The Jaws Of This World by Max Cahill
Unfinished! But I mean, technically "playable"... so, why not enter it?
I'll work on it more, as it's too good an idea to just waste :smile: so, keep your eyes peeled for more postcompo versions.
This version has a menu, intro, help, procedural world to explore, and basic item functionality.
TODO: win conditions/story, more intro polish
Controls:
Left/Right: Walk
Up: Jump Upwards
Up+Left/Right: Jump Forwards
X: Swap Item
C (hold): Use Item
Screenshots:





Ratings
| Overall | 1216th | 2.609⭐ | 25🧑⚖️ |
| Fun | 1242th | 2.304⭐ | 25🧑⚖️ |
| Innovation | 1209th | 2.341⭐ | 24🧑⚖️ |
| Theme | 1272th | 1.875⭐ | 22🧑⚖️ |
| Graphics | 501th | 3.563⭐ | 26🧑⚖️ |
| Mood | 877th | 2.762⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 18🗨️ |
Over all its a decent start for an unfinished project. 
@darkguardsman if you check out the postcompo version there's items to collect that can modify walls and teleport you back to the starting ship. You can actually jump upwards 2 tiles (jump while not moving) and climb from there as well - though there's no way to get to the right of that cave pictured without modifying tiles.
I definitely want to add things to make this more clear to the player, and will be doing so as soon as I get more time to work on it!
Good Luck🍀

Well, you already know this, but there's almost nothing to do (unless I missed a lot of stuff?), so I think this actually counts as "not a game". The graphics aren't bad, but the choppy camera was very hard to look at. I like the wall-climbing mechanic, but I really wish there was a way to make my character stop climbing after I accidentally bump into a wall. The controls felt off; for example, after digging through a wall, if I hold right, my character takes a long time to move again, but if I let go of right and press it again, they move sooner. You probably worked hard on this, but there wasn't much to show for it, unfortunately.
@wolderado you actually _can_ play with the love2d file on mac (and linux) if you download love2d [from here](https://love2d.org) - I just don't have a way to test packaged mac apps currently so I think better to not pre-package something that might not work and cause frustration.
@dasun as it says in-game :wink: its made with love2d, you can learn about it [here](https://love2d.org)
@sengi if i find time I will update it, as I would like to "complete" the project :smile:
@sidnoea indeed, there isn't much "game" there yet, and the theme inspiration doesn't show, as a result. There was/is a plan for it, but I got sidetracked which was definitely my undoing this time around. I'm considering writing a postmortem about it - it was actually quite good for me in terms of getting practice implementing lots of different graphics effects, but not so good for the players haha :sweat_smile:
Thanks for sharing!