A Sinking Feeling by Beard or Die

[raw]
made by Beard or Die for LD 42 (JAM)

Objective: Survive

Controls: WASD to move, E to interact, Left Shift to run

Please only play the WebGL version if you REFUSE to download the Windows version. The framerate and gameplay experience is considerably better in the Windows version. It's worth the download size, probably.

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Ratings

Overall 988th 3⭐ 23🧑‍⚖️
Fun 1086th 2.69⭐ 23🧑‍⚖️
Innovation 982th 2.786⭐ 23🧑‍⚖️
Theme 555th 3.548⭐ 23🧑‍⚖️
Humor 708th 2.368⭐ 21🧑‍⚖️
Mood 341th 3.4⭐ 22🧑‍⚖️
Given 19🗳️ 22🗨️

Feedback

Kristov
13. Aug 2018 · 11:56 UTC
Looks great! Nothing like a trip to the beach! Having it chase me into the mountains is something I'd like to leave in the game though. Enjoyed the game!
Swift
14. Aug 2018 · 03:11 UTC
Oddly fun for being fairly straightforward in execution.
PopDaddyGames
14. Aug 2018 · 03:12 UTC
I agree-- always get the download!
mccarlp
14. Aug 2018 · 03:16 UTC
The ocean effect was cool, but I am not sure what I am supposed to be doing other than drowning. Maybe some better instructions would help. I would also like to see the viewpoint turn in a first person view, not just strafe.
Burgee
14. Aug 2018 · 03:18 UTC
More of an experience than a game (that's not a bad thing please don't take it as a bad thing!) but I was so sad to realize that my strategy to survive didn't work. I thought a the pallet would provide me a longer survival time when it floated, so I pushed (or tried to push) a bunch of water bottles onto it and stood on it triumphantly until it abruptly didn't work.

Beautiful game and great mood. Even though you used premade assets, you used them quite well and that contributes to all of the other ratings!

Also a great take on the theme - it's like a bad dream one might have.
heyycap
14. Aug 2018 · 03:22 UTC
Suddenly I'm not so thirsty anymore.
SeaFishelle
14. Aug 2018 · 03:36 UTC
I'm lost, unfortunately. If the objective is to survive, why can't I? The water keeps going after I reach the summit. Is there some secret cave or something?
Jamison
14. Aug 2018 · 05:21 UTC
Nice post processing effects. I pretended I was a mountain goat while playing. The only way out is to down all the poison on the mountaintop at the end 8)
🎤 Beard or Die
14. Aug 2018 · 05:31 UTC
@seafishelle None of us can truly survive in this life. Even if there is a secret cave, life as we know it remains temporal.
@burgee Yes, experiences rather than games seem to be my experience when I make jam games, in my experience. ;) I thought of describing it as a Drowning Simulator, lol. You had a great strategy, and if I had solved a pivot and buoyancy bug, that strategy would have had more success. I was disappointed that I was not able to have the pallet float straight and support player weight, but alas, my time and skill were not up to that task.
@mccarlp The instructions are two words, and I'd really hate to have to elaborate more than that. I mean, I am really skilled at brevity. By that I mean that I'm extraordinarily capable of conveying a thought in a very small amount of words. It's truly a talent that I take much pride in, along similar lines as my mastery of sarcasm. Or is it irony? Or is it foolishness? At any rate, if you found it perplexing that the objective was ultimately impossible to achieve, my response is that your reaction is a hard earned feature. Don't you think? I hope you agree.
Thank you all for your ratings and comments. This was by far the most fun I've had with a game jam thus far. I think it's my sixth or seventh jam in all. I now have a lot more comfort with the game engine and writing code and figuring out how to make third party assets play nice with each other. It used to be a struggle to implement even the simplest functionality. This is a rewarding hobby.
🎤 Beard or Die
14. Aug 2018 · 05:32 UTC
@mccarlp Another note: if the cursor is locked and you played the Windows version, you should have the first person viewpoint turning. Not sure if what you experienced was due to playing the WebGL version, or not locking the cursor (browsers make that difficult sometimes), or if you didn't try moving the mouse? I'm not certain.
🎤 Beard or Die
14. Aug 2018 · 05:34 UTC
@seafishelle I'm thinking of planning ahead to quote you for my own tombstone some day, "I’m lost, unfortunately. If the objective is to survive, why can’t I?" It's a really great and existential quote, out of context.
🎤 Beard or Die
14. Aug 2018 · 05:37 UTC
@jamison I also pretended I was a mountain goat, although that had nothing to do with a game. It's just in general a really fun thing to do, at any time.
Abhis1Kadian
14. Aug 2018 · 18:52 UTC
@beard-or-die An amazing game to experience. I like the visuals very much. Kudos to u...
incinious
15. Aug 2018 · 05:20 UTC
Very cool concept, really liked the idea of the rising water. Would be nice for there to be a way to survive. Good Job!
Jupiter_Hadley
15. Aug 2018 · 16:18 UTC
Very interesting game. I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/M4_JaetxhkY
GexAlmighty
15. Aug 2018 · 19:41 UTC
I don't really get it tbh, the idea is good but it could have been executed much better, given us some platforming to do and a win condition or something would have made it way better. Really big download size for little content too
🎤 Beard or Die
15. Aug 2018 · 20:30 UTC
@gexalmighty not going to argue with that at all. Thinking about doing a post jam version. My goal in these jams is usually to produce something that will be played for two to three minutes and ideally I'd like to have someone laugh (on purpose). Honestly one big goal that became a challenge was figuring out how to use the Aquas water system which I think was worth it. I definitely feel there is potential for a version of this intended for longer play sessions and I appreciate your feedback and ideas if I go ahead with that.
DuzzOnDrums
16. Aug 2018 · 03:54 UTC
Yeah, really nice effects, and great use of the theme. How good are jams are great for learning new tools like the aquas thing! The effect was very cool, the bubbles rising and everything... very nice. I think sourcing some music would have made all the difference to set the tone even if you're not in the audio category. I liked that I kept climbing to peaks only to see there's a bigger peak if I'm quick enough, pity you didn't get buoyancy working, but the idea was there!
Nam Nguyen
17. Aug 2018 · 00:06 UTC
Whow the underwater effect is so realistic that I felt suffocated (I dont know how to swim). Also I am totally by myself in this game, and everything feels very immersive. Very good job! My only comment is that the water rising is a bit abrupt, which is not to say its bad - it actually works great as to show players a very clear indication that the water level IS rising - but it takes away the immersion that the underwater effect and everything else with the environment has built. When overlooking that, this game is just an awesome gaming experience. Thank you!
JamesOliverMusic
17. Aug 2018 · 18:56 UTC
Great start! Would be cool to see this developed further! Get some decent music in there and some other survival elements and you'll have an awesome game
🎤 Beard or Die
18. Aug 2018 · 01:50 UTC
Thanks @nam-nguyen @jamesolivermusic and @duzzondrums I am definitely planning a post jam version for this one. Will probably keep the sudden jolts of water rising, and maximize both other survival elements and humor. Music definitely would be a major improvement. Thanks so much for playing and for the feedback!