The Sacrificer by Deemoo
The Sacrificer Entry for Ludum Dare 43 - Sacrifices must be made https://danielmoj.itch.io/the-sacrificer
I made this game using Unity, Visual Studio, C#, Photoshop CC and Bosca Ceoil. This is the level that I am at after starting to learn game development from knowing nothing 4 months ago, Please feel free to play and tell me how I am doing. Thank you very much!
Deemoo
| HTML5 (web) | https://danielmoj.itch.io/the-sacrificer |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-sacrificer |
Ratings
| Fun | 1043th | 1.846⭐ | 15🧑⚖️ |
| Given | 15🗳️ | 9🗨️ |
Keep at it though, you're doing a good job so far.
Good job anyway, keep pushing, keep pushing!
The mechanics would be more interesting if you had something like a tower defense style game, with enemies with different behaviours and routes, making obrigatory to you to move from one point to another and making the tower more valuable, as it would prevent their advance in one side while you are busy in the other.
I know the timeframe is really oppressive, but think of the jam as an experience in order to enhance your developing skills. The fact that you was able to deliver a playable product is already worthy of praise. Many people gave up.
Hope to see you in the next jams!
Thank you very much for playing my game! :D
I tried adding different color "sacrifices" and different altars(for different colored sacrifices)
before the compo ended and it ended up messing my whole game up, for some reason it worked in the unity engine but it didn't work when I created a build of the game,
so, I had to enter the jam with what I had done.
Thanks again for playing I hope to see you next Ludum Dare! :D
But never mind and keep going. You'll get better with every game you create. (: