Arrows by JimmyC
Avoiding deadly Arrows shoot, block and trap you!
Having less and less space to dodge Arrows.
*Avoid the arrow!

*It can block me!?!

*Got Trapped!

Made in 48 hours by: JimmyC with Unity,Aesprite and Visual Studio. Background music: Salut d'Amour Op.12 by Edward Elgar
!!!!The itch.io download link is the newest version of the game bug fixed:lower music volume. bug fixed:Arrow miss the box.
Ratings
| Overall | 64th | 3.92⭐ | 46🧑⚖️ |
| Fun | 12th | 4.159⭐ | 46🧑⚖️ |
| Innovation | 48th | 3.932⭐ | 46🧑⚖️ |
| Theme | 9th | 4.456⭐ | 47🧑⚖️ |
| Graphics | 374th | 3.216⭐ | 46🧑⚖️ |
| Audio | 341th | 2.917⭐ | 44🧑⚖️ |
| Humor | 396th | 2.208⭐ | 38🧑⚖️ |
| Mood | 167th | 3.375⭐ | 42🧑⚖️ |
| Given | 69🗳️ | 16🗨️ |
Solid implementation, thanks for the guide.
Had a good time playing it. It's nice how the mechanic takes care of making it gradually harder and creating a kind of level with a unique challenge each time.
Kind of like a mix of tetris/platformer.
Little critical point: The "instrument" of the music felt like an arrow punching my ear as I had headphones way too loud. In contrast the sound effects were spot on.
also it creates a super cool looking map after a while

The music got a bit repetitive, but otherwise i really enjoyed the game
Only thing that I can really see being improved are the visuals, but that's just my opinion.
Apart from that I am wondering if you can make this work for mobile, because the simplicity of it it could work out great on a mobile platform. Only issue is to figure out how to make proper controls for that, so it might not be doable. Very nice entry anyhow, fits the theme very well!
There is a little bug: sometimes, white arrows don't stop on the opposite wall and continue outside of the screen, it makes the game a little easier, but i'm not sur it's intended!
It actually doesn't relly make the game easier however since they doesn't increase your score.
It happen when you're too close of a border and the arrow doesn't really enter in the box when shooting at you.

(Might you have been inspired by Undertale a bit perhaps? :wink:)
My first critique is the music. Music is not everyone strength so I understand it not being great but here it didn't fit at all and sounded quite grating so perhaps no music would have been better, instead replaced with more sound effects (though I do think good music would boost a game like this a lot).
My second issue is that I very quickly had no interest in continuing. Not that the game is bad, it most certainly isn't from a mechanic stand point. I think this issue may result in part due to the lack of music but there are other stronger elements too. Most notably, the game lacks any feel, and this type of game really suffers without it. Take super hexagon for example, everything flashes, changes colour, rotates, pulsates. With this, the only juice I noticed was the trail behind the arrows.
(A video that helps define and showcase "juice" if you're interested: https://www.youtube.com/watch?v=Fy0aCDmgnxg)
Finally, the game feels very slow. Whilst I would get caught off guard, fail to react and die (proving there is challenge) it still feels easy and I think that's because of how slow it is. A lot of the game is a waiting game which brings the pacing to a complete halt. Perhaps difficulty modes would help, but in this type of "quickly die, retry" game, I think a certain level of difficulty is important from the get go. It's gameplay is suited to being fast paced and frantic which goes well with a strong challenge IMO.
Overall, it's an innovate mechanically designed game that could be great with more juice and polish.