Welcome to BURELAND by eptwalabha

[raw]
made by eptwalabha for LD 42 (JAM)

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Yo!

Your boss is a dick! He wants you to store a drum of radioactive waste at the very bottom of the power plant.

Everybody knows this basement is dangerous, they build it on unstable ground and they save money on building material. This place is a mess its falling appart and it's running out of place to store the drums. Not to mention the countless stories about workers that never came back.

Well… down we go!

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Each basement is equipped with a Geiger counter that will seal the door shut if it detects any radioactive life.
Clear the room from any creature to go to the next basement.
Don't worry about the creatures, they move only if you move.
Mind where you're walking, the floor breaks easily.

Enemies

Barry

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This moron is relatively harmless, he cannot see a thing.

Harry

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Rather agressive, he'll chase you down to bite you.

André

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This guy love to jump around, careful not to get too close to him, like Harry, he'll bite you without hesitation.

Joe

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This is a former security gard that didn't checkout is gun when he lost his job.

Screenshots

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Ratings

Overall 715th 3.273⭐ 24🧑‍⚖️
Fun 416th 3.409⭐ 24🧑‍⚖️
Innovation 477th 3.295⭐ 24🧑‍⚖️
Theme 460th 3.659⭐ 24🧑‍⚖️
Graphics 899th 2.977⭐ 24🧑‍⚖️
Humor 215th 3.389⭐ 20🧑‍⚖️
Mood 801th 2.875⭐ 22🧑‍⚖️
Given 21🗳️ 19🗨️

Feedback

REMCO GAMES
14. Aug 2018 · 18:41 UTC
I enjoyed setting up monsters to fall to their deaths, very cool.
netguy204
14. Aug 2018 · 20:20 UTC
I played the web version and couldn't figure out how to control my character. I tried arrows and WASD and mouse. Once I crashed into the wall the game stopped and I had to refresh to try something new. @netguy204 me and I'll come back and re-rank.
TheWustache
14. Aug 2018 · 20:29 UTC
I really like the idea of killing the monsters by exploiting their movement patterns -- but I had trouble recognizing a clear pattern for most of them. If their movement was less random you could probably leverage the puzzle component, although you'd probably have to compensate with better level design (maybe environmental hazards?) l do feel like the setting could be very interesting!
🎤 eptwalabha
14. Aug 2018 · 20:42 UTC
Hey @netguy204, thanks for trying to play my game ;)

You can only play the game with the arrow keys (I don't like messing around with keymap to play a game).

About the wall crash thanks for noticing the bug, I never had this before. If you play on Windows or Linux, there is a desktop version.
🎤 eptwalabha
14. Aug 2018 · 20:55 UTC
@thewustache, thanks for playing and your feedbacks.

The monsters' patterns are the following:
* Barry: I, M, I
* Harry: I, C, C
* André: I, J, J, I, M, I
* Joe: J, A, S, M

with I for Idle, M for random move, C for chase player, J for random jump, A for aim (store the current player position), S for shoot

About the level design, I initially plan the game's levels to be more like the binding of Isaac. Several rooms are connected together to make a level, you had to find the key to the next elevator, then find the end of the level. But as you may expected I encountered several problems that make me scale down my scope.
netguy204
15. Aug 2018 · 11:23 UTC
@thewustache This was fun! The weakest part of the game were random move heavy monsters because the goal of waiting for them to suicide wasn't very interesting. I'd advocate full determinism in a game like this. Remove M and J and add 'jump towards, jump away, move orthogonal to the player, mirror the player, opposite mirror the player. It would be cool to have buttons and cards that only monsters can use so that I can try to manipulate them further.
Alysson Moraes
16. Aug 2018 · 19:25 UTC
I loved the gameplay and the graphic style, really a good job!
superpokeunicorn
16. Aug 2018 · 19:30 UTC
This is a pretty cool game. I like the level of strategy you have to use when navigating the level to trap the enemies while leaving yourself a path to the door. I also like the amount of enemy variety, although more distinct visual designs could have helped the player differentiate between them. I like the little wiggle the character does when he jumps, although the visuals became a bit hard to see when the when the camera zoomed out. Also, the lack of music and sound was a bit disappointing. Overall, this is a solid game that I enjoyed. Nice work!
ventura
16. Aug 2018 · 19:35 UTC
wow, so cool game! I loved it. Quite difficult. I don't know very well how to kill enemies without dying but the idea is really good. Some small bugs, it seems that I cannot move properly until I die once.
EdwinGameDev
16. Aug 2018 · 22:22 UTC
Good entry, the gameplay was solid and very fun. I liked the different enemies patterns. good job :heart:
naali
18. Aug 2018 · 18:16 UTC
Made it to level 24, not sure how long it goes.
🎤 eptwalabha
18. Aug 2018 · 23:34 UTC
@naali, well done, I've never went this far myself… You need to go to the 30th basement to win…
AdonisDevs
19. Aug 2018 · 22:54 UTC
I made it to the 12th basement! This is great. With improved art, I could see this game as a real success! It would be cool if there were other ways to attack, like maybe the player had the ability to do damage to a tile from farther away. Well done :)
Drums
20. Aug 2018 · 21:54 UTC
I loved this game. It was simple but pretty unique and the enemy design made it fun. I really wish it had music and sounds that matched the fun tone, but overall it was a cool game. I also made a game about breaking the floor. Check it out if you'd like!
Wevel
21. Aug 2018 · 02:21 UTC
A nice puzzle game, it was nice that you had to balance which tiles you had stood on so that you don't fall. It would be nice if you ended up with more of the tiles where removed, so that it was even more important where you go.
bog13
24. Aug 2018 · 19:40 UTC
Nice but the "almost random" moves of the ennemies is a little frustrating