Charged Up by reecer9714

[raw]
made by reecer9714 for LD 39 (COMPO)

Runner<em>2017-07-30</em>19-55-44.png Protect and Charge the Power Core. Energy is what powers you and your weapon.

​Controls * ​Left Click - Electric Shock * Right Click - Bomb * E - Charge Core * ESC - Exit to Menu

Edit to Game: Accidentally left in debug amount of needed energy to Power Core. Now takes more than one charge to win.

Ratings

Overall 434th 3.13⭐ 25🧑‍⚖️
Fun 385th 3.043⭐ 25🧑‍⚖️
Innovation 471th 2.783⭐ 25🧑‍⚖️
Theme 376th 3.435⭐ 25🧑‍⚖️
Graphics 363th 3.13⭐ 25🧑‍⚖️
Humor 424th 1.944⭐ 20🧑‍⚖️
Mood 430th 2.727⭐ 24🧑‍⚖️
Given 32🗳️ 0🗨️

Feedback

GettingRekt
31. Jul 2017 · 17:14 UTC
I liked the graphics of this game. Some really nice enemies and animations on those dogs. Using the same bar for HP and Ammo was quite nice as well and showing damage taking with small numbers were cool.
morphine
31. Jul 2017 · 17:24 UTC
Hey there, congrats on releasing! Overall a pretty enjoyable experience, but a couple little tweaks could really improve it I think
1. Fill power up before extending the bar - this just seems like a bug to me, but if you are low on power and collect some more, it should fill the bar up before extending it further
2. I think you should make it so that the robot's bullets cannot be destroyed by your electric gun. Since they can be, it makes the game pretty trivial to just stay in the middle and wait until enemies come
3. Increase the spawn rate a little bit, seemed I was waiting around a while
4. Add collision detection to the edges of the map, just a little polish to prevent players from going off screen

Nice job!
Zelos
31. Jul 2017 · 17:24 UTC
The graphics look pretty Paint-y, but they work fine. The dogs are actually looking good though and are well animated.

I like the concept of the combined health/ammo-system, but I feel like there are just too few enemies spawning. A lot of the time I was running around without anything happening. And then something spawned on the other side of the map and I couldn't get to the middle quickly enough.

Overall pretty nice entry.
Simon Millard
31. Jul 2017 · 17:25 UTC
Nice animations and colors. HP / Ammo bar looked cool too. A little lacking regarding sound / music though, and sometimes the wait times between waves felt too long. Neat little game though, well done.
Crckbaerchen
31. Jul 2017 · 17:27 UTC
Nice Game,

I liked the ability to "fly" ;-)
Max Amaden
31. Jul 2017 · 17:34 UTC
A surprisingly solid game, it's really quite fun to play!

The weapon felt really satisfying to fire, and destroying enemies with it was a lot of fun. My favourite thing about this game has to be the dog enemies -- their running animation was really smooth and nice to look at.

Some of the graphics seemed a bit odd, like the core having strangely smooth, un-pixelated lines, but other than that I don't really have anything to complain about!

Keep up the good work, I look forward to seeing what you make next!
Aaron McLeod
31. Jul 2017 · 22:56 UTC
The animations were pretty solid, graphics not too shabby either. I found the gameplay tight and fun. Though i wasnt sure what was happening after i took out the enemies. the core would be down to 950 or whatever. I'd go to charge it, and i'd see the phone retry screen.
🎤 reecer9714
31. Jul 2017 · 23:16 UTC
@aaron-mcleod There was a debugging issue left in the code that allowed the game to be won after charging the Core once. You were probably taken to the win screen, which probably needs to be more obvious that you won.
drazil100
02. Aug 2017 · 07:48 UTC
The animations on this game were really nice. I wish I had known ahead of time I was supposed to be powering the core in the center but other than that moonwalking robot is the best kind of robot!
MatKubik
03. Aug 2017 · 20:28 UTC
Great idea and maniability I really like the mood ! Great job !
TheFunAttic
03. Aug 2017 · 20:33 UTC
Hello !

Cool game :) At first it might seem like a classic "protect it" kind of game but the extra "charging the core" mechanic makes it quite original indeed. The idea itself is very good and I have nothing to say about it, but I have a few suggestions about the executions, should you want to keep working on it ;)

- Work on audio. Audio might seem unimportant because it's just for the ears, but audio is very important for a game's responsiveness and general feel. Enemies should make a noise when spawning, taking damage, attacking... I know you had limited time for the LD, which is why I'd say the sounds are pretty cool for a LD entry ;)

- I had a low framerate (about 20 - 30 I'd say), which made the game feel unsmooth. Not so bad here because it's not very fast paced, but it could use some looking into.

Overall, a very good submission, I liked it a lot. It fits the theme greatly. Good job !

Feel free to check our game out : https://ldjam.com/events/ludum-dare/39/berzerk-hunt

We could use the criticism too ! :D
JohnDunaske
03. Aug 2017 · 22:27 UTC
Graphics were pretty good, gameplay was satisfying, the only thing i would request is background music and a decreased wait between waves
ThePelranthean
03. Aug 2017 · 23:30 UTC
I thought that the placement of the spawning points was well done. It worked out so that I couldn't control the entire level at once, which did a lot to balance the game.

A little bit of music would have been good, as the others have already mentioned. I'm not sure if you want to make it more clear, but I didn't realize there was a charging mechanic until I read this page a bit more closely. I guess I should read the page ahead of time, but it might be good to have some in-game queues for that mechanic as well.

Finally, I just wanted to say I greatly enjoyed the experience of shooting lightning at armies of dogs. Thanks for that.