A Sinking Feeling by Beard or Die
Objective: Survive
Controls: WASD to move, E to interact, Left Shift to run
Please only play the WebGL version if you REFUSE to download the Windows version. The framerate and gameplay experience is considerably better in the Windows version. It's worth the download size, probably.



| HTML5 (web) | https://beardordie.itch.io/a-sinking-feeling |
| Windows | https://beardordie.itch.io/a-sinking-feeling#download |
| Original URL | https://ldjam.com/events/ludum-dare/42/a-sinking-feeling |
Ratings
| Overall | 988th | 3⭐ | 23🧑⚖️ |
| Fun | 1086th | 2.69⭐ | 23🧑⚖️ |
| Innovation | 982th | 2.786⭐ | 23🧑⚖️ |
| Theme | 555th | 3.548⭐ | 23🧑⚖️ |
| Humor | 708th | 2.368⭐ | 21🧑⚖️ |
| Mood | 341th | 3.4⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |
Beautiful game and great mood. Even though you used premade assets, you used them quite well and that contributes to all of the other ratings!
Also a great take on the theme - it's like a bad dream one might have.
@burgee Yes, experiences rather than games seem to be my experience when I make jam games, in my experience. ;) I thought of describing it as a Drowning Simulator, lol. You had a great strategy, and if I had solved a pivot and buoyancy bug, that strategy would have had more success. I was disappointed that I was not able to have the pallet float straight and support player weight, but alas, my time and skill were not up to that task.
@mccarlp The instructions are two words, and I'd really hate to have to elaborate more than that. I mean, I am really skilled at brevity. By that I mean that I'm extraordinarily capable of conveying a thought in a very small amount of words. It's truly a talent that I take much pride in, along similar lines as my mastery of sarcasm. Or is it irony? Or is it foolishness? At any rate, if you found it perplexing that the objective was ultimately impossible to achieve, my response is that your reaction is a hard earned feature. Don't you think? I hope you agree.
Thank you all for your ratings and comments. This was by far the most fun I've had with a game jam thus far. I think it's my sixth or seventh jam in all. I now have a lot more comfort with the game engine and writing code and figuring out how to make third party assets play nice with each other. It used to be a struggle to implement even the simplest functionality. This is a rewarding hobby.