Don't Frag 'em All by Theck

[raw]
made by Theck for LD 40 (JAM)

Don't Frag 'em All is a top down shooter developed to the current state (far from really finished) for the Ludum Dare 40 with the theme "The more you have, the worse it is".

The objective of the game is to survive as many hordes as you can, there's no ending in the game. To defeat enemies you will have to attract them to the fire pit, they will blindly follow you but they are so stupid. You can also shoot them, but be careful, with every enemy killed this way, you'll move slower, so use it wisely. There are 5 seconds between hordes, so move to a safe position.

Controls - Keyboard: Move with WASD, shoot with arrows - Gamepad: Move with left stick, shoot with right stick

dont-frag-em-all-screenshot-001.png

dont-frag-em-all-screenshot-002.png

dont-frag-em-all-screenshot-003.png

Ratings

Given 5🗳️ 2🗨️

Feedback

nopogo
05. Dec 2017 · 10:08 UTC
The first few times i walked straight into the fire like a dumb-ass :)
A few bugs I encountered:
- Shooting furniture will stick the bullets on top of each other, you cannot pass the bullets and it takes a few seconds for them to disappear.

- after I killed 2 enemies they stopped spawning

the gun also didn't feel very satisfying, that was because of a number of reasons:
- no reload time or time between shots, you can just spam bullets.
- the gun sounds the same every shot, since you are hearing this sound a lot this gets annoying very fast.
- the bullets were really big compared to the person, a smaller bullet would make it feel more "realistic"

hope this feedback helps :)
🎤 Theck
05. Dec 2017 · 12:16 UTC
Many thanks for your feedback, did not noticed some of them like bullets block you xD

A lot of what you comment are the Dual Stick Shooter Template from UE4 I did not replaced due to the lack of time, but if I continue developing the proto I'm sure I'll change these things.

Again, many thanks for playing it ^^
zgragselus
05. Dec 2017 · 20:33 UTC
And I've played few rounds too. So, first of all - I didn't really like the shooting in all directions (with arrow keys). I feel the game is way too easy with that.

It is possible to be blocked by your own bullets, not sure if intentional or not? I wasn't able to bug it though (but well, I tried!).

Visual indication to where enemy is would be good, also enemies were really hard to see on the floor (they have similar color), and I died few times due to that (yeah I know... 'git gud' on me).

Anyways I enjoyed it, it was quite polished in terms of gameplay, and I liked it!

Keep up the good work.
🎤 Theck
06. Dec 2017 · 01:13 UTC
Thank you @zgragselus for leaving a comment.

In fact I tuned down the light intensity because it was too easy at first to play the game and I was not able to invest more time to adjust that kind of features. I though on adding a count of enemies left next to the progress bar but not where they are, good point.

Bullets are from the template, I did not changed a line there because it worked and I preferred to invest the time on features for the idea I had.

Many thanks again