Super Crate Hoarder by neipo13

Z - Jump X - Shoot R - Restart
- Collect crates to gain points!
- Enemies who fall through the bottom come back through the top and move faster!
- Each crate gives you a random weapon!
- Crates, once collected, stick around as items to platform around!
A clone of Super Crate Box with the addition you never dispose of your crates. That means each crate you pick up sticks around and becomes a platform.
TOOLS: * Monogame - Framework * Nez - Engine * BFXR - SFX * BeepBox - Music (maybe) * PyxelEdit - Pixel Art
LINKS: (they seem to be broken often) * Windows build * Source Code
| Source Code | https://gitlab.com/neipo13/ld42 |
| Windows | https://andrewnapierkowski.itch.io/super-crate-hoarder |
| Original URL | https://ldjam.com/events/ludum-dare/42/super-crate-hoarder |
Ratings
| Overall | 276th | 3.5⭐ | 36🧑⚖️ |
| Fun | 69th | 3.868⭐ | 36🧑⚖️ |
| Innovation | 627th | 2.588⭐ | 36🧑⚖️ |
| Theme | 388th | 3.5⭐ | 35🧑⚖️ |
| Graphics | 309th | 3.368⭐ | 36🧑⚖️ |
| Audio | 326th | 2.97⭐ | 35🧑⚖️ |
| Humor | 304th | 2.516⭐ | 33🧑⚖️ |
| Mood | 527th | 2.532⭐ | 33🧑⚖️ |
| Given | 36🗳️ | 20🗨️ |
Graphically, the sprites look great, but the lack of any tiles makes for a weird mix-match.
@superpokeunicorn yeah the change definitely affects play. Enemy navigation was (is) a huge obstacle. I think adding more enemy variety would have helped (maybe some flying enemies that ignore the placed crates or something). I'm open to suggestions on how to improving the bunching!
@albin & @talios thanks for playing! yeah the grenade launcher is a bit of a bummer in comparison to the others. I tried upping its reload speed to help a little, but its also good to have a few worse than average weapons in there I suppose.
@laytanl thanks! yeah music is not a thing I'm really capable of haha but I wish I could have put it in. Glad you enjoyed!
It's also very fun to play, my only critique is that it's too similar to the original game
So I salute the hard work to reproduce the game in 48 hours. Keep coding.
Edit: this is mostly for future reference with other jam game ideas
Also I'm so used to games using space for jump that it was hard for me to use Z instead.
But overall, the game feels good and is well done!
I think it's a great take on the theme and it's executed very well! The controls feel very tight (thank you for having short hops and hold to jump higher) and there is a great variety to the guns. I could easily see myself paying for an updated version of this game. It's simple but highly addicting.
The player and enemy sprites and animations are really well done (the flipping really adds a ton of charm). Some art for the walls and background to provide more visual cohesiveness, along with some music would certainly be nice additions. I do think that the space bar would be a better choice for the jump, as the controls were initially quite awkward, but I was able to adapt quite quickly. There does appear to be a bug upon trying to restart the game, which causes the game to crash rather frequently.
This was a very well done entry with excellently executed gameplay; I had a blast playing it and I certainly intend to play it again another time. Great job!
@joe-sycalik happy you enjoyed it! I will admit much of the charm is taken from it's **direct** inspiration (it's a clone with a themed twist after all) `Super Crate Box`. So go check that out (or anything by Vlambeer) for more similar charm & gameplay.
Played it for a while trying to make situtation where bad guys are trapped and can't get to bottom level but got stuck at 32-ish boxes.
At times i felt the response to chaging direction is slow. For example when I pressed left and shoot while i was facing right, it didnt turn around.
Other than that. It was great fun! :thumbsup: