Don't Drown by schsam
Don't Drown is a survival game that takes place in a box that is filling up with water. Will you be submerged or will you escape? Even though you don't know how you got there, it's pretty clear that someone is trying to mess with you.
Please let me know if you have any suggestions for improvements!
Gif:
https://imgur.com/gallery/22Qq9wi
Video: https://youtu.be/3-vdreJaPfI
Notes:
1) Don't Drown is based on a large scale fluid simulation being done in real time using multiple cores on your CPU. However, this means that it is also pretty computationally intensive. Be warned if you are on a slightly weaker computer.
2) Even though I didn't include it in the instructions, if you have a gamepad you can use that instead of keyboard. I think it's a lot nicer!
Screen Shots:



| Source Code | https://github.com/sschoenholz/LD42 |
| Windows | https://schsam.itch.io/ludum-dare-42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/dont-drown |
Ratings
| Overall | 437th | 3.25⭐ | 20🧑⚖️ |
| Fun | 400th | 3.175⭐ | 22🧑⚖️ |
| Innovation | 104th | 3.737⭐ | 21🧑⚖️ |
| Theme | 157th | 3.947⭐ | 21🧑⚖️ |
| Graphics | 382th | 3.2⭐ | 22🧑⚖️ |
| Mood | 355th | 2.944⭐ | 20🧑⚖️ |
| Given | 7🗳️ | 9🗨️ |
@dk5000p Thanks for the play through! I totally agree with all of your comments. At the end of the day it was mostly a time thing. I had DEFINITELY thought about doing some kind of swimming underwater / drain type thing. It would be sick, maybe for LD43 :).
Two things I would change: increase the pacing (either make the water level rise faster or lower the box height) and make the text more readable (e.g. so that I don't have to tilt my head left and right).
The first is especially important, as I was lacking motivation to go for a second attempt.
Also thank you for pointing out the link issue.
The gameplay I think could be a little better if it was faster-paced, and perhaps had some checkpoints. With that being said, I still like it. I also like how I can really feel the water overwhelming me-- not only does it make me feel panicked watching that meter go down, but it also makes me feel like I'm running out of space as I get buried under the water.
The visuals, although basic, aren't unappealing. I thought you did especially good on the water particles!
Overall, I think this is a neat little game with an interesting concept!
Maybe can be a goal in the game (for example, transport something) to make the gameplay more dynamic.
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls are also working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)
Cheers!
- The Koala Squad