Raceman by Jose Pedro Dias
Pacman meets racing game.
Use arrow keys to move.
Your objective is to pick every dot in the map while not being caught by the enemy cars.
| HTML5 (web) | https://josepedrodias.github.io/ld41-raceman/dist/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/raceman |
Ratings
| Overall | 957th | 3.043⭐ | 25🧑⚖️ |
| Fun | 1017th | 2.761⭐ | 25🧑⚖️ |
| Innovation | 646th | 3.283⭐ | 25🧑⚖️ |
| Theme | 436th | 3.783⭐ | 25🧑⚖️ |
| Given | 11🗳️ | 6🗨️ |
Congrats on finishing. Shows a lot of promise
Additionally didn't have my regular partner in crime for audio. Was fun to make. Loved recreating the pacman map itself too :D
Suggestions:
- Make the enemy cars unable to bounce the pellets around.
- Give the enemy cars waypoints to go to on each corner so they don't get stuck
- Make the cars slightly larger so that proper handling has a use, and pellets are easier to pick up
Good job!
Yeah it should have a larger car, perhaps with feistier reaction. The AI exists so you can fail but didn't properly set up waypoints or evade/pursuit behaviours as I intended too. Yeah, the large orbs don't make the enemies vulnerable, couldn't tackle that either! Wrapping kinda works, at least the right side does. @nardandas ;) The camera may be too aggressive for some, if so, apologies :)
The driving mechanics are the twist. Couldn't implement decent ghost behavior and ghost vulnerability on time. I finished them into a branch. will publish once the voting stage ends. :)
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
https://josepedrodias.github.io/ld41-raceman/dist-latest/
(the entry URL remains the same so it can be played too).