Don't get drunk by tulipekoni
Finally, my first game and ludum dare are completed. The game isn't perfect but it's still a game! I learned a lot about menus, play testing, building etc. definitely a good experience!
About the game:
You'll get drunk if you pick up beer glasses and so the game will get harder. The trick is to avoid them ;) Roll accelerates you towards the ground if you're airborne. Press escape to quit and space bar to retry. NOTE: HTML version might be slow to download.
Have Fun!!

| Windows | https://drive.google.com/open?id=1-Ol6AaFjEfz0SOkuA63lFET7jMc4moJj |
| Linux | |
| HTML5 (web) | http://www.sakont.com/dontgetdrunk/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/dont-get-drunk |
Ratings
| Overall | 165th | 3.687⭐ | 136🧑⚖️ |
| Fun | 111th | 3.765⭐ | 136🧑⚖️ |
| Innovation | 223th | 3.414⭐ | 135🧑⚖️ |
| Theme | 48th | 4.183⭐ | 136🧑⚖️ |
| Graphics | 285th | 3.44⭐ | 136🧑⚖️ |
| Audio | 299th | 3.047⭐ | 131🧑⚖️ |
| Humor | 56th | 3.744⭐ | 133🧑⚖️ |
| Mood | 209th | 3.35⭐ | 122🧑⚖️ |
| Given | 46🗳️ | 64🗨️ |
One nitpick - it'd be nice if the restart key weren't the same as the jump key - I missed my score a few times because I was trying to do that last jump and missed.
Great entry; thanks for sharing!

I didn't survive long enough to know, do the effects wear off after some time? If not that would probably be a good addition.
There always works well a runner style in this jams, and the theme just fits great in here. I love the drunk effect! :D
and yeah, plan "I'll just drink one" never works :D
Nice game, and pretty cool effects on the drunkside.
Maybe it would be fun if added something to avoid with the arrow down key
I love the fact that you can also avoid beers. The game doesn't just get more difficult as time goes, it gets difficult as you drink, and it gets harder not to drink when you're drunk. A bit like in real life I guess. It's hard to say no to a "final beer" when you already had some.
Graphics are good and clear enough to make the thing understandable
I love the art style but after a few beers this is literally unplayable - do you sober up after running a little? That would be nice
I like the graphical effects when you get drunk, and the music remind me a lot of Undertale :grin: Am I wrong ?

Small game where the drunk effect has been done very well.
I'd only suggest if you would ever want to keep working on it, would be cool to have a modifier to become less drunk like running under a shower or eating carbs. Or get super silly and have a roller blade scenario. I know likely you wont, but its something I want haha.
really liked the game, drunk effect is really cool
The gameplay could use some additional wrinkle... some sort of "risk/reward" with the beer collection. Like, score multipliers as beer companies begin to sponsor the parkour guy.
I... found the music quite grating. I cannot abide midi horns.
@arya thank you for the advice! I'll be careful :)
@arvejeitor sorry to hear that :-/ I also got stuck for almost 6 hours and wasted a lot of time. Luckily I got them working. if you're interested, the open source is available for you to download :)

some things i enjoyed:
- the challenge of platforming while drunk
- the little dude with his little hood
some things i didn't really enjoy:
- the music could use some help
- maybe a little more variety on the roof besides red boxes?
altogether, i thought this was a pretty neat entry. good work!
I really liked the screen twisting effect. The first time it occurred, I was like "WTF is happening" haha
Some ideas:
- I would have liked all of the fonts to match the art style
- Maybe adding a counter for beer and a counter for distance would result in a fun experience (maybe even adding a score that's calculated from those two values?)
If you are interested, please check out my LD40 game [Escape Infection!](https://ldjam.com/events/ludum-dare/40/escape-infection)
This is a very funny interpretation of the theme, but it works!
Great job!
Difficulty's going up a bit too fast imo, but it's a fast and enjoyable game around^^ controls and visual effects are smooth, i wonder how it goes after your 4th pint^^
@neodan plot twist: you'll get more drunk :D
Good job! very original take on the theme.
I really like the way the drunk effect was implemented and it was a really interesting take on the platformer genre.
Overall good job on your first ludum dare! :grinning:
I even feel a little sick. Ultra realistic! :grinning:
Great job!

This is a successful game because you knew your limitations and worked within those confines. You didn't try to do too much. You kept it simple and fun, and it was. Part of the beauty of not knowing a lot about programming is that it forces one to be creative, and you embraced that. Cheers!
Tried to get as drunk as possible, and felt so rewarded to be able to jump over that 3 last platforms even though I didn't know what I was doing at all :D
Well played, it's a great entry.
-Smooth shaders, and really good idea this game is just shader stuff added, love it.
-The theme was a perfect fit on this game. Simple, yet original and fun.
-Únfair deaths, no room for error is not so fun.
-Points were boring, just one by one, without taking account of the beers you had, or the red cubes you avoided, even the visual number was not making a favour to the rest of the visual.
Mechanical wise it's ok, jumps work well, rolling is useless(like 90% of the time), you should have added some kind of barrier where you would need to roll under to get through. Some ideas if you want to continue to develop a bit on the game: try to add more depth to it, with things like, highscores, number of beers, time, etc... Maybe let the player move faster/slower, and that you would only die if you get out of the screen.
UI wise, it works for what you wanted, could have used a better font(check textmesh pro in unity it's free), and maybe add a small kind of background to it so that it stands out easier. To the losing screen add the text "To restart the game press spacebar" or something similiar so that people would understand that they could restart the game without it being accidentaly. Maybe add a small menu to it, to go back to the main menu. Instead of exiting the game immediately have them go back to the main menu and then exit.
Art wise the buildings are quite good made, the character however could been done a little better.
Audio wise it's good, a bit repetitive, but in this time frame and as a compo it's hard to do alot. Maybe add a little bit more sfx when catching a beer or when you lose.
I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this, especially solo, needing to do everything!. :smiley: Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! :whale:
I did not last long unfortunately, I ended up always slamming face against a wall after missing the jump xD
Really fun and polished game, congratulations :)
@le-slo Yeah, that point system was the easiest way to do things :-/ there really should be risk-reward point system but I haven't figured out what it could be. Someone suggested some kind of sponsor mechanism. the more you drink the more sponsors you'll get, more sponsors = more points. if any ideas pop to your head, feel free to suggest'em :)
@robinhoodpt wow, I really appreciate your effort! I've been taking some inspiration from a game called Vector (mainly obstacles and map ideas). I had a looping backround ready but decided that it would be better without one :D. all those little UI elements are fast and easy things to add too. Thanks again!
@peredom that's an excellent point! I wonder why I haven't thought that before. I'll definitely change that in the future. Thanks!
The drunk effect was cool too, but I read in one of your comments that you didn't actually write the shader code? Being such a large part of your game, I'm not sure, if you shouldn't have submitted for the jam in that case. But maybe you did change the code sufficiently, so I don't really care, good choice anyway :)
The music was quite annoying as others including yourself have already said, but I agree that it's better than nothing since it adds an arcade-y kind of feel.