Welcome to BURELAND by eptwalabha

Yo!
Your boss is a dick! He wants you to store a drum of radioactive waste at the very bottom of the power plant.
Everybody knows this basement is dangerous, they build it on unstable ground and they save money on building material. This place is a mess its falling appart and it's running out of place to store the drums. Not to mention the countless stories about workers that never came back.
Well… down we go!

Each basement is equipped with a Geiger counter that will seal the door shut if it detects any radioactive life.
Clear the room from any creature to go to the next basement.
Don't worry about the creatures, they move only if you move.
Mind where you're walking, the floor breaks easily.
Enemies
Barry

This moron is relatively harmless, he cannot see a thing.
Harry

Rather agressive, he'll chase you down to bite you.
André

This guy love to jump around, careful not to get too close to him, like Harry, he'll bite you without hesitation.
Joe

This is a former security gard that didn't checkout is gun when he lost his job.
Screenshots


Ratings
| Overall | 715th | 3.273⭐ | 24🧑⚖️ |
| Fun | 416th | 3.409⭐ | 24🧑⚖️ |
| Innovation | 477th | 3.295⭐ | 24🧑⚖️ |
| Theme | 460th | 3.659⭐ | 24🧑⚖️ |
| Graphics | 899th | 2.977⭐ | 24🧑⚖️ |
| Humor | 215th | 3.389⭐ | 20🧑⚖️ |
| Mood | 801th | 2.875⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 19🗨️ |
You can only play the game with the arrow keys (I don't like messing around with keymap to play a game).
About the wall crash thanks for noticing the bug, I never had this before. If you play on Windows or Linux, there is a desktop version.
The monsters' patterns are the following:
* Barry: I, M, I
* Harry: I, C, C
* André: I, J, J, I, M, I
* Joe: J, A, S, M
with I for Idle, M for random move, C for chase player, J for random jump, A for aim (store the current player position), S for shoot
About the level design, I initially plan the game's levels to be more like the binding of Isaac. Several rooms are connected together to make a level, you had to find the key to the next elevator, then find the end of the level. But as you may expected I encountered several problems that make me scale down my scope.