Save the little ones by acoto87


A short platfomer game.
There is a problem in the village, 14 of your children are sick and need the antidote. Unfortunately, you have little time and the antidote hurts adults. Are you willing to sacrifice yourself for your little ones?
It can be played with keyboard - arrow keys, - space to jump (it can double jump) - shift to run
or with xbox gamepad (recomended) - left stick to move - A to jump (it can double jump) - X to run
Ratings
| Overall | 240th | 3.433⭐ | 54🧑⚖️ |
| Fun | 179th | 3.434⭐ | 55🧑⚖️ |
| Innovation | 453th | 2.49⭐ | 54🧑⚖️ |
| Theme | 375th | 3.067⭐ | 54🧑⚖️ |
| Graphics | 242th | 3.37⭐ | 56🧑⚖️ |
| Audio | 326th | 2.653⭐ | 51🧑⚖️ |
| Humor | 383th | 1.947⭐ | 21🧑⚖️ |
| Mood | 274th | 3.087⭐ | 54🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
Feedback:
- no visual indicator of disappearing platform
- at one point in the stage I bumped into invisible ceiling
- didn't figure out there was double jump for way too long, and it's not on the itch.io description either. At the beginning the test says "typical platform controls" but shift to sprint and double jump should be mentioned here as I don't think they are typical.
- It was confusing and maze like without a map, but perhaps that's what you were going for..?
- The pixel art wasn't bad and I liked the decision to go with a small palette.
- one time I dropped from one scene to the next and it dropped me right onto spikes which was lame, especially considering how conservative you have to be with your health.
I was not able to beat it, but I may come back later. I feel the difficulty level is a little too hard, but that could be personal preference. Besides the issues I mentioned, it was fun and could be expanded or polished into a very good game. Good job!
edit: fixed bullet points
- The game could be a lot better with some visuals effects, like the one you mention with the disappearing platforms, the cannon bullets hitting the wall or the player, the spikes when hit the ground and the saws when hit the player. I just didn't have time (probably due to poor time management during the jam).
- You are right, I should put that you can run and double jump to make it explicit.
- The game pretends that the player explores the rooms looking for the antidotes, taking into account the remaining time to finish the level.
- I personally think the art isn't good, and I did with a small palette to restrict myself and not to have too many options, because I'm terrible doing art.
- I probably know what room you mean, and if you are going to full speed yes maybe you fall into the spikes, eventually I will fix that too.
There are various endings depending on how many antidotes you get, and obviously the very good ending is the one when you finish on time with all the antidotes and yourself alive.
Thanks for playing, and for all the feedback.
Some elements were a bit brutal but I guess this emphasize your point.
Responsiveness of the character was good.
I might be biased as I love platformers but well done.
If I may suggest something, since the story is about a journey, it could have been great to start where the sick ones are and go back there, it helps contemplate what you achieved ;)

We hardly notice when they are not there, but I didn't notice bugs !
I wanted to do two things, at the start you come down in an elevator (I wanted to place the game in sort of an underground facility) to get you to the start, and at the end you climb and go to the village when you see your outcome depending on how many antidotes you collect. I didn't have the time to do those things, and I was making changes 10 min before the deadline (this probably due to a poor time management, but well...).
Anyway, thanks for you feedback.
- you basically have 0-1 hits you can take after you loose 7 hearts due to the antidotes. definitely makes this a precision platformer to actually win.
- could use some music
- graphics could use some color, the monocromaticness feels drab
- "typical platformer controls" - didn't tell me to use space to jump (had to button mash a bit), nor did it tell me about the double jump.
- didn't find about run until I reloaded the page to put my votes in.
I was also missing a grace jump period/coyote jump.
Other than that, a solid platformer.
BTW. In WebGL, the audio loads later (at least on Chrome). What version of did you use to make it? I got the same thing with 2018.2...
In WebGL, my Logitech F710 (dualshock style) doesn't jump properly. I just get a teeny tiny jump and that's it. KB controls are fine, though, so it's a non-issue for me.
The disappering platforms could/should have a slight tell to them.
The moving/shooting could be in smaller rooms, that reset on entry as it's fairly annoying to wait for a platforms I've just missed.
Either way, realising there's a sprint button made it actually doable :laughing:
I did the WebGL build with the 2018.2.18f1 version of Unity, maybe some issue of the browser loading the audio assets? it happen once? or every time? In my experience WebGL versions are still somewhat glitchy.
Don't know why your gamepad doesn't work properly, I can only test with the xbox 360 controller, I assume you use that controller in other Unity games, so it should be a configuration issue then?
Anyway, thanks again for the feedback.
I'm not sure how you process input (I assume the jump height/duration is linked to the key pressed state), but it seems like it sends the event only once, so I just get a tiny jump. I'll have to test the F710 with Unity more thouroughly sometime in the future.
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/345723905
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346056936?t=05h37m27s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
* I liked the metroidvania styled gameplay because it made the world feel more alive and it was interesting to see how clever the level design was.
One Concept I Disliked:
* I disliked the lack of music because the lack of music caused the game to not have much of a an atmospheric mood and I barely felt any emotions while playing the game.
Cool game, here's how I did after a few tries :smile: Oh well, I managed to save some of em :p

Very cute graphics, I really like it! :smile:
Interesting entry, nice game.
Good job! :smiley: :v: