TowerClicker by SenileLines

[raw]
made by SenileLines for LD 39 (JAM)

My first jam :) Yay!

te.PNG

A quick and dirty (just the way you like it) game that combines clicker and tower defense.

  • Turrets will use energy each time they fire.
  • Click on the turrets to charge them with energy.
  • Turrets without energy will not fire!
  • Turrets will fire slightly faster with high charge.
  • Enemies spawns with more movespeed over time.

Ratings

Overall 515th 3.222⭐ 20🧑‍⚖️
Fun 405th 3.167⭐ 20🧑‍⚖️
Innovation 452th 3⭐ 20🧑‍⚖️
Theme 537th 3.333⭐ 20🧑‍⚖️
Given 7🗳️ 8🗨️

Feedback

Tad
31. Jul 2017 · 15:49 UTC
Great concept! I love the game!
SpeedySloth99
31. Jul 2017 · 15:55 UTC
Found the mechanics to be similar to a few games, but it was great fun and I loved the implementation!
kromeboy
31. Jul 2017 · 16:00 UTC
Fun!
My record is 80 seconds :-)
JJ Johan
31. Jul 2017 · 16:00 UTC
Love the idea and feeling of the game!
Maximiliam Berggren
31. Jul 2017 · 17:21 UTC
The concept is great! Just a bit lack of gameplay, but great for a jam. (Maybe add upgrades if you continue on the game).
marekkpie
31. Jul 2017 · 21:22 UTC
My clicking fingers aren't what they used to be. Had fun playing it on stream!
MrSerp
01. Aug 2017 · 00:39 UTC
Just lacking a bit more depth of gameplay and UI, but otherwise a fun game!
EdwinGameDev
01. Aug 2017 · 02:52 UTC
Wow, i liked it so much! This is my favorite kind of game, tower defense haha
EricQuagmire
01. Aug 2017 · 14:09 UTC
Very cool tower defense clicker! My first score 390/98 and I will try to get more)) The game reminds me a healbot in WoW
simonhutchinson
01. Aug 2017 · 17:56 UTC
Cool. A nice little clicker. Simple and fun.
thepaperpilot
02. Aug 2017 · 02:35 UTC
Two of my favorite genres! Unfortunately, the gameplay lacked depth and after dying once, there was nothing really there to push the player to play again.
Shaolin Dave
02. Aug 2017 · 22:15 UTC
I don't like tower defense games or clicker games. Still, the blend actually made this pretty enjoyable. This could benefit from more variety (multiple levels, multiple enemies), and sound + music.
cnoble
14. Aug 2017 · 02:46 UTC
I agree with @shaolin-dave, except - I do like Tower Defense and Clicker games. This one felt a little dry with no music, sound, enemy variety, or automation options, but I do think you have a very solid base to build upon this concept. Excellent little game though! Keep up the great work!
Piotrek
16. Aug 2017 · 16:02 UTC
It was fun but too repetitive. If you added some more mechanics (or even change look of enemies and enviroment as the game progresses) it'd be really addicting.
Valphera
16. Aug 2017 · 19:09 UTC
I love the concept, it's quite simple but havn't seen it yet done in the jam!

It's a bit repetitve in the end though and maybe too easy, a turret with no battery shouldn't be so easy to power again, maybe it should have some kind of cooldown.

You added the essential features for that kind of games in my opinion: a click counter and a time, maybe you should add a waves counter too.

Id' like to see more of this, there is something to be done with this concept and level design should be interesting to work on!

Too bad that there is no sounds, it lacks signs and feedbacks too, with juiciness I'm sure it has the potential to be a really cool game