The Not Very Golden Age of Piracy by nuclearfriend

I was deep in my cups when the mutiny began. Even still, I'd split the pate of two with my cutlass before they'd torn it, dripping, from my hands and thrown me in the hold. A week I'd been left down there, with naught but the rats to stay my loneliness, and starvation.
It was there amid the rancid bilge I had my notion - A dread crew incapable of mutiny - of treachery - of anything beyond slaking their insatiable lust for blood! So, with hope renewed, I made good my escape… And now, with the infernal wailing of my new shipmates filling the sails, we embark to find our fortune, and may terror fill any that cross our bow.

How to Play :video_game:
- Click to select your babies and click again to move them around your ship!
- Load the cannons with cannonballs!
- Take aim at the enemy ship and let loose!
Tips
- Maximise the coverage of your hits to sink the enemy quickly!
- Make repairs in between rounds!
- Always be making repairs!
Controls
- Just mouse and click!
Credits :love_letter:
- Jonathan Murphy (nuclearfriend) - Code
- Louis Meyer (louisdmeyer) - Music
- Adrian Vaughan (YeOldShrimpEyes) - Writing/Voice/SFX
- Kyle Olson (KyleOlsonmabob) - Art
- Angelo Di Rosa (_t3nshi) - Art
- Ben Weatherall (SunraHeadgear) - Music + Art
- Dave Lloyd (duzzondrums) - SFX

Ratings
| Overall | 1th | 4.521⭐ | 72🧑⚖️ |
| Fun | 5th | 4.357⭐ | 72🧑⚖️ |
| Innovation | 42th | 4.036⭐ | 72🧑⚖️ |
| Theme | 183th | 3.986⭐ | 72🧑⚖️ |
| Graphics | 3th | 4.736⭐ | 72🧑⚖️ |
| Audio | 3th | 4.522⭐ | 70🧑⚖️ |
| Humor | 10th | 4.35⭐ | 72🧑⚖️ |
| Given | 36🗳️ | 9🗨️ |
If I were to suggest anything so that this wasn't just a useless praise, it'd be a change to the overall game progression - I was expecting some more stuff or different enemies to appear later on (though admittedly I can't be sure they don't appear on 6+ ships; that said, even if that was the case I'd recommend moving that to earlier stages since the game gets hard enough to those of us who don't play that many RTS, haha).
For example, a collectible making up a stronger weapon creating a risk-reward situation - you have to collect two pieces to shoot with a much bigger area of coverage, yet you have to waste time on actually gathering it without any instant payout.
Want more characters, want more ships, want some plot, want more and more!
10/10 10/10 10/10 10/10 10/10
I got 23 ships sunk :grin: 

As I liked more than I didn't, let me start with the second:
### What I was not so sure of, mate :o
* At the beginning, it was hard for me to understand I need to move the baby, then - that I can move the baby for more than one slot at once, then - that the whole point is to do it in steps, as this way baby can move in the most efficient way without repearing the ship.
* Also, I thought at first I'm triggering the repair myself and I need to do that over attacking enemy!
* Baby sounds are unnecessarily loud, screaming over that damn good narrator I love with all my heart and soul.
### What went great right after!
* If you don't get discouraged at first, game does teach you what to through rising difficulty, so it's not that bad!
* I did actually swear at these damn chickens, friggin' landlubbers, what are they doing, they can't even SWIM!
* Graphics, audio and implementation of the whole was really nice <3
Overall, I think a small tutorial in the beginning would be useful for dumbos like me, but the game itself was very neat!
The only problem was with mouse controls not being perfect, this is however a perfect fit for mobile. I LOVE IT!!!
The humour is on point, the graphics are great all round, the music/sound/voice work is fantastic, everything is GREAT. LOVE IT LOVE IT. 5/5 on all counts. GREAT STUFFFFFFFF <3
If any feedback can be squeezed out of this solid game:
- The baby selecting and moving is a little less than ideal - drag and release should work, and an indicator for which baby's selected would have been nice.
- Is the pattern for the cannon shot random? I would have liked an indication of what the pattern would be coming up? Not a huge issue though.
- THIS IS SO GOOD
My only complain, relatively minor, is the fact that babies are deselected when you issue an action, forcing you to click on them again even if the most likely next step is to have that baby do something else (for example, get ball -> take ball to cannon). The mechanic is solid again to work fine without that added friction: It might feel smoother to keep them selected by default, and if you want to switch to a different kid you could then do that afterwards.
With this said, now come the good things, which is pretty much everything:
* The game concept feels really original, challenging and fits the theme perfectly. As for controls, they're quite intuitive.
* Humor and mood also shine because of the absurd setting (pirate babies vs chicken :hearts::hearts::hearts:) amazingly coupled with the super polished visuals and sound. The narrator is a brilliant addition!
Congratulations! I think this is the first game on this edition I've given a full, perfect score so far!
PS: I've only managed to sink 4 ships T_T
OK, only 7. But fun! Congrats!