Zlinx by frontlinesaint
My first game, had great fun. Will participate again! Feel free to have a try :) its a difficult fast paced platformer that can get quite intense l
let me know what you think?
Ratings
| Overall | 320th | 3.446⭐ | 123🧑⚖️ |
| Fun | 232th | 3.484⭐ | 125🧑⚖️ |
| Innovation | 537th | 2.825⭐ | 125🧑⚖️ |
| Theme | 172th | 3.919⭐ | 126🧑⚖️ |
| Graphics | 425th | 3.081⭐ | 125🧑⚖️ |
| Audio | 247th | 3.191⭐ | 120🧑⚖️ |
| Humor | 378th | 2.286⭐ | 100🧑⚖️ |
| Mood | 290th | 3.081⭐ | 120🧑⚖️ |
| Given | 52🗳️ | 39🗨️ |
Really good overall. The music was calming, yet subtly infuriating after dying repeatedly :)
And it is challenging. Need to try many times to optimize the strategy.
The controls are pretty tight, but as others have pointed out, it's weird that there's no other jump-button other than "W".
It would also be nice with a restart-button, and maybe wall-jumping?
Overall, Good job creating a fun and solid entry!
Collisions needs some tweaking, and graphic assets are too simple maybe.
After that, good work! This is a little and cute game to play in spare time, yet addicting.
Play mine if you want! I really need some advices and feedbacks to improve myself
https://ldjam.com/events/ludum-dare/42/void-knight-vs-pest
The instant restart is very cool, keeps you going. Nice work!
Only got to level 3 so im not sure if it changes later but would be keen to see it with some more variation in the look of the levels.
Well done.
Nice idea and cool minimalist graphics! Two quibbles, though. One: sometimes, you only see the objects above you when you hit them (e.g. you don't know they're there when making the jump). This may be inevitable with the triple jump, but it makes progressing through levels more frustrating than it should be. Two: don't reset the music every time the character dies, as in my case it dies A LOT and it's like I'm hearing the first few seconds of the soundtrack on repeat :) Otherwise, it's a very solid entry.
Nice job solo dev!
I was having fun with your game but the "alien" found a way to escape. :)
Graphically, the little alien dude is adorable, but nothing else stands out - working some more to make the levels and other features pop would be a good way to improve the game.
Also, the song is pretty chill and relaxing, but it restarts every time you finish a level or lose a life! Why? I want to keep hearing it, instead I just hear the first three notes over and over and over again...
Overall, a nice job, brought down by slight details that make a huge diference.
Edit: also saw that this was your first game - that's awesome! Good start!
I really like simple form and no scope creep here, no UI was not an issue with this one :)
Over all i really liked it! Great job!
It's a super hard kind of game, but it's assumed and not caused by unbalancing, so it feels quite fair for the most of the levels I managed to play.
Cool to see another take on the same interpretation that I did :)
**But well done You made a game!** :video_game:
https://youtu.be/vuUp1EYEiuA (The video may be uploading for a little while. If so, check back after a day or so)
*~Bookmarked for much future playing~*
I thought the music was really calming, although it would've been nice to have it play over the whole game, rather than restarting upon death or level completion.
The theme I thought was used pretty effectively, and I like how on some levels it's the walls that are closing in on you, but on other levels you mix it up and have the water start rising-- it kept things interesting!
The levels were designed quite well. I never felt like I was flying through them, but I didn't feel frustrated either (then again, maybe it was just that music keeping me calm). Seriously though, I felt like it was a really good balance of difficulty!
Overall, this was an interesting game, and very fun to play. Good work!
It's okay to have difficult levels, but not right off the bat, it should be somewhat progressive.
Otherwise good job
Good work.
(I know it's mentioned in the instructions ... didn't read them until I saw I wasn't getting anywhere)
I played the html5 version and the window size was a little big, right-hand side was a bit out of frame. But I switched to full screen and then it was ok.