Echo by swav_gav

[raw]
made by swav_gav for LD 39 (JAM)

Introducing Echo,

Formed from pure energy Echo finds herself in a world where energy is running out. Travel through treacherous realms to bring Echo home before it's too late!

For every action in this world Echo must pay a price, every move will cost Echo energy. An assault of foes from every side, Echo must destroy her enemies; collecting energy orbs to keep her going.

Controller Controls (RECOMMENDED):

Move: Left Thumbstick

Look: Right Thumbstick

Dash: Left Trigger

Shoot: Right Trigger

Melee: Right Bumper

PC Controls:

Move: WASD

Look: Mouse

Dash: Space

Shoot: Left click

Melee: Right click

Echo_WakeUp.gif

ldgame_platform.gif

Credits

Code - Tim Lewis. - Quentin Warnant.

Art - Hannah Payne.

Animation - Aron Durkin.

Design - Gavin Stewart.

Ratings

Overall 274th 3.583⭐ 26🧑‍⚖️
Fun 405th 3.167⭐ 26🧑‍⚖️
Innovation 561th 2.833⭐ 26🧑‍⚖️
Theme 206th 3.833⭐ 26🧑‍⚖️
Graphics 2th 4.88⭐ 27🧑‍⚖️
Audio 539th 2.318⭐ 24🧑‍⚖️
Mood 164th 3.708⭐ 26🧑‍⚖️
Given 9🗳️ 13🗨️

Feedback

Tim Lewis
01. Aug 2017 · 01:12 UTC
Great Job!
Tim Lewis
01. Aug 2017 · 01:12 UTC
Great Job!
chispaLBC
01. Aug 2017 · 02:17 UTC
Excellent job! the graphics are magnific and overall it's amazing! :smile: I don't know if it was my computer's problem (bad laptop) but the atacks and movement sometimes were a bit bugged, but nothing important.
Oh and why would you want to be voted for humor?
Awpteamoose
01. Aug 2017 · 03:36 UTC
Really pretty! Shame kb+m controls are weird since I don't have a controller.
flukeshot
01. Aug 2017 · 10:20 UTC
A lot to like here. First of all, props to the artists/animators - everything looks great. The design of the core mechanics is also good and the introduction of them to player is straight forward and works well. On the other hand, I do think that the distinct lack of sounds does detract from the overall game feel. Additionally, there is only a small amount of play time (plus, an absence of a real ending). Considering the time constraints of an LD, I'd say overall this is a nice package and an impressive entry from your team.
Zeknir
01. Aug 2017 · 13:00 UTC
First off, the graphics are amazing! But sadly the lack of sounds really decreases the feel in the game.
Also, might just be me, but it seems that the look direction of the player seems a bit off. But, overall a pretty nice game.
AugusteTheClown
01. Aug 2017 · 16:30 UTC
The graphics are gorgeous and it fit the theme nicely, but I found the combat to be a little underwhelming. I actually enjoyed it more when I was hitting things to open up gates. Some more "player feedback" in the combat would go a long way, such as hit sounds or knockback. Still, it looks great, and it's fully functional.
🎤 swav_gav
01. Aug 2017 · 22:57 UTC
Thanks for all the feedback. As it turns out the PC controls aren't working as intended; we highly recommend using a gamepad if you have one handy for the best experience.
tayopi
02. Aug 2017 · 03:18 UTC
Great looking game! The lighting effects were amazing. I think some sound effects would have really brought everything together. One bug that I found was when I fell down a hole. My character never respawned on the surface again and I was stuck.
Nadia
02. Aug 2017 · 18:02 UTC
Really enjoyed the first part of the game. the last combat room was a bit of a struggle for me and I dashed myself into a tight spot tehe! It's so gorgeous!

![Capture.PNG](///raw/b2f/2/z/86a9.png)
conk
02. Aug 2017 · 22:08 UTC
Best graphics I've seen in like, any Ludum Dare, like genuinely SUPERB. The lack of audio brings it down though and the awkward aiming is a bit clunky, but I guess it was designed for gamepad, so that's fine.

Thematically it was pretty neat too, but with the charge pads in the final area it lost quite a bit of challenge and turned into essentially a spam click to win.

Overall, really solid entry :grinning:, shame about the sound, all it would've needed was damage cries and attack sounds to bring the overall feel into full effect.
Mortadelegle
03. Aug 2017 · 11:48 UTC
This is just so beatiful! For me the melee attack is maybe too slow, and the screenshake a little bit too much, but the rest it's really good. The atmosphere is perfect!
josehzz
04. Aug 2017 · 14:58 UTC
Graphics are gorgeous, but some things need work like the aim (you should add an offset to the angle), music is just a baseline and it needs enemy dead animations, but overall nice game!
SMILEY_4_
04. Aug 2017 · 19:20 UTC
Nice Game. The graphics look great. The only complaint I have is the lack of feedback. Some simple sound effects when shooting or getting hit would make it feel a lot better.
With a bit of polish, this game can be even better.

Great job !
Ray
04. Aug 2017 · 19:33 UTC
Do some polishing, more levels and other content and you can make nice steam release with it. I like this game so much!
Sir Daniev
07. Aug 2017 · 00:59 UTC
A pretty shooter/platformer. Really enjoyed the main character. Has potential. Good Job.
Split82
08. Aug 2017 · 15:25 UTC
Very nice graphics and smooth gameplay. My mouse cursor was a little bit off. When I wanted to shoot somewhere it wasn't the same spot I aimed on. Otherwise great entry.
ProdigalSon
08. Aug 2017 · 19:47 UTC
First let me start by saying that the aesthetics are beautiful and the graphics are smooth and I really enjoy them. The animation on the player character, especially waking up after death or at the beginning is great and gives him/her personality. To fully immerse me into the experience I wish there was some sound effects at least when powering up and maybe when enemies died. Other than the controls feeling a little odd as in I felt I struggled to turn around and go/face the direction I wanted, I had a good time. Nicely done :D
Yetman
09. Aug 2017 · 18:39 UTC
Great visuals (colors, design and animation). The game mechanics were also great and fun to play but the control was a bit annoying at first but I started to feel more comfortable later. The mouse was a few degrees off target when I played it. Overall, I enjoyed it a lot but some parts need polishing.