A Miner Inconvenience by Nick Rafalski
Set in a procedurally generated asteroid mine
Deal with your snarky mainframe master
Use your abilities to navigate the hazardous mine
Click to play in browser!
Game Background
You are a Mark-1 Neutron Extraction Robot, or M1NER. The asteroid mining facility has suffered damage from a catastrophic gamma ray burst. All the humans are dead, and the asteroid's outer shields are running out of power.
It's up to you, with a little help(?) from your egotistical mainframe master, to figure out a way to reestablish power and save the facility!
Controls
- Arrow keys or W/S/A/D to move
- Spacebar to interact with the terminals
- Click ability buttons to activate
- F8 auto-wins a level (if you want to see the later levels and dialogue)
About Me:
This was my first LD game (or any game jam for that matter) and I’m so happy I participated. I’m a programmer by trade, so I know the game is not much to look at, and it has no sfx or music, but I’m proud of finishing something that feels (reasonably) complete.
Tools:
- Unity
- Inkscape
Change Log:
1.0.2:
- Added checkbox to skip dialogue on main menu
1.0.1:
- Fixed buggy terminal collision detection
- Fixed some typos in dialogue
Ratings
| Overall | 190th | 3.548⭐ | 44🧑⚖️ |
| Fun | 207th | 3.405⭐ | 44🧑⚖️ |
| Innovation | 279th | 3.214⭐ | 44🧑⚖️ |
| Theme | 157th | 3.81⭐ | 44🧑⚖️ |
| Graphics | 480th | 2.81⭐ | 44🧑⚖️ |
| Humor | 33th | 3.829⭐ | 43🧑⚖️ |
| Mood | 209th | 3.25⭐ | 42🧑⚖️ |
| Given | 58🗳️ | 22🗨️ |
I do miss some sounds here and there, but overall I did like playing it! :D
I always die by getting near lava, but not really "touching" it. Is the player's hitbox a bit bigger than him?
Good Job! Cheers! :D
The random levels were also a little inconsistent in difficulty from level 2 onward, may need to reign in the lava a little bit early on.
I don't like starting from level 1 each time. I don't like catching on the corners of tiles (perhaps movement is too slippery). I don't like lava. I don't like that there's no sound (but I guess it's S.P.A.C.E. afterall).
SACK Problem: Asteroid Catastrophe Ensemble. :thumbsup:
But yeah, this game needs a lot more juice, I think! It's hurt from not having sound effects or music. Pretty easy to make some using SFXR or something. And then I'm thinking like, splodey particle effects and something panic inducing when you start getting low on power.
The voice over was amusing, but it felt too verbose at times.
Maybe at a deeper level, the core gameplay mechanic of getting to a whole bunch of checkpoints works for a ludum dare game, but it's not really interesting enough if this was a stand alone game, say. Polish might be able to help, but it doesn't really answer the question of "why should I play this game when there are all these other ones". Something innovative would help :)
The narration is quite humorous, if a bit long at times. The option to skip the dialog is certainly a welcome one.
The game, however, suffers greatly from complete lack of any kind of sound - it makes the game feel very empty. Even some really simple sound effects using Bfxr or similar would really go a long way.
- clean graphics
- humor in interaction
- clear goals and abilities
Things for improvement
- Needs Sound/feedback
- humor in intractions (humor good, the disrespectfulness of it, not so much)
- would have been nice to have keys for the abilities, so I didn't need to use both mouse and keyboard
Good job!
That's a neat entry though, well done.
Nice game, reminds me of MUDs, Dwarf Fortress, or Sokoban, while having different mechanics to any of those. (It's the rectangular grid I guess as well as the underground environment.)
I would work a bit on the UI (mouse for buttons, space and direction keys...maybe avoid the mouse or do everything with the mouse?) but that looks like a good start for a much better game later! Well done for your first jam entry!
Also, your first game jam? Hot damn! That's pretty amazing work for a first entry! Congratulations~