FlowerBomber by AzStrocyte
You made flowers that can't explode, but now the walls want to squash them !
Your score improve with your flower collection and by taking portals to other levels. But the more portals you take, the harder it gets !
Controls
- Arrow keys to move
- f : to use portals
- b : to use bombs
- o : to suicide


| Windows | https://azstrocyte.itch.io/flowerbomber |
| Original URL | https://ldjam.com/events/ludum-dare/42/flowerbomber |
Ratings
| Overall | 1149th | 2.767⭐ | 32🧑⚖️ |
| Fun | 1003th | 2.793⭐ | 31🧑⚖️ |
| Innovation | 860th | 2.914⭐ | 31🧑⚖️ |
| Theme | 550th | 3.552⭐ | 31🧑⚖️ |
| Graphics | 1149th | 2.241⭐ | 31🧑⚖️ |
| Audio | 763th | 2.207⭐ | 31🧑⚖️ |
| Humor | 860th | 1.938⭐ | 26🧑⚖️ |
| Mood | 1081th | 2.308⭐ | 28🧑⚖️ |
| Given | 38🗳️ | 3🗨️ |
@drums i didn't have time to do end game stuff so it is a high score thing. I'm glad you liked it nonetheless and spend some time with it !
But you need to work on some graphics elements like some animations for the player movements and player movements could've been better in so many ways any way that was a fun game!
Don't hesitate to give mine a look!
Try our game too, maybe you'll like it)
@djibess
I spend most of the time working on programming, getting the dungeon generation on point mostly.
After that i only had like 1h left to do sound and graphics, so that's why there's no animation and only one frame for player movement.
@max6333
For the walls i really like the fact that they just crush the player but in the current state of the game it's unfair to the players you're right.
I think the solution i like the most is that i'll make it clear one turn in advance where the wall will move. That way the player can plan where he'll go.
I'm gonna keep working on this game to at least get it where i originally planned to get it. I had time only to make one item (the bomb) but there was suppose to be more, giving more ways to deal with the water. Also it's not clear when the water kill you (and why but that's because there's no graphics for it yet).