!
Btw, I found itch.io easy to use to upload the html version.
Hammers
31. Jul 2017 · 19:56 UTC
Nice idea. I personally found it quite hard, though it could just be me being rubbish at this sort of game. I enjoyed the simplicity of just having the two resources to worry about.
TheLucky
31. Jul 2017 · 20:02 UTC
I think the game was quite fun but needed more variety like more enemies and more build option, made give the player the ability to upgrade base
geeitsomelaldy
31. Jul 2017 · 20:05 UTC
itch.io is a popular upload place for Ludum Dare. Check out the hosting guide for more options: https://ldjam.com/events/ludum-dare/hosting-guide
Sir Mr Dr Prof Sr Jr PhD
31. Jul 2017 · 20:16 UTC
Very fun and well balanced game, the explosion sound effect was good early on if you weren't paying attention to the whole map got got annoying after a while. I like the addition of the leader board I got about 70K points and was in 2nd place globally if 1st place wasn't 100k points ahead of me I might have been motivated to try again.
🎤 SuperCrunchy
31. Jul 2017 · 22:42 UTC
The first place was me after I got lucky strike...
Let's say that I got time to master the game quite well after debugging it that many times :)

Thanks for the itch.io suggestion: I'll add a link to the web version now :)
seurimas
01. Aug 2017 · 01:35 UTC
I really appreciate the simple design in terms of gameplay, art, and sound. That plus the gradual ramping up makes for a really fun game that gets difficult pretty quickly!
Kosmo
02. Aug 2017 · 05:00 UTC
This is a fun game that seems to be well built and polished. I had fun with the one game I played, but I think it needs something more. Since there doesn't seem to be a requirement as to where you put your extractors it seems like its best just to place them everywhere (and you kinda have the money to do so).

For compo -- I think you made a really solid game. As a game though, I think it needs just one or two more mechanics to be really engaging. Thanks for making it! : )
Ajayajayaj
02. Aug 2017 · 05:43 UTC
This game was really cool. I think the only thing that would have made this better is a little bit of music. Congrats!

Also, I see you gave an extremely long and thorough review of this game: https://ldjam.com/events/ludum-dare/38/zynite

First, thanks for writing really good feedback! But, I regret to inform you that the game you reviewed was actually an LD38 game so you won't get coolness for it, but hopefully you helped the game creator out. Make sure you are rating from this link: https://ldjam.com/events/ludum-dare/39/games
🎤 SuperCrunchy
02. Aug 2017 · 08:29 UTC
@ajayajayaj: You are a stalker :open_mouth:! Are you following me around here? :laughing: :grinning:



Thanks for telling me I rated the wrong game, otherwise I would have never noticed I thought to have clicked the correct link, but clearly I didn't :slight_frown:.

Luckily I also played a bit also his other game (by mistake) because he overwrote the windows version with the new game (and also some of the comments apply to both games), I'll surely review his other game, too.

Thanks for the notification! :grinning:
🎤 SuperCrunchy
02. Aug 2017 · 08:40 UTC
@Kosmo Yes, I actually had in mind the constraint that you had to build this "power network" that needs to be linked back to the base to keep people from positioning towers randomly around the map (similar to creeper world), but didn't have time for it.

I also wanted at least 2 types of towers and enemies, but decided to invest time instead in making a high score list (I thought to be cool to be able to see what other people were able to achieve). I actually collect both metal sent and enemies killed along the score (I don't show them in game though). I should have probably sent also the time spent and the seed of the map to try playtesting it :).
I'm anyway fairly happy with the scale of the battle that can come up (especially near the end), even with only one turret an one enemy.

Another **tip** I have after seeing one of my friends playing: try to position towers well outside the base so that you are able to get from the beginning a good area that you can use for the extractors :). The winning strategy here is the "economy boom" one :)
gilborn
02. Aug 2017 · 13:15 UTC
4th place at the first attempt!
Seeing how many people rated your game, I hope this does not mean most of the players don´t test properly :-/

To get to important things:
Fun tower / defence game in space with a huge game area. Had great fun watching my defence crowing bigger and bigger in radius, zooming more and more out.

A background music would have been great.

Good job!
FunkyHippo
03. Aug 2017 · 12:46 UTC
It was a fun little game, I liked the concept a lot! I got pretty far as it's fairly easy to survive if you clump your miners in a few spots and spam shooters around them. I lost because I let the aliens overrun me as the game got very laggy - so a bit of optimization and you're good to go!
🎤 SuperCrunchy
03. Aug 2017 · 22:03 UTC
@FunkyHippo Thanks for the feedback :)

The game is basically not optimized at all. I think the game worst performances are on calculating the logic of all the objects, which (if i remember correctly) uses something like a O(n^2) algorithm where n= number of objects in game (which is a quite bad idea when that n is big especially in this game). The logic is run every 1/10th of a second so you may see "choppy" performances quite easily

I noticed that especially the web version (if you played that) gets laggy quite quickly. The native ones are much better.

(There's also the 'minor detail' that I have an i7 with 8 virtual cores that may have contributed to the bad optimization...I fear it's not much representative of 'average' PCs...)
ropedog
05. Aug 2017 · 05:38 UTC
Fun and engaging! Keeps me coming back to build a bigger base and get a higher score. I'm a fan of how you have to constantly be on the move because the metals you mine are finite.
Also - nice work on the intro tutorial. Very helpful and rare for a jam!
oxrock
05. Aug 2017 · 07:21 UTC
Nice game overall. My biggest complaint is that the difficulty scaled too slowly.
eLeDe
05. Aug 2017 · 11:43 UTC
Nice game! It is easy to understand what to do. It would be nice some background music.

Good job.
mathijs750
05. Aug 2017 · 12:26 UTC
Nice in-game tutorial. I enjoyed this one a lot! At a score of 20000 the game started to lag and it felt like I hit a skill ceiling.
drtizzle
06. Aug 2017 · 12:13 UTC
Yeah, 8th place! I played the native (Mac) version and had no problems with lag. Very cool concept, it makes me want to come back for more. It feels a bit like spinning plates, you have to check back on every miner to see if it doesn't get overrun by aliens. Graphics are simple but functional, for audio the same. It could have used some (simple) music. But it is a lot of fun to play, which is the most important thing!

Overall a very solid entry!
kpded
06. Aug 2017 · 16:33 UTC
Good job!

Game mechanics is exciting, I've started and got back to life 20 minutes and 60k+ points later :smile:

Great game, a little more balance would made this game even better!
Erkberg
07. Aug 2017 · 20:36 UTC
A nice little tower defense game. The graphics and sounds are quite basic, but fit the game well. Same could be said about the mechanics, but due to the sheer size it felt quite nice, almost epic. :)
Obvious improvements would be, as you already stated, some more types of units and enemies as well as upgrades. I have to admit that I generally don't like games with the premise of inevitable demise. But I did like this one, so good job overall!
Schuster
07. Aug 2017 · 22:06 UTC
Good tower defense type game. I like that it forces you to move further and further out from the base. It's probably the longest that I've spent on a game so far.
spacewarp
20. Aug 2017 · 17:15 UTC
Pretty neat defence game. Could use some more gameplay and difficulty, but what's there is quite good.