Arrows by JimmyC

[raw]
made by JimmyC for LD 42 (COMPO)

Avoiding deadly Arrows shoot, block and trap you!

Having less and less space to dodge Arrows.

*Avoid the arrow! Screenshot (2).png

*It can block me!?! Screenshot (5).png

*Got Trapped! 未标题-2.png

Made in 48 hours by: JimmyC with Unity,Aesprite and Visual Studio. Background music: Salut d'Amour Op.12 by Edward Elgar

!!!!The itch.io download link is the newest version of the game bug fixed:lower music volume. ​bug fixed:Arrow miss the box.

Ratings

Overall 64th 3.92⭐ 46🧑‍⚖️
Fun 12th 4.159⭐ 46🧑‍⚖️
Innovation 48th 3.932⭐ 46🧑‍⚖️
Theme 9th 4.456⭐ 47🧑‍⚖️
Graphics 374th 3.216⭐ 46🧑‍⚖️
Audio 341th 2.917⭐ 44🧑‍⚖️
Humor 396th 2.208⭐ 38🧑‍⚖️
Mood 167th 3.375⭐ 42🧑‍⚖️
Given 69🗳️ 16🗨️

Feedback

PhunGames
12. Aug 2018 · 18:54 UTC
Easy at the start but further in the game it's getting really tricky! Really good game. Also fitting with the theme. Good job !!!
KRP
13. Aug 2018 · 02:17 UTC
10/10 Mood very fun, very innovative. Even though its simple, its extremely good.
Korso
13. Aug 2018 · 02:37 UTC
Love it. Simple, quick to learn and good aesthetics. I've tried to "construct" a hut by calculating the trajectory of the arrows to protect me, but while some new arrows cross the old ones, others are blocked. I don't know if it is intended.
StateOff
13. Aug 2018 · 03:06 UTC
Smart and simple mechanic.
Solid implementation, thanks for the guide.
Had a good time playing it. It's nice how the mechanic takes care of making it gradually harder and creating a kind of level with a unique challenge each time.
Kind of like a mix of tetris/platformer.

Little critical point: The "instrument" of the music felt like an arrow punching my ear as I had headphones way too loud. In contrast the sound effects were spot on.
🎤 JimmyC
13. Aug 2018 · 04:32 UTC
@korso,It is intended to prevent smart people like you!
torcado
13. Aug 2018 · 08:01 UTC
wow, this is really cool! having the arrows seem to randomly miss some is a little weird, but i see why you did it like that. the game becomes really challenging really fast, but there's still quite a bit of strategy involved. it reminds me a lot of a certain fight in undertale ;)

also it creates a super cool looking map after a while

![LD42_arrows.png](///raw/916/z/1744d.png)

The music got a bit repetitive, but otherwise i really enjoyed the game
GuardHei
14. Aug 2018 · 07:20 UTC
@jimmyc Could you make a HTML or Mac build please? Looks nice and I'd like to have a try (Think Unity could do this).
hdmmy
14. Aug 2018 · 07:21 UTC
Very fun, and the music is so charm
5Spectra
14. Aug 2018 · 07:28 UTC
Very innovator if you don't get it from "undertale", but the game is very good, the only problem is the music background is very annoying.
KaiHill
14. Aug 2018 · 07:38 UTC
Decent concept and good game (maybe it will be better without music). Thank you for you project
vfabien21
14. Aug 2018 · 07:49 UTC
Very nice and innovative short game. I enjoyed playing it and trying to reach an high score
🎤 JimmyC
14. Aug 2018 · 08:54 UTC
Thank you for the feed backs . I lower the volume of the music and I am trying to make a HTML version.
djlink
14. Aug 2018 · 09:00 UTC
very nice, the concept is really good, what seemed simple at first quickly turns into a very complicated task of dodging. really gun, thanks
Ratys
14. Aug 2018 · 09:22 UTC
Very stylish, and gameplay is solid. Well done!
🎤 JimmyC
14. Aug 2018 · 10:18 UTC
Since I can't make a HTML5 build in unity (bug...),so I make a mac build for download instead,enjoy!
pomb
14. Aug 2018 · 12:10 UTC
An interesting take on the avoidance game. Neat entry.
ConorOD
14. Aug 2018 · 12:12 UTC
A simple idea really well executed. Loads of fun, and easy to get the hang of but ultimately very challenging. Loved it!
thegunmaster
14. Aug 2018 · 14:02 UTC
Very simple but enjoyable game :)
Only thing that I can really see being improved are the visuals, but that's just my opinion.
Apart from that I am wondering if you can make this work for mobile, because the simplicity of it it could work out great on a mobile platform. Only issue is to figure out how to make proper controls for that, so it might not be doable. Very nice entry anyhow, fits the theme very well!
Colin Doody
14. Aug 2018 · 14:32 UTC
Neat idea, nice and clean. Collision was solid. I liked the different styles of arrows, it mixed things up.
Syrapt0r
14. Aug 2018 · 14:36 UTC
Awesome game! It seems like a very easy game at first but quickly grows into a real challenge. The different types of arrows keep things fresh and the artstyle is minimalistic, but fitting. My record is 50 points ^^
Timbals
14. Aug 2018 · 14:37 UTC
Really nice idea. It's easy to understand what you are supposed to do. The game is fun and hits the theme very well. I think a mobile port of this project could do very well!
Chocolat-Endive
14. Aug 2018 · 15:01 UTC
The idea is great, the UI is fine, the music is simple but it works, the graphism are nice, and the game is quite cool. Simple but very effective!

There is a little bug: sometimes, white arrows don't stop on the opposite wall and continue outside of the screen, it makes the game a little easier, but i'm not sur it's intended!
fractalsunrise
14. Aug 2018 · 16:19 UTC
I enjoyed playing this game! It was simple yet interesting as the level gets more cluttered, and there was some strategy to it. I liked the "whooshing" arrow tails - they added a lot graphically. At the beginning, I could sometimes get the arrows to fly past the box instead of sticking to it if I was hiding out in a corner, but that didn't last long as they kept piling up. I liked the music a lot, but the instrument was a bit grating after a while. Ironically, my high score was 42! Thanks for a really fun game!
Xwilarg
14. Aug 2018 · 16:29 UTC
Really fun game, as chocolat-endive said there is sometimes a little bug when arrows miss the box.


It actually doesn't relly make the game easier however since they doesn't increase your score.
It happen when you're too close of a border and the arrow doesn't really enter in the box when shooting at you.

![arrow.png](///raw/82d/8/z/19454.png)
moonlightbomber
15. Aug 2018 · 03:01 UTC
Now THIS is a novel take on the bullet hell genre. Except that you don't shoot bullets; you graze them.
🎤 JimmyC
15. Aug 2018 · 07:57 UTC
Thanks for the feed backs! Although I intended to make the arrow miss the box.But seems like it doesn't work well.So I adjust the mechanic of the arrow.Hope you guys enjoy it !
josemachado
15. Aug 2018 · 14:55 UTC
Great game! Really fun and entertaining, and honestly one that I'm inclined to come back later!
sh1rogane
15. Aug 2018 · 19:01 UTC
A simply fun game that I kept on saying "just one more time". The music fits well with the game, could maybe be a bit higher bit-rate/less distorted. I got the bug that sometimes the arrows just don't get stuck (as many other has said) Very good use of the theme.

(Might you have been inspired by Undertale a bit perhaps? :wink:)
Toster
15. Aug 2018 · 19:05 UTC
Very good game, had fun for nearly an hour.
limejuice123
16. Aug 2018 · 19:10 UTC
Who knew Elgar could work in 8-bit? Cool game, love how such simple mechanics can lead to engaging gameplay.
Brandon JS Lea
16. Aug 2018 · 23:23 UTC
The idea of having ideas stack up over time is quite innovative as it leads to a natural ramp up in difficulty simply as a result of the gameplay. Additional, it has variety in the kind of arrows you face.

My first critique is the music. Music is not everyone strength so I understand it not being great but here it didn't fit at all and sounded quite grating so perhaps no music would have been better, instead replaced with more sound effects (though I do think good music would boost a game like this a lot).

My second issue is that I very quickly had no interest in continuing. Not that the game is bad, it most certainly isn't from a mechanic stand point. I think this issue may result in part due to the lack of music but there are other stronger elements too. Most notably, the game lacks any feel, and this type of game really suffers without it. Take super hexagon for example, everything flashes, changes colour, rotates, pulsates. With this, the only juice I noticed was the trail behind the arrows.

(A video that helps define and showcase "juice" if you're interested: https://www.youtube.com/watch?v=Fy0aCDmgnxg)

Finally, the game feels very slow. Whilst I would get caught off guard, fail to react and die (proving there is challenge) it still feels easy and I think that's because of how slow it is. A lot of the game is a waiting game which brings the pacing to a complete halt. Perhaps difficulty modes would help, but in this type of "quickly die, retry" game, I think a certain level of difficulty is important from the get go. It's gameplay is suited to being fast paced and frantic which goes well with a strong challenge IMO.

Overall, it's an innovate mechanically designed game that could be great with more juice and polish.
MZA
16. Aug 2018 · 23:35 UTC
Its simple and fun and thats the best combination to have. I always wanted to beat my previous score every time i retried. For a simple games that well done, the only feedback i have is for a bit of particle effects to make it juicy.
ginger9
18. Aug 2018 · 13:34 UTC
Very nice mechanism for running out of space :smile:
ginger9
18. Aug 2018 · 13:35 UTC
And I met the same bug that @xwilarg has mentioned.
Kale the Quick
23. Aug 2018 · 01:41 UTC
Great fun! Amazing little game! I'm keeping it installed a little longer :)