{"author_link":"\/users\/inateno","author_name":"inateno","author_uid":"1036596","comments":[{"author_name":"Iokin","author_uid":"1036418","time":"2018-08-14T21:56:27Z","epoch":1534283787,"modified":1534283787,"text":"You game can have great future, but now it's very simple and fresh.","likes":0,"format":"md"},{"author_name":"Joschi","author_uid":"1098861","time":"2018-08-14T21:57:51Z","epoch":1534283871,"modified":1534283949,"text":"Sorry but I dont really understand the controls of your game :\/\nBut I liked your Backgroudn music!","likes":0,"format":"md"},{"author_name":"","author_uid":"1000000","time":"2018-08-14T22:00:28Z","epoch":1534284028,"modified":1534284108,"text":"The graphics look promising, but I really had problems understanding what I have to do.\nI also liked the music.","likes":0,"format":"md"},{"author_name":"inateno","author_uid":"1036596","time":"2018-08-14T22:26:46Z","epoch":1534285606,"modified":1534333592,"text":"Thanks for feedback guys!\n@Joschi Controls are quite simple, wasd\/zqsd or arrows, space for \"action\" there is also UI buttons.\n\nThere is no \"goal\" excepted building the world by placing tile, but all actions and ui is not \"clear\" :\/","likes":0,"format":"md"},{"author_name":"DrEvilBrain","author_uid":"1078210","time":"2018-08-14T23:53:35Z","epoch":1534290815,"modified":1534290815,"text":"I don't know if I'm doing something wrong, but I can't place a tile regardless of what type of tile it is or where it's being placed.\n\nThis is a nice concept though. Kind of reminds me of this one 2D browser MMO that was like a weird platformer\/Minecraft style building thing. Don't remember what that was called. The background music is quite nice too.","likes":0,"format":"md"},{"author_name":"inateno","author_uid":"1036596","time":"2018-08-15T11:46:08Z","epoch":1534333568,"modified":1534333569,"text":"@drevilbrain you have to place tiles inside the void where there are no others tile.\nNo feedback so it's hard to understand when something is ok\/not ok :( that's the first think I have to fix lol","likes":0,"format":"md"},{"author_name":"KryStekku","author_uid":"1100439","time":"2018-08-15T17:31:05Z","epoch":1534354265,"modified":1534354265,"text":"You put a lot of work into project. I hope you will continue to develop the project :smiley: ","likes":0,"format":"md"},{"author_name":"inateno","author_uid":"1036596","time":"2018-08-15T21:16:15Z","epoch":1534367775,"modified":1534367775,"text":"@krystekku yeah I hope too, motivation is key! XD right now I don't want to lol.","likes":0,"format":"md"},{"author_name":"SprovGames","author_uid":"1034982","time":"2018-08-16T11:26:15Z","epoch":1534418775,"modified":1534418775,"text":"Graphics are awesome but the game is rather difficult to understand.","likes":0,"format":"md"},{"author_name":"Dumivid","author_uid":"1049625","time":"2018-08-16T13:00:49Z","epoch":1534424449,"modified":1534424462,"text":"One word, overscope. I see how you tried to make the game much more complex, but this is not the best strategy for game jams, especially for compo. In addition, first, I would suggest to consider some HUD tweaks and a proper tutorial. Overall, nice submission, keep it up on the future.","likes":0,"format":"md"},{"author_name":"inateno","author_uid":"1036596","time":"2018-08-16T13:52:44Z","epoch":1534427564,"modified":1534427564,"text":"@dumivid yeaaaaah I know XD well, I had the \"solo\" game running saturday, but I lost to much time on shitty points without documentation.\nAnd I know it's overkill but I don't do gamejams to make a polished product, it's good for relaxing and try new things (as well game-design, arts, technical stuff).\n\nI'm sad those points are missing (and will be the first I will add after judgement period) but it's part of the game jam!\n\nWill try to keep it up yes, thanks!\n\n@sprovgames thanks! First time using MagicaVoxel I'm quite happy because usually I do \"programmer arts\" XD\n\nI know, same as above :(","likes":0,"format":"md"},{"author_name":"Capitals","author_uid":"1001355","time":"2018-08-17T21:34:48Z","epoch":1534541688,"modified":1534541688,"text":"I like the ambition of it, however what that leaves us with is nothing left to play. I liked the graphics and managed to add things. I wasn't sure as to why the play would stop moving after a while. ","likes":0,"format":"md"},{"author_name":"inateno","author_uid":"1036596","time":"2018-08-18T23:20:13Z","epoch":1534634413,"modified":1534634413,"text":"@capitals well if you managed to put things so you played it! The ambition is nothing more than \"crowd-creation\" but the implementation is not \"perfect\".\nI'm actually working on a better balance, too much things spawn at the same time and tiles 1 by 1 is also to painful (will do a 3x3) and add a mouse controller to put tiles.","likes":0,"format":"md"},{"author_name":"RiptideStudio","author_uid":"1112041","time":"2018-08-21T12:13:49Z","epoch":1534853629,"modified":1534853629,"text":"I don't know, but neither wasd nor arrow keys working, I just can't walk. Maybe you could help please?","likes":0,"format":"md"},{"author_name":"Capitals","author_uid":"1001355","time":"2018-08-21T12:59:26Z","epoch":1534856366,"modified":1534856366,"text":"@inateno Good to see you keeping on developing this, and I'm glad I played it how it intended to be play. I hope you're recording the iterations of the map over time so you can do a timelapse!","likes":1,"format":"md"},{"author_name":"inateno","author_uid":"1036596","time":"2018-08-21T13:31:07Z","epoch":1534858267,"modified":1534858267,"text":"@riptidestudio mmmh strange, can you try a refresh? (check out the console also, and be sure the window has the focus) I just tried and had a problem on load but after that, everything is ok.\n\n@capitals I don't register every iterations but every entry is in database with a date so yes this is something I can do! Nice idea, I will create a dump of the db before scratching it and try to do a \"first version timelapse\".\nI added yesterday what I was talking about but want to clean more stuff and balance before uploading, it's way better (just few fixs). Thx again for feedback, I will be commenting here when updated.","likes":1,"format":"md"},{"author_name":"RiptideStudio","author_uid":"1112041","time":"2018-08-21T13:37:41Z","epoch":1534858661,"modified":1534858661,"text":"@inateno strange, but after third reload  of the page it started working","likes":0,"format":"md"},{"author_name":"inateno","author_uid":"1036596","time":"2018-08-21T14:40:45Z","epoch":1534862445,"modified":1534862445,"text":"@riptidestudio third??? Very strange indeed :smile: Have to improve that damn loading interface (who is crazy enough to make a game that require a lot of UI works in a jam??? Me! lol)","likes":0,"format":"md"},{"author_name":"inateno","author_uid":"1036596","time":"2018-08-22T20:37:42Z","epoch":1534970262,"modified":1534970262,"text":"I made an update to improve the way of placing tiles, rendering, and spawn.","likes":0,"format":"md"}],"format":"md","images":["ld42\/98304-9675ac3c33bc59605a2c4d97c767952a.jpg"],"links":[{"url":"http:\/\/voiders.io","text":"HTML5 (web)"},{"url":"https:\/\/github.com\/Inateno\/voiders.io","text":"Source code"}],"metadata":{"g_key":"47002","g_author":"1036596","g_event":"LD42","g_eventkey":"73","g_subevent":"JAM","g_urlkey":"229736","g_title":"Voiders (.io)","g_status":"USEAR3","g_place":"1215","g_commentcount":"19","g_site2_node_id":"98304","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"98304","n_urlkey":"229736","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/voiders-io","n_slug":"voiders-io","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"36596","n_created":"1531402382","n_modified":"1534368075","n_version":"347914","n_status":"COMMIT"},"node":{"id":98304,"parent":97793,"superparent":9,"author":36596,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-08-14T17:45:09Z","created":"2018-07-12T13:33:02Z","modified":"2018-08-15T21:21:15Z","version":347914,"slug":"voiders-io","name":"Voiders (.io)","body":"Hey! This Ludum Dare was quite crazy but anyway, here is my entry.\n![screen.JPG](\/\/\/raw\/4fe\/8\/z\/196fa.jpg)\n\nSo my game is a \"mmo\" game, and yeah it's fucking to big for a Ludum Dare I know but I wanted to try something ^^\nI wanted to do a compo game, but I ran a 8 hours issue with database LOL anyway still here!\n\n## Intro:\n\n> The void ate all the world, only a small part is still standing in front of this chaos.\n> But suddenly, some of the inhabitants received the power to craft what they call \"tile\".\n> \n> By gathering resources and crafting those precious tiles they can now rebuild the world before it ran out of space.\n> \n> What the world will look like then?\n> Does the void will let them do it?\n\n\n## Tools used:\n- Engine: DreamEngine (my very own but on Github ;) )\n- Arts: MagicaVoxel, it was the first time! I like it!!\n- Music: Guitar + Audacity\n\n![autel.png](\/\/\/raw\/4fe\/8\/z\/196ff.png)\n\n\n## Features\n- super laggy multiplayer (yay)\n- players build the world by placing tiles\n- the world has its own rules, you can't place anything anywhere (for example, a sea tile must be surrounded by at least 5 tiles of sand\/void)\n- you have to craft the tiles first! (go to the altar and use action)\n- for this you need some materials\n- one resource can handle several types so there is a lot of different ways to do the same tile!\n\n## Missing features I would have done :(\n- the void eating the world piece by piece\n- monsters of the void (I did 2 in MagicaVoxel but didn't have time to code the monsters and fighting features)\n- NPC's would have been great too\n\n## Technical information:\n- sources are uploaded on Github, feel free to check it for learning or giving me feedback! The license is LGPL3, thanks for respecting it\n- lazy-rendering algorithm (check it out if you want to optimize the rendering of your tiled games)\n- lazy-loading of the world (kind the same as rendering, but for data. Good for open-world)\n- using geo module of MongoDB, ultra fast\n- I use socket.io, no binary stuff, it's not the fastest but is the best for compatibility and time\n\n## Other stuff I wanted to say\n- there are no collisions with envs right now, that's not a real problem to experiment the stuff\n- huge lack of feedbacks\n- can be laggy also\n- was very fun to do and I learned (one more time) new stuff\n- not the best inputs feeling, I'll try to fix this later\n\n## Inputs shortcuts:\n- ctrl switch mode\n- tab tiles inventory screen\n- I materials inventory screen\n\n## Done?\nNot yet, I will keep developing this game because I do like the potential (and I want to include my monsters!).\nBut OFC I won't add any content\/features during the voting period of Ludum-Dare, just fixing bugs.\n\nSo yes, send me bugs!\n\nEvery feedback is welcomed, this is maybe \"not fun\" but the fun is \/ will be what of the world after a few days\/weeks\/months?\n\nNow it's time to sleep. Oh wait no, I have to play all of your games :D\n\nMonsters I created but not included:\n![monsters.png](\/\/\/raw\/4fe\/8\/z\/1953c.png)\n\n\nPS: the spawn point is ironically at 42-42 :D\n","meta":{"author":[36596],"allow-anonymous-comments":"1","link-01":"http:\/\/voiders.io","link-01-tag":"42336","link-02":"https:\/\/github.com\/Inateno\/voiders.io","link-02-tag":"42332","link-02-name":"GITHUB","cover":"\/\/\/content\/4fe\/8\/z\/1981c.jpg"},"path":"\/events\/ludum-dare\/42\/voiders-io","parents":[1,5,9,97793],"love":0,"notes":19,"notes-timestamp":"2018-08-22T20:37:42Z","grade":{"grade-01":29,"grade-02":28,"grade-03":28,"grade-04":28,"grade-05":28,"grade-06":26,"grade-07":27,"grade-08":27},"magic":{"cool":108.12095469922,"feedback":10,"given":31.125,"grade":27.625,"grade-01-average":2.611,"grade-01-result":1215,"grade-02-average":2.135,"grade-02-result":1264,"grade-03-average":2.404,"grade-03-result":1183,"grade-04-average":2.154,"grade-04-result":1247,"grade-05-average":3.327,"grade-05-result":672,"grade-06-average":2.708,"grade-06-result":660,"grade-07-average":1.98,"grade-07-result":850,"grade-08-average":2.74,"grade-08-result":889,"smart":14.354374979373}},"text":"Hey! This Ludum Dare was quite crazy but anyway, here is my entry.\n![screen.JPG](\/\/\/raw\/4fe\/8\/z\/196fa.jpg)\n\nSo my game is a \"mmo\" game, and yeah it's fucking to big for a Ludum Dare I know but I wanted to try something ^^\nI wanted to do a compo game, but I ran a 8 hours issue with database LOL anyway still here!\n\n## Intro:\n\n> The void ate all the world, only a small part is still standing in front of this chaos.\n> But suddenly, some of the inhabitants received the power to craft what they call \"tile\".\n> \n> By gathering resources and crafting those precious tiles they can now rebuild the world before it ran out of space.\n> \n> What the world will look like then?\n> Does the void will let them do it?\n\n\n## Tools used:\n- Engine: DreamEngine (my very own but on Github ;) )\n- Arts: MagicaVoxel, it was the first time! I like it!!\n- Music: Guitar + Audacity\n\n![autel.png](\/\/\/raw\/4fe\/8\/z\/196ff.png)\n\n\n## Features\n- super laggy multiplayer (yay)\n- players build the world by placing tiles\n- the world has its own rules, you can't place anything anywhere (for example, a sea tile must be surrounded by at least 5 tiles of sand\/void)\n- you have to craft the tiles first! (go to the altar and use action)\n- for this you need some materials\n- one resource can handle several types so there is a lot of different ways to do the same tile!\n\n## Missing features I would have done :(\n- the void eating the world piece by piece\n- monsters of the void (I did 2 in MagicaVoxel but didn't have time to code the monsters and fighting features)\n- NPC's would have been great too\n\n## Technical information:\n- sources are uploaded on Github, feel free to check it for learning or giving me feedback! The license is LGPL3, thanks for respecting it\n- lazy-rendering algorithm (check it out if you want to optimize the rendering of your tiled games)\n- lazy-loading of the world (kind the same as rendering, but for data. Good for open-world)\n- using geo module of MongoDB, ultra fast\n- I use socket.io, no binary stuff, it's not the fastest but is the best for compatibility and time\n\n## Other stuff I wanted to say\n- there are no collisions with envs right now, that's not a real problem to experiment the stuff\n- huge lack of feedbacks\n- can be laggy also\n- was very fun to do and I learned (one more time) new stuff\n- not the best inputs feeling, I'll try to fix this later\n\n## Inputs shortcuts:\n- ctrl switch mode\n- tab tiles inventory screen\n- I materials inventory screen\n\n## Done?\nNot yet, I will keep developing this game because I do like the potential (and I want to include my monsters!).\nBut OFC I won't add any content\/features during the voting period of Ludum-Dare, just fixing bugs.\n\nSo yes, send me bugs!\n\nEvery feedback is welcomed, this is maybe \"not fun\" but the fun is \/ will be what of the world after a few days\/weeks\/months?\n\nNow it's time to sleep. Oh wait no, I have to play all of your games :D\n\nMonsters I created but not included:\n![monsters.png](\/\/\/raw\/4fe\/8\/z\/1953c.png)\n\n\nPS: the spawn point is ironically at 42-42 :D\n","title":"Voiders (.io)"}